(Spoilers) Mass Effect Relay theory.
#1
Posté 10 mars 2012 - 09:18
A couple things to point out:
Mass Effect 2: The Arrival (DLC) indicates that if a Relay is destroyed, the star system it's located in is completely obliterated. This is a fact, as playing the DLC allows us to visually witness this happen. This is mainly caused by the raw amount of energy the Relays themselves channel and output. Destroying them causes all of that energy to surge and the result is insanly destructive. Note, the Relay was destroyed via "conventional" means.
At the end of Mass Effect 3, the Catalyst states that using the Crucible will infact destroy the Relays, regardless of the choice Shepard makes.
Now, here is what my theory comes up with;
The Crucible fires a high energy beam at the Sol relay correct. We visually see the Sol Relay fall apart. But it's not 'exploding' as we saw happen to the Relay in Arrival. It's just crumbling into peices. The blast we see appears to be of the same effect as we saw the Cruicible do before releasing it's own energy beam, this pulse is resonisble for Informing/Controlling/Destroying the Reaper forces. Then we see the wideshot of the Milkyway Galaxy with the chain reaction of all the other relays doing the same thing. However. It's highly possible that the Sol Relay fell apart because it took the full power of the beam shot from the Crucible. The amount of energy could have been enough to damage the Relay to the point that its systems 'cracked.'
But, before it actually falls apart, the Sol Relay fires off it's own beam toward it's partner relay. Theoretically this beam would be much weaker than the Crucible's. We also don't visually see the other relays falliing apart. All we can see is the beam traveling from relay to relay and a 'pulse' just shortly before that. It's possible the other relays are not being destroyed, since the beams would be significantly weaker as they travel down the chain between each relay and its partner.
With this theory in mind, there is still hope for the rest of the space-farring species after all. They could possibly reverse engineer the other surviving relays to rebuild any that were lost. This would obviously take years to do, but it's still a shot.
Granted, we are only left to assumption, but it's better than nothing right?
#2
Posté 10 mars 2012 - 09:21
#3
Posté 10 mars 2012 - 09:28
The actual problem with the ending is we, the players, were expecting more closure than we got. We got some at least, but the way the endings were put together out numbered the amount of closure we got by making us asking more questions. A true closure ending would have only left a few things to speculation.
#4
Posté 10 mars 2012 - 09:28
#5
Posté 10 mars 2012 - 09:34
jestermarcus wrote...
If it was just a blast that would destroy the Relay and kill any Reapers, Joker wouldn't have to try to escape it. And it wouldn't damage his ship..........but it did. So to me, that means a destructive blast with the same energy as "The Arrival" DLC. They have the same energy stored, so the same energy release.
I can understand this. But think about it. Joker was hauling ass away from the blast. He couldn't have possibly known what it was. Now given how hard he was trying to get away, pushing the ship past its limits could cause damage. It happens to everything in the modern world, computers, cars, machines, etc.
We don't know for certain that the 'blast' itself was damaging the ship, or if Joker was just pushing the Normandy beyond what it should be doing, it was a prototype after all.
Also, the blast didn't destroy the Reapers. In the cutscene, they simply shut down and fall over. They don't break down or explode.
Modifié par RyMann88, 10 mars 2012 - 09:35 .
#6
Posté 10 mars 2012 - 09:37
When Harbinger hit you the whole game become full of non-sense-space-magic. Hope Bioware have fired the man who wrote this.
#7
Posté 10 mars 2012 - 09:38
Right now it looks like the only survivors are Joker,Tali, and Garrus for me. Which is weird cause I thought Garrus died in the final assault alongside the rest of hammer
#8
Posté 10 mars 2012 - 10:01
RyMann88 wrote...
jestermarcus wrote...
If it was just a blast that would destroy the Relay and kill any Reapers, Joker wouldn't have to try to escape it. And it wouldn't damage his ship..........but it did. So to me, that means a destructive blast with the same energy as "The Arrival" DLC. They have the same energy stored, so the same energy release.
I can understand this. But think about it. Joker was hauling ass away from the blast. He couldn't have possibly known what it was. Now given how hard he was trying to get away, pushing the ship past its limits could cause damage. It happens to everything in the modern world, computers, cars, machines, etc.
