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Why the ending was AWESOME!


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#51
Captain_Obvious

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Good for the OP. I'm glad you enjoyed it. A lot of us didn't. Thanks for your explanation, but if the developers wanted to explain all of that, they would have written all three games in a way that explains all that. Show, don't tell is the first rule of good fiction. Show and explain later is philosophy that I really am not interested in. I wanted a happy ending to an epic journey. I didn't get what I wanted. I can live with that, and Bioware can live without my money. They want more money, they can fix the game. If they don't want to give us a happy ending, or at least one that requires less intellectual meandering, fine, no hard feelings. It's been a wild ride, but this is where we should part ways. It's not a direction I want to go anymore.

#52
rorako

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OP missed the point.

I think most people have a problem with the endings being incomplete. Sure, I saw the Shepard self sacrifice coming. In fact, my Shepard would have WANTED synthesis.

I think people are frustrated that, yeah, there's an ending, but not a FULL ending. This wasn't just Shepard's story. This was Garrus's story. This was Liara's story. This was Tali's story. You made all these decisions, between the Geth, the Quarians, the Rachni. You fell in love with these characters. And in every single ending...

They land on a jungle planet, and they walk into the sunset. No matter if you killed the Rachni or not. No matter if you saved the Council or the collector base. No matter if you united the Geth and Quarian or let them kill each other. They landed on a jungle planet.

The end.

No, I don't think so. I enjoyed the three choices, and in another thread I explained why. But...there are no real consequences for any of the choices, or at least you don't see them. Now, even if they added tiny flashbacks of Liara helping to rebuild Thessia, of Garrus rebuilding Palavin, of Geth and Quarian working together, that would have made things better.

Buuuuuut...they all crash landed on a jungle planet.

The End.

Just seemed like the Epilogue/last few seconds during that scene was not thoroughly thought out.

#53
Can0fCorn

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Now bioware is saying, "Oh! Someone likes our ending, I guess we don't have to change them after all."

#54
graciegrace

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Uh, no, no it didn't make sense. The Catalyst was wrong that Organics and Synthetics can never find peace. They galaxy WAS peaceful with synthetics, the Geth did nothing but defend themselves until the REAPERS brainwashed them. Without the Reapers, the Geth would have hung out in Geth space and not bothered anyone until the Quarians, who were the ones REALLY in the wrong with that conflict, came in and attacked them. The basic concepts of what the Catalyst makes you choose are justifications for bigotry and genocide, that something that's different should be destroyed or enslaved.

And why Shepard would just accept the supposed moral superiority of this clearly-wrong deity figure is beyond me. Shepard's entire story is completely based on him doing things that shouldn't be possible but he finds a way.

#55
suusuuu

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GOD! People ! You have no idea about the lore of the game you have just played


 The consequences of destroying a mass relay are immense: as a huge mass effect engine manipulating massive quantities of energy, a relay could produce an explosion of supernova proportions. This proves true when during Arrival, a large asteroid is purposely steered into the Bahak system's Alpha Relay. The resulting impact tears apart the relay, causing an explosion which annihilates the Bahak system and kills its more than 300,000 inhabitants. 


almost everyone is dead! 

#56
DthJk34

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rorako wrote...

OP missed the point.

I think most people have a problem with the endings being incomplete. Sure, I saw the Shepard self sacrifice coming. In fact, my Shepard would have WANTED synthesis.

I think people are frustrated that, yeah, there's an ending, but not a FULL ending. This wasn't just Shepard's story. This was Garrus's story. This was Liara's story. This was Tali's story. You made all these decisions, between the Geth, the Quarians, the Rachni. You fell in love with these characters. And in every single ending...

They land on a jungle planet, and they walk into the sunset. No matter if you killed the Rachni or not. No matter if you saved the Council or the collector base. No matter if you united the Geth and Quarian or let them kill each other. They landed on a jungle planet.

The end.

No, I don't think so. I enjoyed the three choices, and in another thread I explained why. But...there are no real consequences for any of the choices, or at least you don't see them. Now, even if they added tiny flashbacks of Liara helping to rebuild Thessia, of Garrus rebuilding Palavin, of Geth and Quarian working together, that would have made things better.

Buuuuuut...they all crash landed on a jungle planet.

The End.

Just seemed like the Epilogue/last few seconds during that scene was not thoroughly thought out.


Yeah, I agree, I would like an epilogue. Maybe they had a reason for not including one, but if there were THAT is completely lost on me.

But, then again, that had little to do with my original post ...

#57
WarBaby2

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rorako wrote...
Just seemed like the Epilogue/last few seconds during that scene was not thoroughly thought out.


In short, we get that Sheps story is over, and we are ok with it... we don't get why the whole story is over (even if it for now).

#58
Kloborgg711

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 Yeah, the ending was SO awesome that it left 99% of the playerbase with an empty pain in their gut and caused them to beg on their knees for some sort of alternate ending DLC. It was SO awesome that only someone as intellectual as yourself could possibly understand the full implications of this absolute masterpiece of storytelling..

..right.

#59
thesnake777

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suusuuu wrote...

GOD! People ! You have no idea about the lore of the game you have just played


 The consequences of destroying a mass relay are immense: as a huge mass effect engine manipulating massive quantities of energy, a relay could produce an explosion of supernova proportions. This proves true when during Arrival, a large asteroid is purposely steered into the Bahak system's Alpha Relay. The resulting impact tears apart the relay, causing an explosion which annihilates the Bahak system and kills its more than 300,000 inhabitants. 


almost everyone is dead! 


yes arivall established this, however some of the people defending the ending are saying theres a difference btwn overloading a relay and hitting it with a asteroid.....

Just more plotholes.....

