I can't beleive the slow rate of responses , I thought alot of you play arcane warriors and stuff?
What lvl is this ACTUALLY going to become like the guy in that video who soloed Gaxkang w/o falling below 90% health? What the hell was he doing differently?
I just got killed in the fade by a stupid hurlock & hurlock emissary because they did curse of mortality but I've noticed my character doesn't seem overpowered yet , in fact I feel my regular mage is more powerful and more capable of handling themself than this armor wearing sword swinging one is
Arcane warrior build? If they can solo the whole game on nightmare , what happens if you make a party with 3 of them? lol
Débuté par
Tonya777
, nov. 27 2009 02:57
#26
Posté 27 novembre 2009 - 08:57
#27
Posté 27 novembre 2009 - 09:04
WTF I got killed in the fade AGAIN!
This is worse solo than my regular mage or warrior ever was!
Whats with the bs hype about this bs specialization? "Durr I can solo everything on nightmare!" I'm getting killed on ****ing normal mode!
This is worse solo than my regular mage or warrior ever was!
Whats with the bs hype about this bs specialization? "Durr I can solo everything on nightmare!" I'm getting killed on ****ing normal mode!
#28
Posté 27 novembre 2009 - 09:05
I get dispelled all the time. And horrored. And stonefist... ed. Eh.
Goddamn circle healing too... ugh. Strangely, those tactics only happened on one playthrough.
Goddamn circle healing too... ugh. Strangely, those tactics only happened on one playthrough.
#29
Posté 27 novembre 2009 - 09:08
I never got how people could solo either. Shimmering shield needs you on level 14. Most of the game is gone by then.
#30
Guest_MarineBorn_*
Posté 27 novembre 2009 - 09:10
Guest_MarineBorn_*
Wel if you wanna be a great arcane warrior its all about preparation, gear, spells, buffs, and a very very carefully designed attribute lists. if you just google arcane warrior builds you can find a lot of good advice.
The best thing iv found to do is be very careful with mana if it goes out for just a sec...well ur screwed. but AW can either dish out loads of damage our be a incredible tank able to take massive amounts of punishment without worry. but its really just how you design your guy a messy design can make your AW just a lyrium potion addict
The best thing iv found to do is be very careful with mana if it goes out for just a sec...well ur screwed. but AW can either dish out loads of damage our be a incredible tank able to take massive amounts of punishment without worry. but its really just how you design your guy a messy design can make your AW just a lyrium potion addict
#31
Posté 27 novembre 2009 - 09:12
Well , could you elaborate on this magical forumal of how to play this spec class right?
#32
Posté 27 novembre 2009 - 09:29
Why wouldn't you want to? Have you seen what the auto-level does to your characters? I would prefer mine pure like the driven snow. May have to get that mod.Gecon wrote...
That one is completely awful.thisisme8 wrote...
Use the link below to be able to make three AW/BM. Enjoy:
http://www.dragonage...s/file.php?id=4
You have to respect each and every character that ever joins your party.
#33
Posté 27 novembre 2009 - 09:40
#34
Guest_MarineBorn_*
Posté 27 novembre 2009 - 10:38
Guest_MarineBorn_*
Ok this is my entire AW build iv made 3 of them almost identical and i have gotten incredible results. from being able to solo the high dragon are galaxing, to defeating hordes of enemys. this is a little long so take a depth breath before reading this lol. also keep in mind this guy is at lvl 25
Human
AW-BM
ATTRIBUTES
Str-11-dont even touch it you dont need it at all!
Dex-20-you may want to sprinkle some pts here if you feel that your hit rate is slipping since your magic doest affect your hit rate like str does for a warrrior, outherwise its not to important.
Willpower-40-this one is tricky as the more you have the more damage you can take before needing to down a potion, however if your going to use BM alot you should move some pts from Willpower to Consti so that you wont die after one spell.
Magic-50-this is of course your holy grail the higher this is the more damge you do in melee, and spells.
Cunning-16-you need at least 16 so that you can get survival, since survival adds to resistance its ok to have but its not going to make a huge difference.
Consti-20-only use BM for the blood control and blood sacrifice so that you dont wipe out your health, but if you use BM more its a no brainer that you need more Consti.
SKILLS
these dont really matter but combat training, survival, and poison are alright to have just for some added bonuses.
SPELLS
Mage Tree- All
AW Tree-All
BM Tree-All
Primal-Rock armour and all the fire( the fire helps to know down enemys and hold aggro)
Creation-Heal
Spirit-Spell shield and all the way to crushing prison
Entropy-All the way to Mass Paralysis and all the way to Nightmare
Power of Blood-All
GEAR
Spellweaver- with grandmaster slow rune and grandmaster paralyse.