We don't know for certain that the 'blast' itself was damaging the ship, or if Joker was just pushing the Normandy beyond what it should be doing, it was a prototype after all.
Also, the blast didn't destroy the Reapers. In the cutscene, they simply shut down and fall over. They don't break down or explode.
I think its safe to assume that the blast was the thing that was blowing parts off the ship. When you push your car, plane, or boat past its limits, pieces don't just fall off (even with wind resistance) the engines fail or other internal parts fail. Plus, the Catalyst blast may not have destroyed the Reapers, it did just deactivate them. But it was what was controlling them from the beginning, so that's expected. The relays were something completely different, we have no reason to believe they would react in the same way.
#9
Posté 08 avril 2012 - 05:30
The Relays were not destroyed in same event as ME2: Arrival. They merely collapsed. They did get destroyed as the Catalyst said, but they didn't go nova, which means they are most likely going to be repaired. Worst case scenario is the races salvage the portions of the Relays and advance FTL travel on their own terms. Don't forget the Reaper corpses as well (depending on which ending you chose).
#10
Posté 08 avril 2012 - 05:38
RyMann88 wrote...
Well I called it.
The Relays were not destroyed in same event as ME2: Arrival. They merely collapsed. They did get destroyed as the Catalyst said, but they didn't go nova, which means they are most likely going to be repaired. Worst case scenario is the races salvage the portions of the Relays and advance FTL travel on their own terms. Don't forget the Reaper corpses as well (depending on which ending you chose).
[speculation] Perhaps because the relays are reaper tech, they can be integrated into the reapers FTL system for super awesome get-back-to-Normandy excuse.[/speculation]
#11
Posté 08 avril 2012 - 06:30
#12
Posté 08 avril 2012 - 06:50
jestermarcus wrote...
If it was just a blast that would destroy the Relay and kill any Reapers, Joker wouldn't have to try to escape it. And it wouldn't damage his ship..........but it did. So to me, that means a destructive blast with the same energy as "The Arrival" DLC. They have the same energy stored, so the same energy release.
Woah there tex, there is several orders of magnitude difference between an energy wave that DAMAGES a ship and DESTROYS a star system.
Plus its already been said, and subsequently backed up by dev response that the relay deaths in the end of ME3 were different then Arrival, you can see in the video if you watch them, one was a overload, while another was a core rupture.
-Æ
#13
Posté 08 avril 2012 - 06:51
RyMann88 wrote...
Well I called it.
The Relays were not destroyed in same event as ME2: Arrival. They merely collapsed. They did get destroyed as the Catalyst said, but they didn't go nova, which means they are most likely going to be repaired. Worst case scenario is the races salvage the portions of the Relays and advance FTL travel on their own terms. Don't forget the Reaper corpses as well (depending on which ending you chose).
your not the only one, I had a huge thread about it, pointing out the differences and had video evidence, and all i got was hate.
-Æ
#14
Posté 08 avril 2012 - 06:53
Exeider wrote...
Woah there tex, there is several orders of magnitude difference between an energy wave that DAMAGES a ship and DESTROYS a star system.
Plus its already been said, and subsequently backed up by dev response that the relay deaths in the end of ME3 were different then Arrival, you can see in the video if you watch them, one was a overload, while another was a core rupture.
-Æ
Thank you.
You can see it in the way the Relay behaves just before the 'blast'.
In ME2, the Relay doesn't fall apart. Some damage is shown, then the nova. In ME3, it just... falls appart.
#15
Posté 08 avril 2012 - 06:59
Because knowing the reapers forged the Mass Relays, and no other race knew how to make them, maybe it just took every human/different race alien engineers to build it. Sorta bringing the galaxy together to build a new relay.
This could be the CASE, because when they were building it they didn't know what it would do..
just a thought.. would be cool for an extended/new ending.
#16
Posté 08 avril 2012 - 07:11
#17
Posté 08 avril 2012 - 07:15
The reapers traveled from darkspace to our galaxy in a matter of.... what? How much time passed between 2 and 3? Repurposing their drive cores should at least solve that problem. Travel would take a little longer but still. From dark space to the rim is a pretty long journey.





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