#60
ChaosMarky

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It would have been better to have an additional ending scene (after the cutscenes) similar to dragon age origins: a group of text written endings that tells us what happens to the rest of the galaxy after!

The ending CGs and cutscenes were great but.... If ME3 is going to be the last of the series then we need a proper closure. No need for fancy CGs or whatnot, just a couple of text written endings that tells us what happens to the rest of the galaxy after the war. I think having this would be enough to grant us closure. It would be nice to know what happens to the quarians and geth after all our decisions. Or what happens to the krogans and their "new empire" after being free of the genophage (or their extiction). Heck, i wanna know what happens to my squadmates after my "sacrifice"!

Please conisder Devs. I wouldn't demand you guys to re-create an entirely new CG ending to a game. But making a DLC that enables this DAO text-ending feature should be easier AND enough for most of us.

Also, I think the normandy crash scene in the end is [indeed] confusing and posts too many "what-if" questions that mitigates the impact of a "closure".

#61
Jaulen

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graciegrace wrote...

Uh, no, no it didn't make sense. The Catalyst was wrong that Organics and Synthetics can never find peace. They galaxy WAS peaceful with synthetics, the Geth did nothing but defend themselves until the REAPERS brainwashed them. Without the Reapers, the Geth would have hung out in Geth space and not bothered anyone until the Quarians, who were the ones REALLY in the wrong with that conflict, came in and attacked them. The basic concepts of what the Catalyst makes you choose are justifications for bigotry and genocide, that something that's different should be destroyed or enslaved.

And why Shepard would just accept the supposed moral superiority of this clearly-wrong deity figure is beyond me. Shepard's entire story is completely based on him doing things that shouldn't be possible but he finds a way.


This.

Allthough my Shepard is fine with sacrifice.....but to have it forced like that? No ability to argue? Shep spent 3 games arguing with people why they were wrong, or why they weren't thinking right?  But then in the last 15 minuets of his life just goes, 'Huh, that makes no sense, but...yeah."

It's gotta be indoctrination.......or dream sequence? Or? I dunno.....

#62
Korhiann

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matthius299 wrote...

I don't believe the OP is trolling, but giving an honest opinion. I would actually agree with the OP if not for a few things. The Devs promised many different endings depending on your choices throughout the games. What we saw was 3 slight variations on one ending. So the Devs traded in a promise for an "artistic" ending. The ending felt out of place in Mass effect. An ending like what we have works very well in many stories, but not in one that has a central theme of hope. The theme of hope and overcoming the impossible were central to the Mass Effect theme. Finally if the Devs wanted an "artistic" ending that was so counter intuitive to the presented theme of the story for a "bait and switch" it needs to be extraordinarily well written. The ending we have at best seems rushed, full of plot holes, and alters the core principles of the main characters. I see what you are trying to say but I disagree, the end was in no way brilliant. But thank you for voicing your opinion honestly and without malice.


I agree. ;)

#63
matthius299

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Korhiann wrote...
I agree. ;)


Yay, someone saw my post in the quagmire of anger.

#64
Esquin

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Right Jaulen. That guy at the end. That wasn't my Shepard. My Shepard would have told that kid to take his choices and leave. No more manipulation, no more control. We fight or we die. Thats the plan.

He'd chose to fight.

#65
huntrrz

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DthJk34 wrote...

Secondly the comm buoys would still be intact so real time communications throughout the galaxy would still be possible (they were based on Mass Relay technology but did not actually use the relays, they were an independent system built by the current civilizations).


If you go back to ME1 and read the Codex entries, you'll find this is incorrect.  The comm buoys form a chain from the local system to the nearest Mass Relay to connect to anything outside the cluster.  You're right that there's still communication (and FTL), but only within each cluster.

As for travel, they could probably develop and rebuild the Mass Relay system, or something completely new, given time, especially since they can still corrdinate with each other.

No one knows how to make a Mass Relay, and they can't coordinate with each other to pool theories.  If someone smart enough happens to be in the same system as an intact data store with enough information, and enough resources... maybe.  But that's a lot of 'ifs'.  (And then they'd have to travel to other clusters by FTL to establish relays to connect to the one they built in the home system...)

So, galactic civilization is not going to be jump-started anytime soon.

#66
ichobi

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The OP thesis is basically Bioware pulled a classic Scifi bait and switch. The game series make you believe you have choices and your decision matter but when you get to the top of the hill, the only choices you can choose were the choices you don't want.

The real choice you have was HOW to remove Reaper control and technology (mass relay/ citadel) that everyone enjoy completely so galaxy can enjoy the whole new saga of their OWN choosing and technology again. It's beyond Shepard's and everything that is related to him (and us).

This is actually a good interpretation, and I think a rather nice ending, the only problem is that the game present it poorly and made it so that players felt terribly betrayed that whatever they do don't matter.

Secondly, as mentioned above. The Reaper solution was wrong from the start. 

Bioware is being too philosophical in a supposedly simple and straightforward story. I quite enjoy OP thesis and it did relieve some pain from the ending I have encountered, still doesn't remove the fact that it's a very poor and cheap presentation. Too much Deus Ex if you ask me.It could be done much much better given Bioware capability, and the fact that the rest of the game was perfect.

Modifié par ichobi, 11 mars 2012 - 01:02 .


#67
suusuuu

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thesnake777 wrote...

yes arivall established this, however some of the people defending the ending are saying theres a difference btwn overloading a relay and hitting it with a asteroid.....

Just more plotholes.....



they have nothing to back this up, just look at these shock waves i.imgur.com/ia3by.jpg no one will convince me that the mass relays simply "overloaded", they exploded. how many could've survived this? or is bioware going for another retcon?! 

Modifié par suusuuu, 11 mars 2012 - 02:48 .