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M-99 Saber vs M-37 Falcon vs Chakram Launcher


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25 réponses à ce sujet

#1
Cody

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Out of all 3. Which(in your opinion) has the superior stats? Which has the most favourable weight to you? Which has damage that makes you go :o and/or :o. Which has your prefered firing rate? Which...you get the idea. Which do you prefer? Out of these 3, which do you think is the best.

(I am not asking which is the better gun in general. I mean in ME3 they seem to have done really well on making all the weps viable. Allowing players to prefer a certain wep. But since the saber and falcon seem to be held in such high regard I thought I'd put them up against the Chakram Launcher and see everyones opinions).

#2
Eckswhyzed

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Chakram Launcher is pretty damn powerful. I ran with extended clips + extended barrel. Personally I find it superior to the Falcon in pretty much every way.

Haven't given the Saber a decent try yet. TO THE NG+!

#3
kamikazekeeg

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I thought the Chakram Launcher was pretty overpowered at the start, cause you get it right away, and it is, but once you get the Saber (Not sure how early you can get the Falcon), that Saber is just badass. Best combo for regular troops is to take down the shields, double tap, instant kill. Works amazing on Marauders. I can't comment entirely on the Falcon, since I didn't get a chance to upgrade it at all, but it was pretty damn nice. Personally, I think the Saber is just fantastic and I wish I got it earlier in the game lol

#4
Cody

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Eckswhyzed wrote...

Chakram Launcher is pretty damn
powerful. I ran with extended clips + extended barrel. Personally I find
it superior to the Falcon in pretty much every way.

Haven't given the Saber a decent try yet. TO THE NG+!


Let me know how you think they compare yea?

Modifié par CodyMelch, 10 mars 2012 - 11:33 .


#5
MouseNo4

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I actually enjoy the M-76 Revenant. The massive ammo capacity means i can have my squadmates attract my target's attention whilst i unleash over 100 freakin rounds on it whilst drinking my cuppa and scratchin an itch.

#6
MouseNo4

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Oh and i tried the Chakram launcher. Whilst the concept is similar to the Scorpion... it is just difficult to use effectively. Splitting the damage it deals by a second of arming time is difficult to accommodate Bank.... Boom! Bang bang bang boom bang boom boom boom ... quite often i fire way too many rounds on a single enemy and have to reload whilst the excess rounds are exploding on an already lifeless corpse.

Arg!

#7
Urazz

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I liked each for different reasons but I liked each of them pretty much equally.

#8
CYRAX470

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I wasn't able to use my chakram launcher, not on the profile that has all my data at least. :(

#9
Shaitan051

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Can't find an answer to this:
Are the chakrams little explosions aoe or is it just visual?
If the are indeed aoe would that increase the spread of Incendiary Ammo's Explosive Burst (IE instead of the guy you directly hit igniting the guys around him all the guys in the little explosions radius ignite each other. So if 3 guys are within the radius each will take the ignite damage x3)

Modifié par Shaitan051, 11 mars 2012 - 04:05 .


#10
Gold Dragon

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Chakram Launcher is a mini-grenade Launcher.  A Fully Charged shot does AoE damage.

Unlike the previous games, there is a Shooting Range on the Citadel where you may test out weapons (Spectre area across from Udina's room).  I hit the center target with a fully charged Chackram Shot (twice in fact), and the right-most target of three had 1 slot armor left.....

Spectre Room and it's benefits are available after you the Priority: Palaven mission is given (when the Turian Councillor upholds/grants your Spectre status).

Not tested the other 2, so can't offer any opinion.

:wizard:

Modifié par A Golden Dragon, 11 mars 2012 - 04:12 .


#11
Urazz

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A Golden Dragon wrote...

Chakram Launcher is a mini-grenade Launcher.  A Fully Charged shot does AoE damage.

Unlike the previous games, there is a Shooting Range on the Citadel where you may test out weapons (Spectre area across from Udina's room).  I hit the center target with a fully charged Chackram Shot (twice in fact), and the right-most target of three had 1 slot armor left.....

Spectre Room and it's benefits are available after you the Priority: Palaven mission is given (when the Turian Councillor upholds/grants your Spectre status).

Not tested the other 2, so can't offer any opinion.

:wizard:

The big difference between the Chakram Launcher and the Falcon is that you don't have to charge up the Falcon.  I think that makes it a much better weapon later on in the game when combat gets really heavy.

I myself pretty much stuck with using the Vindicator until I got the Falcon.  I tried out the other weapons for like a mission or two and on the firing range but felt the Falcon suited my playstyle the best.

Main weapons, I used on my soldier in his second playthrough is the Falcon assault rifle, the Raptor sniper rifle, and the Locust smg.

#12
Shaitan051

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A Golden Dragon wrote...

Chakram Launcher is a mini-grenade Launcher.  A Fully Charged shot does AoE damage.

So an uncharged shot is not aoe? If that's the case the Chakram Launcher is kinda sucky and will leave you a sitting duck.

