Modifié par Bloopies, 27 novembre 2009 - 03:42 .
Editing appearance
Débuté par
Bloopies
, nov. 27 2009 03:41
#1
Posté 27 novembre 2009 - 03:41
Is there an easy way to extract the current appearance in a savegame to edit it? I just wanted to tweak what I already had. Perhaps a way to export the morph for the main character in the savegame. The information isn't under character appearance...hrmmmm
#2
Posté 27 novembre 2009 - 12:44
No one? I'd assume the information about saved appearance has to be somewhere, i'm just not sure where, can no one point me in the right direction? (me only making one bump
)
#3
Posté 27 novembre 2009 - 01:12
Well, at least at the moment we know of no way to get those information out of our savegames.
It's there of course. There is a "savegame_player_morph" to be found in every savegame, but it's encoded and changing it (e.g. copy & paste from another char) lead to characters having no face at all in most cases.
In the *.chr files created by the Pre-Release CC you can at least find a lot of clear values. But even then it would be difficult (if possible at all) to understand their meaning and get them in the Toolset Morph Editor.
So, the best option we've got for this at the moment is to create a completely new (and hopefully simmilar) head morph in the Toolset and integrate it into the respective savegame...
It's there of course. There is a "savegame_player_morph" to be found in every savegame, but it's encoded and changing it (e.g. copy & paste from another char) lead to characters having no face at all in most cases.
In the *.chr files created by the Pre-Release CC you can at least find a lot of clear values. But even then it would be difficult (if possible at all) to understand their meaning and get them in the Toolset Morph Editor.
So, the best option we've got for this at the moment is to create a completely new (and hopefully simmilar) head morph in the Toolset and integrate it into the respective savegame...
#4
Posté 27 novembre 2009 - 01:27
thank yer





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