If i were Bioware i will make what i have said about the ending. Nothing more, nothing less.
If you were Bioware..
Débuté par
MouseNo4
, mars 11 2012 12:07
#26
Posté 11 mars 2012 - 01:09
#27
Posté 11 mars 2012 - 01:15
DLC Alternate endings: 800 MC points each. (around about $20).
DLC Omega: 800 points.
DLC Romance packs: 500 points each.
DLC Batarian Squad member: 800 points (this is just a random thought by me)
DLC weapons packs: 200 points each
Furthermore, I would remove that terrible ending completely (unaware if possible with patches).
That's from business standpoint...
Fan stand-point I'd do the same but everything would be free and I would definetly remove that ending! Then I would have me and Liara ride over the rainbow on a unicorn and we'll live the rest of our lives free..
Seriously Bioware, the moral of Mass Effect has gone from never give up hope to, why bother?
DLC Omega: 800 points.
DLC Romance packs: 500 points each.
DLC Batarian Squad member: 800 points (this is just a random thought by me)
DLC weapons packs: 200 points each
Furthermore, I would remove that terrible ending completely (unaware if possible with patches).
That's from business standpoint...
Fan stand-point I'd do the same but everything would be free and I would definetly remove that ending! Then I would have me and Liara ride over the rainbow on a unicorn and we'll live the rest of our lives free..
Seriously Bioware, the moral of Mass Effect has gone from never give up hope to, why bother?
#28
Posté 11 mars 2012 - 01:42
Well, several things.
1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes.
2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important.
3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:
Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.
Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.
Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.<_<
Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.
High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Soverign without it's sheilds) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers.
High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.
Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion.
In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. (Destroy would not be available, since this matches one of the options I have.)
To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.
The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.
The dialogue wheel would look like this, if someone had 100% of all assets.
Control Reapers Disable Shields of Reapers
\\ /
\\_______/
( )
( ) -----Kill Reapers, destroy Citadel
( )
------------
/ \\
/ \\
Synthesis Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.
EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded homeplanets, ect.
5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" speil, wishes you luck, then dies.
EXAMPLE:
Retiring and living in peace, finally, with LI<3 (or alone, if that is the case).
Contenue to persue peace and justice as a Spectre.
Become a diplomat/politician and guide humanity
Possibly others.
6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM.
Anyway, that's my whole view on it.
THIS WAY:
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was rediculous in the first place. Release as a FREE PATCH, apologize for the incident, and remind players that many other worthwhile DLCs are on the way. This will earn goodwill with the fans, which will then purchase the DLCs since they're now happy with the ENTIRE game. (However, I'd still be willing to shell out 5-10 bucks for something like this.)
How does this sound? I tried to adress every concern and viewpoint, and combine them into one good ending that I think would please everyone.
Also, I just spent the better part of an hour thinking up and typing this. I don't feel like spellchecking it, so excuse any spelling or grammer errors it may have.
1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes.
2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important.
3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:
Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.
Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.
Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.<_<
Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.
High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Soverign without it's sheilds) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers.
High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.
Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion.
In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. (Destroy would not be available, since this matches one of the options I have.)
To complete the Synthesis or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.
The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.
The dialogue wheel would look like this, if someone had 100% of all assets.
Control Reapers Disable Shields of Reapers
\\ /
\\_______/
( )
( ) -----Kill Reapers, destroy Citadel
( )
------------
/ \\
/ \\
Synthesis Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.
EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded homeplanets, ect.
5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" speil, wishes you luck, then dies.
EXAMPLE:
Retiring and living in peace, finally, with LI<3 (or alone, if that is the case).
Contenue to persue peace and justice as a Spectre.
Become a diplomat/politician and guide humanity
Possibly others.
6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM.
Anyway, that's my whole view on it.
THIS WAY:
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was rediculous in the first place. Release as a FREE PATCH, apologize for the incident, and remind players that many other worthwhile DLCs are on the way. This will earn goodwill with the fans, which will then purchase the DLCs since they're now happy with the ENTIRE game. (However, I'd still be willing to shell out 5-10 bucks for something like this.)
How does this sound? I tried to adress every concern and viewpoint, and combine them into one good ending that I think would please everyone.
Also, I just spent the better part of an hour thinking up and typing this. I don't feel like spellchecking it, so excuse any spelling or grammer errors it may have.
#29
Posté 11 mars 2012 - 01:46
With a business perspective?
