Arcane warrior build? If they can solo the whole game on nightmare , what happens if you make a party with 3 of them? lol
#1
Posté 27 novembre 2009 - 02:57
I assume basically just do stuff like
Buffs , debuffs , heals cone of cold/shock/fire cone thingy since they can be done while meleeing and mana clash/crushing prison and stuff and uhhh yeah
Spirit healer as 2nd specialization
Heavy or massive armor?
I hear an arcane warrior can solo the whole game but I see no reason to not have Wynne & Morrigan both be arcane warriors too then and thus forming an invincible super mage freak party , they could have Lelianna around to open chests and buff and do extra damage on the side , with her bear to help divide attention between them
Though Morrigan would be forced to be shapeshifter/arcane warrior in this instance
#2
Posté 27 novembre 2009 - 03:41
#3
Posté 27 novembre 2009 - 03:55
#4
Posté 27 novembre 2009 - 04:15
But anyway , why Blood mage 2nd?
I did blood mage on my 1st mage who isn't an arcane warrior and found it mostly dangerous , and I'm not planning to go totally solo so I think revive may be more useful than potentially getting myself killed
But theres a point you have there because health potions are more common and cheaper than mana ones are
So I'm not sure
#5
Posté 27 novembre 2009 - 04:25
Modifié par Tonya777, 27 novembre 2009 - 04:25 .
#6
Posté 27 novembre 2009 - 05:04
I saw a guy solo that freak boss uhhh whats his name? Nagxarr or some **** and he had only regular heavy armor not massive , is there a reason for that?
#7
Guest_MarineBorn_*
Posté 27 novembre 2009 - 08:29
Guest_MarineBorn_*
Warden Commader Armour (it lets you take more damge before your buffs crumble up)
Duty helm (added constitution helps with using health in BM)
Spellweaver ( added magic and mana regen is great)
Ring of life (Agian great for BM)
Ring of Ages (Helps add up with your AW buffs to make all your resistances as high as they go)
Spell Amulet (not sure of the name, its sold by the dwarf in your camp. it helps with any spells that may get through your defenses)
Belt of ????( sold by merchant at lake calenhad. It with everything else make your mana stable when not being attacked, otherwise your AW buffs slowly drain it, even when not being attacked.)
AW and BM seem to work best as you can use BM for crowd control and bosses which make it very felxible.
Nightmare is a awsome spell and i consider it to be the best if you want to solo, as it allows you to breath a little while your enemy's tear each others heads of.
Other then nightmare the spells are really up to what kind of fighting you do. i could type for hours about AW, but i gota feeling no one is even gona read this whole thing. if any one wants me to go into greater detail just hollar, iv wasted all thanksgiving learning about AW lol.
#8
Guest_MarineBorn_*
Posté 27 novembre 2009 - 08:37
Guest_MarineBorn_*
#9
Posté 27 novembre 2009 - 08:46
That one is completely awful.thisisme8 wrote...
Use the link below to be able to make three AW/BM. Enjoy:
http://www.dragonage...s/file.php?id=4
You have to respect each and every character that ever joins your party.
I prefer:
http://social.bioware.com/project/469/
#10
Posté 27 novembre 2009 - 08:53
Tonya777 wrote...
I heard the phrase "Storm of the century" used in the context of someone saying they got it by mastering all bars of the elemental tree , do you actually get some super spell for mastering a whole set of branches?
Thats a Spellcombo:
Spellmight+Blizzard+4th Tier Lightning
#11
Posté 27 novembre 2009 - 09:21
see how long your AW lasts without his/her buffs ;p
#12
Posté 27 novembre 2009 - 09:38
I reloaded the game though because it used up quite a bit of potions and it didn't drop jack squat so I figure I'll come back to that one when my whole party is stronger
But it definantley showed me 1st hand that arcane warrior can solo crazy things
Though still I'm not sure as to how the heck being a blood mage would assist in soloing things , you have to basically constantly be healing yourself one way or another and if I had tried that revenant with blood magic activated I'm absolutley sure I would have ended up with my character dead , however if I had spirit healer I could have revived the other 3 party members which tbh are more help than getting free spells
Seriously , you can all try to keep convincing me to pick BM for my 2nd specialization but I'm not understanding why you would want to do that
Edit : From a previous save I'm aware that there is a ring that "Improves blood magic" you can get by doing some stuff in the provings but I don't know exactly how much it "improves" it exactly because I got that on my warrior save
Modifié par Tonya777, 27 novembre 2009 - 09:41 .
#13
Posté 27 novembre 2009 - 09:48
#14
Posté 27 novembre 2009 - 10:19
Did you solo a dragon?
Hey so anyway about spells
I've got cone of cold covered , and I'm on the way to crushing prison
I also picked up the walking bomb line of skills minus the one that lets you control the dead mobs , sounds too experimental to me
Since theres a limited ammount of spells any mage can get in a playthrough what do you all think?