Staff of the Magister Lord-very good for when there is a archer far away our when a enemy starts running away.
Fades Wall- Just a overall good shield will do i used the redcliff shield for a long time.
Warden Commander armour-the added stamina goes to your mana instead and it halfs the mana needed for the buffs.(PLEASE make sure you get the upgraded set dont get this armour if you are a lower lvl as the armour will SUCK, wait till you are a higher lvl like 20 to get it)
Duty helm-the added consti helps a little with BM death.
ACCESSORIES
Andruil's Blessing
The Spellward
Ring of Ages
Lifegiver
BUFFS(Keep them on at all times, even if you do look dumb in the cinimatics)
Rock Armour-Spell Shield-Arcane Shield-Combat Magic-Shimmering Shield-Bloody Grasp-Miasma.
With this build your mana will be a little above half way, and wont go down very fast unless taking super bad damage, our casting tones of spells. this build has worked for me 3 times and iv soloed most of the game. from my view the only thing bad about AW is that if your bald you can see your eye balls and mouth through your skin and it looks very dumb when making out with any one in camp, are talking to people in general.
Human
AW-BM
ATTRIBUTES
Str-11-dont even touch it you dont need it at all!
Dex-20-you may want to sprinkle some pts here if you feel that your hit rate is slipping since your magic doest affect your hit rate like str does for a warrrior, outherwise its not to important.
Willpower-40-this one is tricky as the more you have the more damage you can take before needing to down a potion, however if your going to use BM alot you should move some pts from Willpower to Consti so that you wont die after one spell.
Magic-50-this is of course your holy grail the higher this is the more damge you do in melee, and spells.
Cunning-16-you need at least 16 so that you can get survival, since survival adds to resistance its ok to have but its not going to make a huge difference.
Consti-20-only use BM for the blood control and blood sacrifice so that you dont wipe out your health, but if you use BM more its a no brainer that you need more Consti.
SKILLS
these dont really matter but combat training, survival, and poison are alright to have just for some added bonuses.
SPELLS
Mage Tree- All
AW Tree-All
BM Tree-All
Primal-Rock armour and all the fire( the fire helps to know down enemys and hold aggro)
Creation-Heal
Spirit-Spell shield and all the way to crushing prison
Entropy-All the way to Mass Paralysis and all the way to Nightmare
Power of Blood-All
GEAR
Spellweaver- with grandmaster slow rune and grandmaster paralyse.
Staff of the Magister Lord-very good for when there is a archer far away our when a enemy starts running away.
Fades Wall- Just a overall good shield will do i used the redcliff shield for a long time.
Warden Commander armour-the added stamina goes to your mana instead and it halfs the mana needed for the buffs.(PLEASE make sure you get the upgraded set dont get this armour if you are a lower lvl as the armour will SUCK, wait till you are a higher lvl like 20 to get it)
Duty helm-the added consti helps a little with BM death.
ACCESSORIES
Andruil's Blessing
The Spellward
Ring of Ages
Lifegiver
BUFFS(Keep them on at all times, even if you do look dumb in the cinimatics)
Rock Armour-Spell Shield-Arcane Shield-Combat Magic-Shimmering Shield-Bloody Grasp-Miasma.
With this build your mana will be a little above half way, and wont go down very fast unless taking super bad damage, our casting tones of spells. this build has worked for me 3 times and iv soloed most of the game. from my view the only thing bad about AW is that if your bald you can see your eye balls and mouth through your skin and it looks very dumb when making out with any one in camp, are talking to people in general.
#35
Posté 27 novembre 2009 - 10:49
^On Xbox 360 you can kind of cheat upgrade your armor periodically
I got warden commander armor at lvl 8 or 9 and it was steel but then cheated to upgrade it to veridium at like lvl 10 and I will keep upgrading it every time I can and it will one day be dragonbone
I'm going Arcane warrior/Spirit healer
The last Spirit healer abilitiy is a sustained that constantly heals you , group heal can be used as extra heal even if you are solo so it helps with cooldown times , revive is priceless when actually using a party , they are incompetant fools who get killed alot so I can revive them , then lifeward is a good help too
How good is that spell absorbing thing? Does it get rendered useless by the arcane warriors small mana pool?
