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Finished NG+


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#51
kingsims

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Normandy crew being stranded = Not cool. Its jokers fault anyway. If he didn't run he would be completely fine alongside the rest of the earth fleet.

Still confuses me why joker ran away when the 5K EMS ending shows the destroy wave only hurting reapers, sythetics only. Organics and their ships remain intact. The whole Normandy run away thing needs to change.

If Shepard mom doesn't run away then why does joker? This pisses me off isn't ashly/kaiden the CO when shepard leaves the normandy, so who gave joker the authority to run away, i am sure EDI or Ash/Kaiden would have stopped joker.

The whole squad teleport thing doesn't make any sense. If i took garrus and liara then why did they magically end up on the normandy i don't think there would have been time for cortez to go and pick them up and return to normandy and they didn't even show them getting off.

Modifié par kingsims, 11 mars 2012 - 02:52 .


#52
Namz89

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Reiella wrote...
As to Shepard getting burned in the beam, I didn't catch that bit myself, so may be differnet, I just took it as Shepard was already dying, and died after choosing which path to go down.


That may be right...if Shepard would have died in all choices and there was no way of saving him/her. As it is, he/she does not die in every choice. There is that scene with Shepard breathing after the citadel went down, and it CAN only mean that Shepard is still alive.

And besides. Shepard came back from worse than some cuts, burned skin and being shot. Sure, cerberus rebuilt him/her, but that was him/her being spaced and falling from the orbit onto the surface of a planet.

ps: If you haven't seen the "synthesis" ending yet - here it is: click

Modifié par Namz89, 11 mars 2012 - 02:59 .


#53
Reiella

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Namz89 wrote...

Reiella wrote...
As to Shepard getting burned in the beam, I didn't catch that bit myself, so may be differnet, I just took it as Shepard was already dying, and died after choosing which path to go down.


That may be right...if Shepard would have died in all choices and there was no way of saving him. As it is, he/she does not die in every choice. There is that scene with Shepard breathing after the citadel went down, and it CAN only mean that Shepard is still alive.

And besides. Shepard came back from worse than some cuts, burned skin and being shot. Sure, cerberus rebuilt him, but that was him being spaced and falling from the orbit onto the surface of a planet.


There is a difficulty in assuming all things are equal :).  Although it is a fair point in staying that it seems that the other two options 'push' Shepard's body further physically than the Destroy option.  Or just a hint of which ending Bioware felt was the canon [at least for the 'other products in the franchise' mindset, books I'm looking at you!  :)].

"Few Burns", that was a shot from a Reapers main gun, besides Shepard doesn't have TIM around to bankroll his bath in the Lazarus pool this time around :).  And gah, the baggage of ME2 forcing Shepard to work with TIM felt much worse to me [but that's a different view/opinion].

#54
Rocktel

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Was your EMS above 5,000 on your second playthrough?

#55
robarcool

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I don't want to go NG+. The endings were disgusting to say the least after all I had done to leave no stone unturned.:(
@OP Thanks for the information.

Modifié par robarcool, 11 mars 2012 - 03:14 .


#56
Namz89

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Reiella wrote...
"Few Burns", that was a shot from a Reapers main gun, besides Shepard doesn't have TIM around to bankroll his bath in the Lazarus pool this time around :)


But there is EDI, right? The she most probably hacked cerberus's databases and secured all the data. And there is Miranda too. After all she was the one rebuilding him. They wouldn't have to start from zero. Even if he died. I bet there would have been some people working on the crucible that would have volunteered to revive the person who saved their hide.

As to the burns. I'm pretty sure the lazer beam didn't hit Shepard directly, or he would have been a black stain on the ground. As far as I can tell Shepard was hurt by the debris flying around when the beam hit the ground before him. I guess his shields absorbed the initial heat of the beam or something...otherwise there wouldn't have been much skin left on his face - if there is a face to leave something on.

But...actually it's not about realism...or the detailed explanations about things that are not explained properly. ME was a game where there was always a choice to turn the tide, to make the final call, to save everyone. Sure...Bioware gave us a choice in the end. "death / death / most probably death and the destruction of all synthetic life. Oh, and all Mass Effect relays are being destroyed in all choices. For me it was like... "please choose the color of your death" decision when I had to make the call with my Shepard.

