Thoughts on the Crucible / Catalyst / Citadel issues (revised 06-28-12)
Débuté par
Arisugawa
, mars 10 2012 11:42
#26
Posté 05 juillet 2012 - 06:59
Revised on my birthday
#27
Posté 05 juillet 2012 - 05:45
Baa Baa wrote...
Revised on my birthday
Just for you.
#28
Posté 20 juillet 2012 - 05:57
nice summary of the massive holes in the logic of the ending narrative
#29
Posté 21 juillet 2012 - 03:36
Byrdman wrote...
nice summary of the massive holes in the logic of the ending narrative
Thanks.
#30
Posté 21 juillet 2012 - 03:45
Man I can't believe I haven't seen this thread before, you make pretty much every point about why the Crucible/Catalyst doesn't make any sense at all that I've been making in other threads. I'm glad I'm not the only one making these points. This thread really needs more attention. It's shameful how little sense the ending makes, and yet Bioware still stands behind. I just don't know why.
#31
Posté 21 juillet 2012 - 03:52
elitehunter34 wrote...
Man I can't believe I haven't seen this thread before, you make pretty much every point about why the Crucible/Catalyst doesn't make any sense at all that I've been making in other threads. I'm glad I'm not the only one making these points. This thread really needs more attention. It's shameful how little sense the ending makes, and yet Bioware still stands behind. I just don't know why.
Yeah. The sad thing is a lot of these issues could have potentially worked within the structure of the story with just a few little tweeks.
#32
Posté 21 juillet 2012 - 04:14
Stuff like them not knowing how the Crucible worked? Yeah, that could have been easily fixed with some more dialogue or even just emails. Maybe a short cutscene too.Arisugawa wrote...
Yeah. The sad thing is a lot of these issues could have potentially worked within the structure of the story with just a few little tweeks.
The Catalyst as the Star Child? That's just something that doesn't need to exist. The game could have easily, easily ended with the Crucible docking with the Citadel, and then you would press a button and it would fire. Depending on your EMS from the Crucible options (some things that affected the Crucible based on their description were for some reason not under the Crucible screen in the war room), you would have a range of effects from the Crucible misfiring and destroying the relays, killing everyone in the galaxy, to only killing the Reapers. If your EMS for fleets were too low, the Reapers would then damage or destroy the Crucible.
Bioware could have then made awesome cutscenes for each possibility. Imagine seeing the horror on Shepard's face when the Crucible is destroyed, allowing this cycle to become just another statistic? This could then pan to scenes of the fleet being ripped to shreds and soldiers on the ground being vaporized by the Reaper fleets. Hows that for a bad ending?
They could have of course had other cutscenes where the Reapers are defeated, with the mood being utterly triumphant, but still slightly bittersweet because of all that has already been lost, to pure bittersweet as the Crucible might have destroyed the galactic civilization, the Citadel, the Sol system, or some other dire costs. I can see this all in my head, and it could still be made possible. Bioware has little to lose, but everything to gain from doing something like this. I still have some hope that they might, but enough people just have to ask for it. It's why we got the EC in the first place.





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