I think I've scouted through every possible street of investigation in my quest to understand the true "idea" of the concept we'll call "The Star Child". I'm here to help in this.
Let's begin.
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1. (S)hepard is r(e)ndered essentially (p)assive when the (h)and of the Star Ch(i)ld is nea®. He/she is unable t(o) ac(t) to save t(h)e people he/she loves in their own way. Somehow, this reeks of a fated demise. This is often a tool of writer's to bring chaos into order and show that the hero is imperfect. Shepard follows the entity's plans at that very moment, without hestiation, knowing or not. This shows that the Star Child is a plot-armored character that can only be halted or stopped if the script says so...
2. The ultimate decision is separate from all of ours. This is (j)ust to show the play(e)r that no matter what they do, they'll always be remembered in life for their ©rowning moment of fame or infamy rat(h)er (t)han for everything else. Redemption, sacrifice, love. None of it matters in the end once the button is pushed and Shepard becomes a dream. The Star Child is also suspiciously both malevolent, yet we can't even perform a renegade interrupt on the kid. In a way, it's like we accept the Star Child as a friend and conform to what he always intended of us. It's like we're being controlled...
3. The motives of the villian are the epitomy of contridiction. I have lost (s)leep trying to think on the sam(e) level of this mastermind. It's human logic applied to a certaint(y), surely Bioware knows it's i(m)possible to be s(o) specific. It's easy to say war is in the f(u)ture. Such a human ideal can't be lost when ou® very nature railroads ourselves into it. But the continual building of AI? Did the Roman Empire evaporate the same way as the Ottomans? No. But the same reasons it crumbled are there. All of it was a cycle that is still repeated. Sure, it's not always the same but this is fiction!
Therefore this point is rendered moot. The Star Child is trying to break the cycle and to do so he must repeat it for the next eons of history. Brilliant....
4. He's a kid. Kids are naturally creepy. Don't argue with that.
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Each of these observations can be used to break down his brief appearance. When you keep this in mind, especially when you focus on my 3rd point, you can slowly understand the Star Child's words. When twisting and pointing out the true meanings of his words, his reasoning, and the choices he gives...you can take the ending lines of dialogue. And perform the following just to help you see the symbolism.
STAY WITH ME!
Link:
Remove the word "Solution" from this line. "The Reapers are mine. They are my solution."
Remove the phrase "The created always rebel" from the line. "The created always rebel against their creators."
With this we need several more things. The word "chaos" appears twice and "order" only once. When we count the uses of these two words we have the number 3. If we multiply the word "solution" by this number then we have three uses of the word "solution".
The Illusive Man uses the word 'solution' three times during his speechs with Shepard in ME2. Once on Freedom's Progress. Once on Horizon. And finally on the Collector's Base. Each of these uses is in a place where tragedy has struck.
When we take the phrase "The created always rebel" and multiply that once by the word "order". We have only one occurance in the major lore where this occurs. The Qurians with the Geth. The straw that the Star Child was desperately holding onto to make the argument for this "order" matter.
"Chaos" is the "solution" three times. Once on Freedom's Progress (Pre-Proteon), once on Horizon (the Proteons), and finally on the Collector's Base (Human). Chaos fails the final time, and arguably failed the previous two as well. Regardless this final failure was during the Human times, and Humans of both fiction and non-fiction have free-will. The free-will is embodied in the final choice.
Ultimately the final choice also represents the staying power of humans. We die, but we can be remembered.
And like fiction of today, we rarely see the hero after their glory days have left them behind.
BUT what is the Star Child really saying. Why does he try to maintain his eons-old logic until a lone organic comes wandering into his lair?
Well, take the phrases he spoke during that final confrontation. Remove the vowels, find synonyms for the words 'chaos', 'order', and 'solution, and finally compose each into a haiku. Scramble the letters alphabetically, then replace them with the Greek alphabet. Read the haiku backwards and remove the first word from each line. Before replacing those missing words with either Chaos or Order, translate the Greek into German, and finally into English. Add in the replacements and you have something like this... The meaning behind the Star Child's speech.
"Chaos ynaheklsjhf hyatgs,
Order ysghaka.
Chaos kjahg lihan"
I know...
the Star Child's speech doesn't make sense to me either.
BUT! If you've been paying attention to my post. You'll notice messages that I've included, some sort of "indoctrination". If you take these clues and secretly arrange them in order of appearance you'll have a list of villians from most likable to least. When you delve into the fan-sites for these games you learn a similarity between many of these villains, a certain tread of logic...
When you apply this to the Star Child, the truth is finally reveal. Inside his speech you will see the following phrase. It appears briefly, likely to as a sign of guilt from an insane writer. And if you pause the video above at 2:05 you'll be able to read the hidden message!
I'm not gonna put the final answer here. Just follow my clues. Come to the end of this fantasy like me.
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Edit: Truth....
"Blah, Blah, Blah, Bioware put me in this game because they like the logic of Final Fantasy villains, Blah!."
Modifié par Sgt. Scoodles The Shotgun Terror, 11 mars 2012 - 12:04 .





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