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Shepard vs Reaper on Rannoch


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37 réponses à ce sujet

#1
medusa_hair

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Is it me, or was this inordinately difficult in comparison with the rest of the missions (up to that point, anyway...I'm not done yet). I have been playing on role-playing/normal and yes, I have died a few times and had to rethink my strategy BUT...I spent a VERY LONG TIME with this battle.  I would get him a couple of times, then die, and then I had to do it all over again. And again.  And again.  I wouldn't be able to guess how many times I had to do this. By the time I was done I wanted to whip the controller at the TV.

It seems most games have one mission where the difficulty is glaringly higher than all the rest, and it's really frustrating.  I was hoping this would be different.  It could have just been me in this case, I guess, but I'm wondering if anyone else had this problem.  Maybe I'm just addicted to my combat drone and overload...Posted Image

#2
Computron2000

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Probably because it was a one hit kill and as the Reaper moved forward, the timing for the beam reaching you changed which threw people off. Got killed the first 3 times too then found that rolling didn't hack it and you just needed to run and there was still a window to fire after running

#3
John Locke N7

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its actualy super easy....

when he starts firing just aim the weapon and when his beam gets close.... stop aiming and move.....

the lazer target thing doesnt reset, so once you figure that out its almost impossible to ever fail

Modifié par John Locke N7, 11 mars 2012 - 12:26 .


#4
BHynes92

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Computron2000 wrote...

Probably because it was a one hit kill and as the Reaper moved forward, the timing for the beam reaching you changed which threw people off. Got killed the first 3 times too then found that rolling didn't hack it and you just needed to run and there was still a window to fire after running


I played through my first time on Hardcore (or whatever the step below Insanity is called) and I died probably about a dozen times. That made me feel really foolish because me and Tali had just gone through the "I love you" "Keelah Se'lai" exchange and I wanted to be a badass and go out and rape some face.

#5
kamikazekeeg

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I felt really stupid with how many times I died there when I realized how easy it was to actually beat lol

#6
medusa_hair

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Well, I feel a little bit better. I did figure it out (eventually). My problem was that the focus would be right but the actual laser wasn't on the firing mechanism (sheesh). I think I was so frustrated that I wasn't seeing clearly by then. Plus at the beginning I was rolling and that was not the right thing to be doing!

#7
theonebung

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My thoughts on this fight where:

1) Why?!
2) Why?! This is not fun.
3) Why?! This is not fun, this is frustrating.
4) Why?! This is not fun, this is frustrating, who put that rock in the way.
5) Why?! This is not fun, this is frustrating, who put that rock in the way and who decided that putting roll, sprint and activate on the same key was a good idea
6) Why?! not fun, frustrating, rock, stupid key, why is this in slow-motion.
7) How does the guy who designed this fight still have a job.
8) How am I going to give a crap about the next cut scene because I am only wishing bad things to happen to whoever designed this bag of crap fight.

I know there have been comments of its easy, when you realise the pattern its fine.. but it’s really not. Having a repetitive fight which is just monotonous and so out of place with the rest of the game has really taken away from everything I have experienced so far. I was really enjoying the game up to that point and it has really, really frustrated me. I don't understand how this fight was ever seen as a fun thing to add in, ok reapers are big and scary but why make the fight so annoying that it takes away from what comes next..

#8
Marky310

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Ha, I died a few times in this part. It was only when I realized the targeting beam didn't reset is when I started taking my time and taking less risks. Felt pretty foolish afterwards

#9
Penthesilea180

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Once I figured out that if you stand still the laser fires faster, things became much easier. I must have done that fight about a dozen times before I figured it out. Plus, I scared the crap out of my dog by yelling at the TV. Not the most fun I've ever had.

#10
GuyWithFace

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It became insanely easy when you realize that the targetting beam closes in incredibly fast if you aim at the bright white spot in the center of the Reaper's "eye".

#11
Arthorius

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Tali : "I love you"
Shepard : "Keelah Se'lai"

Me: Dude. It. Is. ON!

*Dies ten secondes later*

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!

#12
medusa_hair

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theonebung wrote...

