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Why the ending was AWESOME!


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#26
WarBaby2

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Eterna5 wrote...

I will, have fun getting nothing. 


Thanks, we probably will... but atleast we tried to do something about what we didn't agree with.

#27
ichobi

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From your logic, the game could have ended at the first hour for all I care. I mean why bother with the build up at all? It's still rubbish.

#28
Eterna

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WarBaby2 wrote...

Eterna5 wrote...

I will, have fun getting nothing. 


Thanks, we probably will... but atleast we tried to do something about what we didn't agree with.


Screaming and acting like children was the best you guys could do? 

#29
ApuLunas

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DthJk34 wrote...

I said it, the ending was awesome. I am not being sarcastic I am being dead serious.

As explianed at the end of the game the Reapers were created to avoid the cycle of Synthetics fighting Organics. This may seem odd as the Reapers are synthetic, but I think they were tlaking about a different problem. The problem was synthetics and organics being in eternal war, eventually, with no peace. (Presumably this would adversly effect less civilized species in the long run, removing their ability to grow to be more.)Certiainly this was the situation during the Prothean cycle, that war had been going on for ages and would have gone on far longer if it ever resolved. Even the Geth almost became that way, and depending on choices might have. But the reaper solution failed when the galaxy finally had the ability to stop them, so a new solution to the problem was needed. So three choices were given.

Control:
Control the reapers to stop them, putting faith in the galaxy as it was that there would be peace between Organics and Synthetics. This makes most sense if there was already peace with the Geth. The Reapers, Citadel and Mass Relays are destroyed, freeing the galaxy forever from their further influence.

Destroy:
Destroy Synthetics nullifying the possibility for conflict. This makes most sense if the Geth are still enemies. All Synthetics, the Citadel and Mass Relays are destroyed, freeing the galaxy forever from their further influence.

Synthesis:
Make all Organic and Synthetic life both. Essentiall blur the line between organic and synthetic, nullifying the possibility for conflict. An interesting third choice. The Reapers fall and the Citadel and Mass Relays are destroyed, freeing the galaxy forever from their further influence.

Regardless of choice the galaxy has a lot of rebuilding to do. The Human, Turian, Asarii and Salarians all took massive damage from the reapers. The Krogan, if cured, now have a new path and society to build. The Quarians and Geth, if they made peace, have a society to rebuild as well. And now, with the Mass Relays and Citadel gone, galactic civilization is free to grow along it's own path.

Of course, the thing is, we all wanted the Mass Relays and Citadel to survive. We want that choice and it isn't there. It's brilliant. The classic Sci-fi bait and switch. We spent the whole series think we were trying to save galactic civilization as it was when in reality it was all about freeing the galaxy from the reaper solution. The ultimate decision in the trilogy and the choice we want isn't there. That is a very powerful effect. You thought choosing between saving the Rachni, curing the genophage, or any number of other moral grey areas were big, moral issues which made you think. In the end you find that the only choices given are not the ones you wanted. That is brilliant! But, really, they are the choices that needed to be there. The Mass Relays and Citadel had to be destroyed, the galaxy had to be free, completely, from that guidance. The last scene with the Normandy is perfect for what the galaxy is in now, a new day, the dawn of a new era.


ahhh at last someone who can understand... thank you god.

#30
thesnake777

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DthJk34 wrote...

That would also be the first time in galactic history that that had occurred (if it did at all, totally depends on player choices). The Reapers were based on a faulty assumption. The god kid doesn't exactly see it that way but still gives you a choice to decide if it was or wasn't (the control or destroy, choices).


this depends on the three choices you are given at the end of the game...these choices have nothing to do with what you did over the past 3 games.......
there is no option to tell the reaper child to stuff it.......in fact shep meekly agrees with the reaper childs logic....we have no choice to tell the kid what we think shep just agrees...
the entire convo with the reaper child contrdicts what sovergin was doing in ME1.... 

#31
DthJk34

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First, the Protheans reverse engineered the Mass Relays and they comm buoys are based on them so I see no reason that the present civilizations couldn't, especially now that they have a reason to. Necessity is the mother of invention, they say.

Second the child was what created the reapers and provided the final piece to the puzzle of the Reapers. And if you paid attention he was mentioned earlier in the game, there was a reference to something controlling the reapers.

#32
hector7rau

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ApuLunas wrote...

ahhh at last someone who can understand... thank you god.


You mean space jesus right?

#33
MattFini

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I think that if you like the ending you really have to be honest and admit it's still a mess.

The Normandy cut scene is badly done, incoherent and absolutely baffling ... moreso if the squaddies you see at the end with Joker were the people in your party during the final charge.

On that level alone, it's a total mess. Cheap and insulting.

And that doesn't touch the nonsensical ReaperBoss and all that junk.

#34
Esquin

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The problem is that nothing you did up till then matters. All the endings destroy galactic civilisation. What's the point of saving the galaxy from the reapers if civilisation dies anyway?