I got warden commander armor at lvl 8 or 9 and it was steel but then cheated to upgrade it to veridium at like lvl 10 and I will keep upgrading it every time I can and it will one day be dragonbone
I'm going Arcane warrior/Spirit healer
The last Spirit healer abilitiy is a sustained that constantly heals you , group heal can be used as extra heal even if you are solo so it helps with cooldown times , revive is priceless when actually using a party , they are incompetant fools who get killed alot so I can revive them , then lifeward is a good help too
How good is that spell absorbing thing? Does it get rendered useless by the arcane warriors small mana pool?
Modifié par Tonya777, 27 novembre 2009 - 11:02 .
#36
Posté 27 novembre 2009 - 11:19
Hmmm I just found "Libertarians cowl"
Its +12 (holy crap right? lol) defense and +0.5 mana regen in combat
It looks absolutley stupid but I'd say that beats my veridium heavy dwarven helm right? lol
Its +12 (holy crap right? lol) defense and +0.5 mana regen in combat
It looks absolutley stupid but I'd say that beats my veridium heavy dwarven helm right? lol
Modifié par Tonya777, 27 novembre 2009 - 11:25 .
#37
Posté 27 novembre 2009 - 11:28
Arcane Warrior is great fun. Personally i prefer Heavy Armor because it makes practically no additional fatigue but Massive Armor is more overpowered since you can add a huge chunk of damage reduction on top of the heaviest armor in the game, making you practically immune to melee.
A Warrior gets 5 from Shield Wall, and his gear.
The Arcane Warrior gets 15 from Shimmering Shield and a variable amount from Rock Armor, lets say 8. So that's 23, 18 higher than a Warrior tank (!).
With heavy armor, you're only at the same Armor level than a Warrior tank with Rock Armor running. WIth Shimmering Shield, you get much higher than a Warrior tank again, of course, but 7 less than an AW in massive armor.
Stats, you mostly want Magic. Hitting stuff can be a problem but running Miasma should be enough, not much need for Dex.
Shimmering Shield use is a bit dubiuous at the moment as it doesnt turn off when out of mana - i suppose it should turn off then. I turned it off when my AW ran of mana. But, your mana will last for a while with Shimmering Shield running and while you have it up, your character has the best defensive stats possible. You'll have to decide if you want to keep it running even on 0 mana or turn it off then. Gameplay will change because of that because if you decide to keep it running even when out of mana, your AW becomes simply a supertank with 0 mana. Kind of boring but insanely overpowered.
Gameplay wise, the strongest approach is to start a fight by pumping out spells, and when low on mana, turn on your combat buffs and go fighting (unless you want to drink pots i guess). How much turning on/off of buffs you want to do is up to you. I didnt switch all that much, left most of the buffs running. It puts a strain on your mana of course but you can still cast some stuff before going to fight. It'll get better with higher level when your mana pool increases.
Also note that you can get high Armor with very low fatigue so you could simply be a heavily armored pure mage.
Spells to take, hmm... Miasma is great. It helps you hit stuff, and it creates aggro helping with tanking a bit. Then you want Rock Armor of course, and probably Arcane Shield (you can reach very high Defensive values). Apart from that you'll want some nice spells which you can spend your mana on, some CC or damage whatever you fancy. Normal, nice spells that you would also take on a normal mage...
I had also had the dispelling line, Spell Shield is situationally useful to protect yourself from casters and goes well with the "invincible" concept. But its certainly not a must have.
Dispell Magic i used quite a bit when another char got caught in a Crushing Prison mostly. But again, it's rather situational.
I used Crushing Prison a lot; its nice because you dont need to put away your weapon and it casts fast; a nice mage killer. But there might be better options, anything above white named breaks free very quickly, and the spell is rather expensive...
I also had Mass Paralyzis which has a very strong effect but takes a long time to cast - and towards the end enemies seemed to break free pretty quickly.
A Warrior gets 5 from Shield Wall, and his gear.
The Arcane Warrior gets 15 from Shimmering Shield and a variable amount from Rock Armor, lets say 8. So that's 23, 18 higher than a Warrior tank (!).
With heavy armor, you're only at the same Armor level than a Warrior tank with Rock Armor running. WIth Shimmering Shield, you get much higher than a Warrior tank again, of course, but 7 less than an AW in massive armor.
Stats, you mostly want Magic. Hitting stuff can be a problem but running Miasma should be enough, not much need for Dex.