#57
Lugaidster

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You want another plothole? Here's another plothole.

If you played ME2 then you'll remember that the Geth that didn't join the Reapers didn't because they wanted to achieve their future by their own means. Krogan up-lifting = bad, etc. Then suddenly, the Geth accept the reaper modifications, because they're cool. And then, Shepard, in the ultimate sacrifice, modifies the genetic markup of every galactic species, despite fighting all up to this point against having decisions made for them. in one single whoop of green ray magic.

That makes sense doesn't it?

#58
Reiella

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Namz89 wrote...

But...actually it's not about realism...or the detailed explanations about things that are not explained properly. ME was a game where there was always a choice to turn the tide, to make the final call, to save everyone. Sure...Bioware gave us a choice in the end. "death / death / most probably death and the destruction of all synthetic life. Oh, and all Mass Effect relays are being destroyed in all choices. For me it was like... "please choose the color of your death" decision when I had to make the call with my Shepard.


And thats a fair take.  I personally saw a lot of hope with the post-credit scene, such that I saw it more as perhaps "please choose the color of galaxy's hope".  Still same basic thing [the ending scene being the 'same' just different effects, sorta like how the Collector Base explosion was just two different colored explosions].

I feel that the story they presented with ME3 mandated an ending where you don't have a clear-win.  It was a war story with an enemy that outnumbered and outclassed you.

#59
Namz89

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Lugaidster wrote...

You want another plothole? Here's another plothole.

If you played ME2 then you'll remember that the Geth that didn't join the Reapers didn't because they wanted to achieve their future by their own means. Krogan up-lifting = bad, etc. Then suddenly, the Geth accept the reaper modifications, because they're cool. And then, Shepard, in the ultimate sacrifice, modifies the genetic markup of every galactic species, despite fighting all up to this point against having decisions made for them. in one single whoop of green ray magic.

That makes sense doesn't it?


Exactly. In addition - what about the rachni? I was so disappointed to see that they played a nearly nonexistent role in the game. Some measly war assets and some generic monster enemies? Weren't the rachni the most efficient fighting force in the galaxy? The most evil thing before the reapers were known? A choice that felt like deciding the fate of the galaxy in ME1 got reduced to a lousy side mission.

#60
Namz89

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Reiella wrote...
And thats a fair take.  I personally saw a lot of hope with the post-credit scene, such that I saw it more as perhaps "please choose the color of galaxy's hope".  Still same basic thing [the ending scene being the 'same' just different effects, sorta like how the Collector Base explosion was just two different colored explosions].

I feel that the story they presented with ME3 mandated an ending where you don't have a clear-win.  It was a war story with an enemy that outnumbered and outclassed you.


But there is the difference right there: In ME2 your decisions had impact on the end. Who survived, if you survived at all. And there was always the fact that there would be ME3 coming to tell us all the untold stories and facts about the ME universe.
If they would have ended the ME2 ending right after the collector base exploded. And showed nothing else (maybe a badly damaged Normandy drifting in space) Then people would have complained too.
But they showed how Shepard walked through his ship, at least looking at every one who survived and that gave me some closure.

And the fact about "
It was a war story with an enemy that outnumbered and outclassed you" Thats why it is a game. You CAN offer people like me an alternative. (My) Shepard was always succeding against all odds. Sure, he had to take some hits, but in the end, he stood. When I have to see him in the ending, I just don't feel that that is the Shepard I've been playing for 5 years. It feels like the ending you would have gotten if you have no paragon/renegade points. You can choose to be either good or bad...or neutral, but in the end, it doesn't really matter. In comparison the renegade/paragon choices changed a lot.

#61
Reiella

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Namz89 wrote...

Lugaidster wrote...

You want another plothole? Here's another plothole.

If you played ME2 then you'll remember that the Geth that didn't join the Reapers didn't because they wanted to achieve their future by their own means. Krogan up-lifting = bad, etc. Then suddenly, the Geth accept the reaper modifications, because they're cool. And then, Shepard, in the ultimate sacrifice, modifies the genetic markup of every galactic species, despite fighting all up to this point against having decisions made for them. in one single whoop of green ray magic.