All 3 choices mean that civilisations and most of the people in the galaxy are dead. Don't sugar coat it. Anywhere in the galaxy that needed a supply line, which is pretty much everywhere after the reapers have hit it, all those places are doomed now. What about all the people on the citadel? Dead.

The people on space stations or isolated colonies and outposts? Dead. Any homeworld? Dead. Why? Because they don't have the infrastructure to support the survivors. No where does really. Not a large enough population that civilisation could continue as it had. Whats the point of ending the cycle if everything we were fighting for is destroyed anyway?

#35
Tartilus

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Eterna5 wrote...

mohdhm wrote...

hey guys
some people thought CNC4 is great.

they couldn't be more wrong, but are free to express their opinions.

Have fun being part of the 1% OP


I will, have fun getting nothing. 


Well, I suppose we can't all have the sort of rich, fulfilling lives that permit us to log onto forums without any sort of purpose or drive and wave our genitals at people with whom we disagree. Maybe someday.

#36
matthius299

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I don't believe the OP is trolling, but giving an honest opinion. I would actually agree with the OP if not for a few things. The Devs promised many different endings depending on your choices throughout the games. What we saw was 3 slight variations on one ending. So the Devs traded in a promise for an "artistic" ending. The ending felt out of place in Mass effect. An ending like what we have works very well in many stories, but not in one that has a central theme of hope. The theme of hope and overcoming the impossible were central to the Mass Effect theme. Finally if the Devs wanted an "artistic" ending that was so counter intuitive to the presented theme of the story for a "bait and switch" it needs to be extraordinarily well written. The ending we have at best seems rushed, full of plot holes, and alters the core principles of the main characters. I see what you are trying to say but I disagree, the end was in no way brilliant. But thank you for voicing your opinion honestly and without malice.

#37
falloutgod13

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Eterna5 wrote...

WarBaby2 wrote...

Eterna5 wrote...

I will, have fun getting nothing. 


Thanks, we probably will... but atleast we tried to do something about what we didn't agree with.


Screaming and acting like children was the best you guys could do? 


No, sometimes we also make witty comments about the situation as well as hilarious youtube videos to tell of our fanguish. 

youtu.be/_qYm738hq1o

#38
Tartilus

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Eterna5 wrote...

WarBaby2 wrote...

Eterna5 wrote...

I will, have fun getting nothing. 


Thanks, we probably will... but atleast we tried to do something about what we didn't agree with.


Screaming and acting like children was the best you guys could do? 


Here 'screaming and acting like children' means 'the sort of chaos that inevitably erupts when thousands of people descend on a forum to express their displeasure'. Given the quality of your previous criticisms (or the notable lack thereof) your position appears to be that the only adult reaction would've been to sit down and not say anything. Which is interesting, but only in the sense that it's ridiculous.

#39
ichobi

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Editted

Modifié par ichobi, 11 mars 2012 - 12:04 .


#40
WarBaby2

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Eterna5 wrote...

Screaming and acting like children was the best you guys could do? 


I didn't see much immaturity... especially when people complain about a lackluster ending of something they got emotionally attached too.

Personally, I never said that the endings they cooked up in the end could not have been amazing... all I was saying was: They are neither well executed nor explained conclusively. I think many people would have been ok with the endings, if they would have been more "complete"... people cared about this universe and the characters in it, and they whanted to see what becomes of them... that's all I guess.

Modifié par WarBaby2, 11 mars 2012 - 12:00 .


#41
falloutgod13

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DthJk34 wrote...

First, the Protheans reverse engineered the Mass Relays and they comm buoys are based on them so I see no reason that the present civilizations couldn't, especially now that they have a reason to. Necessity is the mother of invention, they say.

Second the child was what created the reapers and provided the final piece to the puzzle of the Reapers. And if you paid attention he was mentioned earlier in the game, there was a reference to something controlling the reapers.


Oh yeah? Have you played the original Mass Effect where the repeard claims to have no beginning or end? WTF ARE YOU TALKING ABOUT? You don't know do you? Why are you still talking?

#42
DthJk34

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I think that's the point. You couldn't avoid the destruction of the Mass Relays and the Citadel, you want to but you can't. Nice bit of reality.

Though I will grant, I would have liked an epilogue. Something to tell me what happens next, but maybe they left that open so we could apply our own interpretation.

#43
DthJk34

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falloutgod13 wrote...

DthJk34 wrote...

First, the Protheans reverse engineered the Mass Relays and they comm buoys are based on them so I see no reason that the present civilizations couldn't, especially now that they have a reason to. Necessity is the mother of invention, they say.

Second the child was what created the reapers and provided the final piece to the puzzle of the Reapers. And if you paid attention he was mentioned earlier in the game, there was a reference to something controlling the reapers.


Oh yeah? Have you played the original Mass Effect where the repeard claims to have no beginning or end? WTF ARE YOU TALKING ABOUT? You don't know do you? Why are you still talking?


That assumes the reapers were even aware of their origin.