Shimmering Shield use is a bit dubiuous at the moment as it doesnt turn off when out of mana - i suppose it should turn off then. I turned it off when my AW ran of mana. But, your mana will last for a while with Shimmering Shield running and while you have it up, your character has the best defensive stats possible. You'll have to decide if you want to keep it running even on 0 mana or turn it off then. Gameplay will change because of that because if you decide to keep it running even when out of mana, your AW becomes simply a supertank with 0 mana. Kind of boring but insanely overpowered.
Gameplay wise, the strongest approach is to start a fight by pumping out spells, and when low on mana, turn on your combat buffs and go fighting (unless you want to drink pots i guess). How much turning on/off of buffs you want to do is up to you. I didnt switch all that much, left most of the buffs running. It puts a strain on your mana of course but you can still cast some stuff before going to fight. It'll get better with higher level when your mana pool increases.
Also note that you can get high Armor with very low fatigue so you could simply be a heavily armored pure mage.
Spells to take, hmm... Miasma is great. It helps you hit stuff, and it creates aggro helping with tanking a bit. Then you want Rock Armor of course, and probably Arcane Shield (you can reach very high Defensive values). Apart from that you'll want some nice spells which you can spend your mana on, some CC or damage whatever you fancy. Normal, nice spells that you would also take on a normal mage...
I had also had the dispelling line, Spell Shield is situationally useful to protect yourself from casters and goes well with the "invincible" concept. But its certainly not a must have.
Dispell Magic i used quite a bit when another char got caught in a Crushing Prison mostly. But again, it's rather situational.
I used Crushing Prison a lot; its nice because you dont need to put away your weapon and it casts fast; a nice mage killer. But there might be better options, anything above white named breaks free very quickly, and the spell is rather expensive...
I also had Mass Paralyzis which has a very strong effect but takes a long time to cast - and towards the end enemies seemed to break free pretty quickly.
#38
Posté 27 novembre 2009 - 11:35
Thanks for that elaborate response , thats the kind of responses I've been looking for
Modifié par Tonya777, 27 novembre 2009 - 11:35 .
#39
Posté 27 novembre 2009 - 11:41
I regret learning lightning and shock on this character
For some reason I was under the impression that cone spells could be cast with weapon still in hand
Apparently not , now I have 2 basically wasted talent points but oh well I guess , I'm not restarting this character now
For some reason I was under the impression that cone spells could be cast with weapon still in hand
Apparently not , now I have 2 basically wasted talent points but oh well I guess , I'm not restarting this character now
#40
Guest_MarineBorn_*
Posté 28 novembre 2009 - 01:57
Guest_MarineBorn_*
Spell shield is really good if you have some pots, when i soloed gaxlang i used about 2 greater lyrium pots, just becuase he would turn into an arcane horror and start pumping spells at me, but yea overall its a good spell if your willing to drink some lyrium in exchange to taking more damage, it also blocks just about every spell thrown at it
#41
Posté 28 novembre 2009 - 02:21
I hate Dispel Magic, It made my Arcane Shield + Rock Armor + Combat Magic + Shimmering Shield + Miasma + Haste + Telekinetic Weapon disappear in just a second.. =(
#42
Guest_MarineBorn_*
Posté 28 novembre 2009 - 02:43
Guest_MarineBorn_*
get more willpower if you combine some good stamina regeneration items with high willpower itl last a lot longer
#43
Posté 28 novembre 2009 - 02:47
I hate that some of the cheats dont work for me >_> I play on PC so cant use WK chest to lvl gear, Bella in Redcliffe doesnt sell things repeatedly for dirt prices so cant make money there.
I feel good that I actually have to play the game but at the same time it sucks because half of some peoples process of this n that abuse these cheats to no end
I pretty much just buy enough lyrium dust to kill a small nation and abuse two mages as SH due to lack of funds to buy eh gear until I can get the good stuff as silverite/dragonbone/skin/thorn.
Enough small/lesser mana pots makes life easy.
I feel good that I actually have to play the game but at the same time it sucks because half of some peoples process of this n that abuse these cheats to no end
I pretty much just buy enough lyrium dust to kill a small nation and abuse two mages as SH due to lack of funds to buy eh gear until I can get the good stuff as silverite/dragonbone/skin/thorn.
Enough small/lesser mana pots makes life easy.
