There are loads of such plotholes. Why don't the Reapers focus fire on the
Catalyst Crucible (too many jargon terms starting with C, sorry)? They know it's key to humanity's war effort, but instead some of their biggest dreadnoughts disengage to shoot at infantry. [You saw how long that human dreadnought lasted against a single Reaper in the Vancouver level, right? How long do you think they'd be able to shield the much, much larger Catalyst from the entire Reaper fleet?]
Why does Shepard join the charge? Given that point was to get *Shepard* to the beam it would be much smarter for Hammer to stage a diversion whilst Shepard makes a dash for the beam from the other side. [Bioware really struggles here; back in ME1 they had the Normandy leading the fleet to take down Sovereign which is heroic but dumb since being at the head of a fleet kinda negates all stealth advantages]
Why does Shepard believe the Guardian? Shepard is familiar with the effects of indoctrination, having just shot TIM, who honestly believed that his plan to control the Reapers would have worked. Shouldn't that make Shepard a little bit weary about any arguments for not destroying the Reapers put forward by a Reaper?
Why do any of the War Assets affect the outcome? Hammer fails regardless, but having rescued that squad of krogan commandos magically makes Shepard not bleed to death?
Why would Synthesis stop the singularity? Humans have few problems killing other humans, and no problem killing other organics so "Synthesis = peace" simply doesn't follow.
Do you want me to continue?
Modifié par AlexMBrennan, 11 mars 2012 - 01:35 .