#44
thesnake777

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TIM said it was possible to control the reapers throughout the entire game and we were forced to oppose him, the ending justifies TIMs position ... furthermore Sovereign states in the first game we are all nations ...there is no reference to a single entity controlling the reapers, this comes in the last five minutes of the game
the options given at the end of the game are riddled with plot holes....

#45
Evil_medved

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If you like gaping plotholes and deus ex machinas, 1 sentence explanations of 5 years long mysteries and cliffhanger endings with "It was dog dream" cherry on the top. then you would like it, sure.

#46
Gyroscopic_Trout

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DthJk34 wrote...
The whole trilogy was building to this, though. I saw Shepard sacrificing himself as a very logical conclusion to the story. And what a sacrifice.


What's important, and what people are complaining about isn't that Shepard sacrifices himself.  It's why he sacrifices himself.  There are two underlying themes to Shepard's motivations throughout the trilogy; his desire to protect humanity and the rest of the galaxy, and his devotion to his friends and crew.  The way the Mass Effect universe and the characters within are presented to the players make us care in turn.  We the players are emotionally invested in the outcome of the series and like our Shepards we want to stop the Reapers.

But the ending turns that on its head.  We are given three choices that destroy everything Shepard worked for for three games.  All that running around you've done for three games to convince everyone to work together means nothing since the galaxy is now more divided than ever.  Trying for two games to bring the Geth into the galactic community is made pointless by the fact that you probably end up killing them all.

But how about Mass Effect's cast of unlikely heroes?  Can they at least look forward to a better future thanks to Shepard's sacrifice?  No, because they're stranded god only knows where, and with no more mass relays, Shepard will never see any of them ever again, and they'll probably die miserable lonely deaths on some random planet.

That's what people don't like; that the ending flies in the face of everything Mass Effect meant to them.  Combined with the truly amazing job they did on the first 97% of the game, and it comes at you like the worst sucker punch in gaming history.  Combine that with bugs and inconsistencies with the final cutscenes, and there you have it.

#47
MattFini

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falloutgod13 wrote...

DthJk34 wrote...

First, the Protheans reverse engineered the Mass Relays and they comm buoys are based on them so I see no reason that the present civilizations couldn't, especially now that they have a reason to. Necessity is the mother of invention, they say.

Second the child was what created the reapers and provided the final piece to the puzzle of the Reapers. And if you paid attention he was mentioned earlier in the game, there was a reference to something controlling the reapers.


Oh yeah? Have you played the original Mass Effect where the repeard claims to have no beginning or end? WTF ARE YOU TALKING ABOUT? You don't know do you? Why are you still talking?


Absolutely this.  ME3 overexplains something that really needed no further explanation.  Going back to ME1 and 2 now, it's like, "nope, you guys are being controlled by some douchebag that manifests itself as a StarChild."

Ugh.

#48
falloutgod13

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DthJk34 wrote...

falloutgod13 wrote...

DthJk34 wrote...

First, the Protheans reverse engineered the Mass Relays and they comm buoys are based on them so I see no reason that the present civilizations couldn't, especially now that they have a reason to. Necessity is the mother of invention, they say.

Second the child was what created the reapers and provided the final piece to the puzzle of the Reapers. And if you paid attention he was mentioned earlier in the game, there was a reference to something controlling the reapers.


Oh yeah? Have you played the original Mass Effect where the repeard claims to have no beginning or end? WTF ARE YOU TALKING ABOUT? You don't know do you? Why are you still talking?


That assumes the reapers were even aware of their origin.


Oh, so you can presume things and I can't? Face it, you got nothing, your argument is a house of cards that people have blown over repeatedly while you scramble to put the flimsy walls of it back up in order to confine your dying notions. Just give up already. 

#49
ichobi

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I believe this is your thesis

" when in reality it was all about freeing the galaxy from the reaper solution. The ultimate decision in the trilogy and the choice we want isn't there."

I like it and I can buy it I think you are getting what Bioware was actual intension, but not in the way the game present you. It feels pretty cheap. I mean it feels really really cheap.

So yes the point of doing everything to save the galaxy doesn't matter. The Reaper attack, the Citaldel friends etc.

What matter is that the galactic civilization all relies on Reaper teachnology, which the game assume is inherently a BAD thing because it creates Chaos? No it doesn't have to be so as Geth and Quarian get along just fine.

And If Bioware wants to be all that philosophical, why bother making you believe you are making a change in the game where player choice is promoted heavily.

#50
suusuuu

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he's just too hipster to dislike the endings

here, have this excerpt from the mass effect wiki

 The consequences of destroying a mass relay are immense: as a huge mass effect engine manipulating massive quantities of energy, a relay could produce an explosion of supernova proportions. This proves true when during Arrival, a large asteroid is purposely steered into the Bahak system's Alpha Relay. The resulting impact tears apart the relay, causing an explosion which annihilates the Bahak system and kills its more than 300,000 inhabitants. 


you now realize that there's little to none life left in the galaxy you fought for

Modifié par suusuuu, 11 mars 2012 - 12:07 .