#44
Posté 28 novembre 2009 - 03:09
I'm still seriously dissapointed that I went 2 points into the lightning branch
They need to let characters respend all stat skill and talent points somehow , even if its a 1 time per save thing or something
I used 3/4 tome of arcane techniques already too (Bodahn restocks one last tome in the castle before the end of the game)
I'm looking at this roughly :
13.Spell shield
14.Shimmering shield
15.Group heal
16.Fade shroud
17.Revival
18.Lifeward
19.Cleansing aura
**** an A............
Then I still need Miasma (3 points) (Lvl 22)
Rock armor (1 point) (23)
By then it would basically be the end of the game AND I'd have absolutley no glyph spells either
Glyph of warding (2 points) (25)
Though after some quests they give you a talent point (After redcliffe castle , and maybe some others)
This explains to you all why wasting a mere 2 points on lightning crap has upset me D:
With those 2 points I could have gotten flaming weapons instead which would you know... ACTUALLY be useful? I guess I'm stuck with frost weapons forever.... (I hear the fire one does up to +10 dmg a hit D: )
Edit :
Final tome of arcane technique = Fire blast
Redcliffe free point = Flaming weapons
Of course I'm not nessicarily doing this stuff in this order but that is the stuff I hope to finish having by the time this characters done
They need to let characters respend all stat skill and talent points somehow , even if its a 1 time per save thing or something
I used 3/4 tome of arcane techniques already too (Bodahn restocks one last tome in the castle before the end of the game)
I'm looking at this roughly :
13.Spell shield
14.Shimmering shield
15.Group heal
16.Fade shroud
17.Revival
18.Lifeward
19.Cleansing aura
**** an A............
Then I still need Miasma (3 points) (Lvl 22)
Rock armor (1 point) (23)
By then it would basically be the end of the game AND I'd have absolutley no glyph spells either
Glyph of warding (2 points) (25)
Though after some quests they give you a talent point (After redcliffe castle , and maybe some others)
This explains to you all why wasting a mere 2 points on lightning crap has upset me D:
With those 2 points I could have gotten flaming weapons instead which would you know... ACTUALLY be useful? I guess I'm stuck with frost weapons forever.... (I hear the fire one does up to +10 dmg a hit D: )
Edit :
Final tome of arcane technique = Fire blast
Redcliffe free point = Flaming weapons
Of course I'm not nessicarily doing this stuff in this order but that is the stuff I hope to finish having by the time this characters done
Modifié par Tonya777, 28 novembre 2009 - 03:19 .
#45
Posté 28 novembre 2009 - 03:13
My Flaming Weapon does +14 to +16 damages, does frost weapons do the same? =)
#46
Posté 28 novembre 2009 - 03:19
WTF!
What level does it do that at?
Maybe I should just get THAT sooner than later
What level does it do that at?
Maybe I should just get THAT sooner than later
#47
Posté 28 novembre 2009 - 03:22
at the end I think, when I got caught in Fort Drakon, maybe due to my high magic status that made it so.. I've got.. about 52+ in magic by then.. maybe, I'm not sure =/
#48
Posté 28 novembre 2009 - 03:25
52 isn't especially high or anything though but if it consistently adds over 10 damage a hit thats alot of added dmg
So I guess I might do that sooner and get glyph of warding later down the road (Or possibly never because I might not even get to lvl 25 , all my characters before this haven't reached 25)
Edit : What mode did you play that save on? I think that might make a difference but if its doing that much on normal-nightmare then wow
So I guess I might do that sooner and get glyph of warding later down the road (Or possibly never because I might not even get to lvl 25 , all my characters before this haven't reached 25)
Edit : What mode did you play that save on? I think that might make a difference but if its doing that much on normal-nightmare then wow
Modifié par Tonya777, 28 novembre 2009 - 03:29 .
#49
Posté 28 novembre 2009 - 03:27
I've said it before and I'll say it again: AW is a mediocre spec if you're not soloing. You're basically a low DPS, autoattacker without threat generation and tons of survivability. When you solo, you need that survivability to survive certain parts of the game. When you're not soloing, all your mages should be nukers, as you have no excuse to have them die with a dedicated tank. Plus playing without AW, will give you tons of experience on how to survive WITHOUT AW, since some parts of the game require you to go caster (when soloing).l
#50
Posté 28 novembre 2009 - 03:31
Telekinetic Weapon is also useful, I compared my damage to Loghain (assuming he's wearing heavy/massive armor) my Telekinetic Weapon total damage is slightly greater than those flaming weapons, even with +14 damage..
Like this :
Flaming Weapon >> 33 + 14 = 47
Telekinetic Weapon >> 50 + 3 = 53 (+ 3 comes from Spellweaver's electric bonus)
CMIIW
Like this :
Flaming Weapon >> 33 + 14 = 47
Telekinetic Weapon >> 50 + 3 = 53 (+ 3 comes from Spellweaver's electric bonus)
CMIIW





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