Modifié par Shaitan051, 11 mars 2012 - 04:31 .


#13
Gold Dragon

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Shaitan051 wrote...

A Golden Dragon wrote...

Chakram Launcher is a mini-grenade Launcher.  A Fully Charged shot does AoE damage.

So an uncharged shot is not aoe? If that's the case the Chakram Launcher is kinda sucky and will leave you a sitting duck.


Don't really know, as I didn't notice the damage to the other until I was leaving....

:wizard:

#14
Shaitan051

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Got my answer (shouldn't have been so lazy in the first place) uncharged is aoe too, just a smaller radius. Combined with the damage each individual shot does I dare say the Chakram Launcher is the best DLC weapon.

#15
GottvonHoff

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I don't know if I should post this question here, but is the Saber equipped with a scope by default?

#16
Cody

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Shaitan051 wrote...

Got my answer (shouldn't have been so lazy in the first place) uncharged is aoe too, just a smaller radius. Combined with the damage each individual shot does I dare say the Chakram Launcher is the best DLC weapon.


Even if it didn't do aoe the 2nd damage it does is pretty good. Especially on the atlas and reavers and banshes. And beasts.

#17
E-Type XR

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Do you keep all your weapons on NG+?

#18
Urazz

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E-Type XR wrote...

Do you keep all your weapons on NG+?

Yeah, you do.  You keep what weapons you found and the rank they are on, the credits you had, your rep.  But if I recall you don't get to keep the weapon mods so you would have to get those again.

#19
DireCyphre

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No, you retain all weapon mods, but it appears the mods only go up to level V, rather than X on weapons themselves. Any weapon you find in game you can only upgrade to VII, while picking it up in game in NG+ adds three levels (hitting max level, if you already upgraded). If your mods weren't already level V, any further mods you find in game bring the level the rest of the way up. All DLC weapons you upgrade entirely in the upgrade terminal to X.

#20
Walker1610

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The charge is what messes up the CL for me, the Falcon is superior in that i delivers a strong hit with an AOE. I usually attach my cryo ammo on it and take out all human like enemies including Phantoms. The CL is superior against large enemies I will give it that but so is the Saber so its just a matter of how you play. The Falcon takes out groups easy, the Saber takes our single enemies, and the CL is a mix of both. I take the Falcon over the rest though cause Soldiers need crowd control lol

#21
JaegerBane

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Can't comment on the Chakram launcher, but the Saber and single player version of the Falcon are probably the best non-DLC ARs in the game. The Falcon in particular is exceptionally powerful - reminded me of the repeating cannon from F.E.A.R.

My only real issue with the Saber is that you could take the Paladin and get the same gun, only much lighter and not in competition with mighty stuff like the Harrier and Particle Rifle.

#22
darkchaosbunny

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Well the Chakram launcher is like the Saber if you don't charge your shots and acts like a javelin with a decent AOE when charging. It also innately pierces guardian shields without AP mods/ammo regardless if you charge it or not. Only down side is no headshot damage.

So I would use the Chakram launcher unless you need AOE crowd control. Like a soldier without frags but max cryo ammo would benefit better with a falcon.

Modifié par darkchaosbunny, 02 septembre 2012 - 09:05 .


#23
capn233

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I will preface this by saying that I don't care for any of these weapons, although they are good in their roles, and I do in fact use 2 of them frequently in MP...

Chakram Launcher seems gimmicky, which is why I don't use it in SP. It does do pretty impressive damage on the Citadel firing range though. Charge up to fire, and the delay before shots explode is annoying. It is basically a big Scorpion.

Saber is a good precision rifle that almost gives you the feel of the ME2 Viper (not quite though). It has pretty pitiful accuracy if you fire it at max rate of fire, especially when moving, so adjust your weapon handling accordingly. As Jaegar said, the problem is that Paladin is fairly similar, and probably has better accuracy, although it doesn't have quite the rate of fire, and doesn't have as good of capacity. But they are fairly close in effectiveness.

Falcon is a CC gun, not a direct damage gun. If you think of it that way then it makes some sense. I run it on my Demolisher with Disruptor Ammo for staggers and to set up Tech Bursts. It will stagger any enemy up through Phantoms.

All in all though if I have to pick one of these three, it would be Saber, mainly because it seems more versatile to me, and better on a larger range of classes. But as stated above, it isn't necessarily the best choice compared to other weapons.

#24
ZombieGambit

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For me it's the Saber. I prefer accuracy over explosive splash damage to score my kills. I just wish the SP Saber could get the MP buffs.

#25
All-a-Mort

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Will try the Chakram launcher on my Infiltrator later. I couldn't hit anything with it in the past on a soldier run (probably at wrong range), or else landed more shots than were needed and wasted ammo. I want to see how well the charged shot works with the Tactical Cloak to add some variety to my current run. I'm hopeless with a shotgun infiltrator, so maybe this will be a good alternative with cryo ammo.