A DLC showing that the ending (could be after the beam or even after Anderson dies) was a dream or was in Shepard mind. And gives us a better ending or at least one that makes more sense.
If the DLC ending is good then we have a better ending and EA/Bioware have more money.
Of course, not everybody will be happy and they still be judged as monsters because they made us pay for a good finish. But I can live with it if they really get a better end for the trilogy.
A DLC showing that the ending (could be after the beam or even after Anderson dies) was a dream or was in Shepard mind. And gives us a better ending or at least one that makes more sense.
If the DLC ending is good then we have a better ending and EA/Bioware have more money.
Of course, not everybody will be happy and they still be judged as monsters because they made us pay for a good finish. But I can live with it if they really get a better end for the trilogy.
#30
Posté 11 mars 2012 - 01:47
Better ending(s) first.
Only then will I even think about buying any other DLC for this game.
Only then will I even think about buying any other DLC for this game.
#31
Posté 11 mars 2012 - 02:03
Bump. I want this idea I had to get spotted. It would help!
#32
Posté 11 mars 2012 - 02:03
1. Leave the original endings mostly intact, simply removing the stupid stuff like Joker fleeing.
2. Standard appearance and weapons packs, with some mid-game DLC.
3. Patch in or create full DLC for two extra endings, one "Shepard lives/ends on upbeat note" for the people who did everything they could, such as uniting the Geth and Quarians, and one "Reapers win" similar to the "Shepard dies" option from ME2. This way people who are satisfied with the current ending can keep it, but it gives decent options for those who didn't like it. Or just do a complete DLC package that rewrites the end scene.
For me, from a business standpoint, fixing the endings would be a major issue, as many people are already pledging not to buy any more DLC or BioWare games until the end is fixed. Damage control is key, and 96% currently don't like the ending as it stands. This is going to keep spreading until BioWare can come up with something to placate it's fanbase, and that will result in lost sales, which no business wants.
And as for people who keep saying BioWare won't fix this because they didn't fix DA2, I'd like to point out that ME3's problem is one ten-minute scene. DA2's was the entire game. All it would take to fix ME3 is a few hours in the recording studio with Mark Meer/Jen Hale, a new end CGI, and boom- done. Yes, it will cost money, but ponder this: if half the people in the 12,000 strong poll stop buying BioWare DLC, and BW releases 50 bucks worth of DLC, then they've just lost 300,000 dollars. Quite a bit.
2. Standard appearance and weapons packs, with some mid-game DLC.
3. Patch in or create full DLC for two extra endings, one "Shepard lives/ends on upbeat note" for the people who did everything they could, such as uniting the Geth and Quarians, and one "Reapers win" similar to the "Shepard dies" option from ME2. This way people who are satisfied with the current ending can keep it, but it gives decent options for those who didn't like it. Or just do a complete DLC package that rewrites the end scene.
For me, from a business standpoint, fixing the endings would be a major issue, as many people are already pledging not to buy any more DLC or BioWare games until the end is fixed. Damage control is key, and 96% currently don't like the ending as it stands. This is going to keep spreading until BioWare can come up with something to placate it's fanbase, and that will result in lost sales, which no business wants.
And as for people who keep saying BioWare won't fix this because they didn't fix DA2, I'd like to point out that ME3's problem is one ten-minute scene. DA2's was the entire game. All it would take to fix ME3 is a few hours in the recording studio with Mark Meer/Jen Hale, a new end CGI, and boom- done. Yes, it will cost money, but ponder this: if half the people in the 12,000 strong poll stop buying BioWare DLC, and BW releases 50 bucks worth of DLC, then they've just lost 300,000 dollars. Quite a bit.
#33
Posté 11 mars 2012 - 03:02
Mr Krogan i was referring to DA2's ending. Not the entire game.
#34
Posté 11 mars 2012 - 03:12
Ah, my bad. I really felt that DA2 was unimpressive as a whole, so I'm not certain how to fix that ending, not to mention it had more of an ending to it than ME3(or at least, it felt like one).
#35
Posté 11 mars 2012 - 03:59
BrotherFluffy wrote...
Ah, my bad. I really felt that DA2 was unimpressive as a whole, so I'm not certain how to fix that ending, not to mention it had more of an ending to it than ME3(or at least, it felt like one).
I will be honest and say i really enjoyed DA2, except for the rampant overuse of ingame assets of course. That is, i really enjoyed it up until Anders arrived in the confrontation with Meredith. That was it. From that point, i hated the rest.





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