Are there any less thought of spells that should be as mandatory as the prison and freeze?
The glyphs or maybe some creation magic or maybe some stuff in the entropic section that I might otherwise overlook?
I hear that mana clash is INSANE so I might want to get that
#15
Posté 27 novembre 2009 - 10:33
Tonya777 wrote...
You talking REAL dragons? The 70 foot tall ones? Or drakes?
Did you solo a dragon?
Hey so anyway about spells
I've got cone of cold covered , and I'm on the way to crushing prison
I also picked up the walking bomb line of skills minus the one that lets you control the dead mobs , sounds too experimental to me
Since theres a limited ammount of spells any mage can get in a playthrough what do you all think?
Are there any less thought of spells that should be as mandatory as the prison and freeze?
The glyphs or maybe some creation magic or maybe some stuff in the entropic section that I might otherwise overlook?
I hear that mana clash is INSANE so I might want to get that
I
Cant
Handle
Waves
Of
Text
Oh
Lord
There's
Too
Many!
#16
Posté 27 novembre 2009 - 11:00
#17
Posté 27 novembre 2009 - 11:06
#18
Posté 27 novembre 2009 - 11:14
If you're asking when to unlock it, you'll find that in the Brecilian Forest. More info would be spoiler.
#19
Posté 27 novembre 2009 - 11:33
Two or more Blood mages make this easier as they can spam Blood Control + Waking Nightmare (two spells that charm enemies to fight on your side) and then quickly kill them/heal themselves by repeated Blood Sacrifice.
As for Arcane Warrior, it definitely RULES.
However, regarding making 3 Arcane warriors, you have to take into account the following:
1) There are only a few sets of advanced armor useful for Arcane warriors who do not want to completely nerf their spellcasting. Wade's Superior Dragonskin (medium armor) is probably the best, as it offers excellent defense and a whopping -25% reduction in fatigue. Warden Commander armor is good, and looks great on Morrigan, but becomes a little outmoded at the later stages of the game (it's only veridium, after all). Other decent armor sets usually have a very large fatigue penalty, limiting their usefulness for spellcaster.
2) Mage specific gear is pretty awesome. You can get something like +40% elemental damage, huge bonuses to Defense, increased spellpower and mana regeneration, improved Blood magic and healing effects, etc. If all your mages wear heavy armor, you miss out on these bonuses.
3). Normally the game allows at least one party member to stay relatively safe from melee. By using various spells, talents, items and tactics aimed at reducing threat and vulnerability (not going into details), at least one mage in the group can refrain from wearing heavy armor.
4). Arcane Warrior abilities, which make your battlemage decent in melee, all put a VERY heavy strain on spellcasting. Combat Magic has a whopping 50% fatigue penalty AND a hidden 50 mana upkeep cost. Shimmering Shield, awesome though it is, drains 10 mana PER SECOND in combat. So, a fully buffed AW is basically useless as a sustained spellcaster.
5). There is one other great mage spec beyond AW and BM - namely, Spirit Healer.
Taking all of the above into account, so far it seems to me that having more Blood Mages and a Spirit Healer in the party may be more beneficial than making ALL your mages wear heavy armor. Of course, mileage may vary depending on your style of play, choice of companions, difficulty setting, available equipment etc.
#20
Posté 27 novembre 2009 - 04:58
Gecon wrote...
That one is completely awful.thisisme8 wrote...
Use the link below to be able to make three AW/BM. Enjoy:
http://www.dragonage...s/file.php?id=4
You have to respect each and every character that ever joins your party.
I prefer:
http://social.bioware.com/project/469/
Leave it up to taste then. I prefer having every character start at 0 so I can build them to my liking. Yup, each and every one, right when I get them.
#21
Posté 27 novembre 2009 - 05:12
#22
Posté 27 novembre 2009 - 07:10
Also , the warden commander armor is not limited to veridium , that just means you did the quest in your early teen levels
The warden commander armor scales with level , and on console versions you can put any armor in the party storage chest , save the game and reload the game and it will be upgraded to the appropriate highest material it can be made out of according to your level
One of my saves has dragonbone warden commanders armor , so it really isn't stuck as veridium
Waves of text? You would rather a wall of text?
Modifié par Tonya777, 27 novembre 2009 - 07:11 .
#23
Posté 27 novembre 2009 - 08:27
I was going to come post about how my mana runs out way too fast and doesn't regenerate like at all but then this?
Even without combat magic on my defense and armor are in the same league as Allistar and I hit harder than him anyway? Wtf?
#24
Posté 27 novembre 2009 - 08:38
InsanityVoid wrote...
all this game needs is an enemy that dispels.
see how long your AW lasts without his/her buffs ;p
Although i wish casters in game would dispel against us more often i myself never used the AW spec as a buff monster. I took it to just have access to plate armor and occassinally i would turn on the ability.
#25
Posté 27 novembre 2009 - 08:40
They practically killed my guys





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