That makes sense doesn't it?


Exactly. In addition - what about the rachni? I was so disappointed to see that they played a nearly nonexistent role in the game. Some measly war assets and some generic monster enemies? Weren't the rachni the most efficient fighting force in the galaxy? The most evil thing before the reapers were known? A choice that felt like deciding the fate of the galaxy in ME1 got reduced to a lousy side mission.



Collapsing response, first part is more to Lugaid :).

Legion explained the situation with the Reaper code I felt.  The non-heretic Geth had a live and let live policy towards the organics.  The heretics had a "Sovereign told us to kill the organics, so let's kill them" policy.  They initially accepted the Reaper code out of desperation [and perhaps accepting the premise that it's inevitable for Organic and Synthetics to fight].  But even after being freed from the Reaper influence, they still wanted the tech advantages of the code [it gave them a concept of self].  No less a plothole than Reaper-Tech-Paranoid Shepard being ok with a Thanix cannon or missiles.

And yes, I did feel there was a fair parallel to the heretic rewrite plot in ME2 with the synthesis ending.  And it's a rough decision since it presents a really interesting ethical dilema.

The rescued Rachni Queen story made sense to me in that it addressed the one big criticism that was continually levied against how "wise" it was to let the Queen live, it was easy for the Reapers to manipulate them in the first place.  They can work, since the Crucible was distant from the Reapers, but do you were really want to see the Rachni controlled by the Reapers Yet Again?  [To be fair here, you can make a very similar argument wrt to the Geth, pretty much same thing happens, although there is more 'story' behind how they get manipulated the second time]

[ add / edit ]
Just to clarify though, I don't really think you (or anyone really) is wrong for disliking the ending.  I can certainly see it being disappointing.  I just have a different perspective on it, and am sharing it.

Modifié par Reiella, 11 mars 2012 - 04:00 .


#62
Namz89

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Reiella wrote...
[ add / edit ]
Just to clarify though, I don't really think you (or anyone really) is wrong for disliking the ending.  I can certainly see it being disappointing.  I just have a different perspective on it, and am sharing it.


Same here...just for....you not disliking the ending :P

Oh! I just remembered - what was the big secret research about the sun from Tali's recruiting mission? About dark matter being injected, the sun aging faster than it should. The way it was displayed I thought this would be a huge part of the game - I think dark matter was being mentioned a few times in ME2.
And now...in ME3...not even a small sidenote on what that all was about. Not even Tali mentiones the mission and it's research in one line. 

Modifié par Namz89, 11 mars 2012 - 04:15 .


#63
Reiella

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Namz89 wrote...
Same here...just for....you not disliking the ending :P

Oh! I just remembered - what was the big secret research about the sun from Tali's recruiting mission? About dark matter being injected, the sun aging faster than it should. The way it was displayed I thought this would be a huge part of the game - I think dark matter was being mentioned a few times in ME2.
And now...in ME3...not even a small sidenote on what that all was about. Not even Tali mentiones the mission and it's research in one line. 


From what I understand, it was a plot element that they moved away from with ME3 [for some reason that is unlikely to reach the light of day].  Much like the not so subtle hint about which planets you could find Eezo on in ME2.  Maybe it'll be used for a future hook in the franchise, or maybe it'll just be left unanswered.

#64
Supersomething

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KBomb wrote...

The “secret ending” the guide is referring to is when you choose Destroy and Shepard's “body” takes a breath in the end. It's used as a secret ending for NG+ because you can't get 4-5k EMS without NG+ or multi-player, and that is how much EMS you need to have Shepard live. That is the only thing different.


I managed to get the Shepard breathing scene on my first playthrough.  Can't remember my Total EMS but I know it was between 4500 and 5k.  On my second playthrough I had almost 6900 in EMS.

#65
Khar-Goth

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Kersca wrote...

NG+ with the fish was a great troll job.

All the fish do is give you an upgrade choice on Glyph's terminal.


Thats assuming you even got your fish from ME2 at that...

My ME2 save had all of the fish, they never showed up in my cabin in ME3, and neither did any of the new fish I bought later on.