My thoughts on this fight where:

1) Why?!
2) Why?! This is not fun.
3) Why?! This is not fun, this is frustrating.
4) Why?! This is not fun, this is frustrating, who put that rock in the way.
5) Why?! This is not fun, this is frustrating, who put that rock in the way and who decided that putting roll, sprint and activate on the same key was a good idea
6) Why?! not fun, frustrating, rock, stupid key, why is this in slow-motion.
7) How does the guy who designed this fight still have a job.
8) How am I going to give a crap about the next cut scene because I am only wishing bad things to happen to whoever designed this bag of crap fight.

I know there have been comments of its easy, when you realise the pattern its fine.. but it’s really not. Having a repetitive fight which is just monotonous and so out of place with the rest of the game has really taken away from everything I have experienced so far. I was really enjoying the game up to that point and it has really, really frustrated me. I don't understand how this fight was ever seen as a fun thing to add in, ok reapers are big and scary but why make the fight so annoying that it takes away from what comes next..


Were you at my house???  I didn't really want to admit this at first but I spent 45 minutes (at least) on this fight. Eventually I could get it shot twice pretty easily and then that last time it would kill me, and then it was back to square one. Posted Image  Thank God I finally did it.  After that I had to go on some side missions so I could splatter the galaxy with creatures that I could actually kill with some efficiency!  It made me cranky for quite a while afterwards, too.

#13
Krivent

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Standing still makes the beam focus much faster. If you're constantly side-stepping and trying to fire at the same time, the beam locks on much slower. I didn't figure this out until the 4th time I did it.

#14
Myrmedus

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My initial issue was I didn't understand how the target painter worked. I was pressing the key and nothing happened so I zoomed in, I saw the beam come to me and tried to roll, forgetting you can't roll while zooming - I died once because of that. However, next time I owned its ass.

Didn't find it hard, I found the Reaper on Tuchunka worse because the nav points for the Hammers were whacked out and had me going in all different directions getting me ****ing killed, not to mention the Reaper stamping on me while fighting 5 ****ing Brutes and Mauraders - yeah, that bit was OOT IMO.

Still!

#15
JohnBes

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I played on PC and it was actually very easy. Just dodge the beam and target yours. The fact that it one shot you is annoying, but it's really, really easy to dodge

#16
Dynomite15

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I only had to move after every hit. I literally killed him by charging that gun on one charge every hit. On the last two his laser hits you as soon as you get the shot off, but it cancels out his laser.

didn't have to charge a little, move, then charge more.

Modifié par Dynomite15, 12 mars 2012 - 04:25 .


#17
mcsupersport

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theonebung wrote...

My thoughts on this fight where:

1) Why?!
2) Why?! This is not fun.
3) Why?! This is not fun, this is frustrating.
4) Why?! This is not fun, this is frustrating, who put that rock in the way.
5) Why?! This is not fun, this is frustrating, who put that rock in the way and who decided that putting roll, sprint and activate on the same key was a good idea
6) Why?! not fun, frustrating, rock, stupid key, why is this in slow-motion.
7) How does the guy who designed this fight still have a job.
8) How am I going to give a crap about the next cut scene because I am only wishing bad things to happen to whoever designed this bag of crap fight.

I know there have been comments of its easy, when you realise the pattern its fine.. but it’s really not. Having a repetitive fight which is just monotonous and so out of place with the rest of the game has really taken away from everything I have experienced so far. I was really enjoying the game up to that point and it has really, really frustrated me. I don't understand how this fight was ever seen as a fun thing to add in, ok reapers are big and scary but why make the fight so annoying that it takes away from what comes next..


The only thing else I would add to the list is NO military person would EVER set up a fight against something like that with those weapons in a freakin' halfmoon that doesn't allow you to retreat or move much.  Tactically it is the most STUPID area to stage a fight, and would have made more sense to have Legion to continue driving around while you target it.  Stupid stupid stupid stupid level design that show ZERO understanding of miliatary tactics or thought.

#18
Lili_oups

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 hard or not this reaper has the best reaper voice hands down..i wish i could talk with him more...he was interesting

#19
GnusmasTHX

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As soon as you realize you're not supposed to roll, it's easy.

#20
Super Saiyan Sean

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I made it to the end, and my laser targeting thing mysteriously stopped..

#21
cralexns

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mcsupersport wrote...

The only thing else I would add to the list is NO military person would EVER set up a fight against something like that with those weapons in a freakin' halfmoon that doesn't allow you to retreat or move much.  Tactically it is the most STUPID area to stage a fight, and would have made more sense to have Legion to continue driving around while you target it.  Stupid stupid stupid stupid level design that show ZERO understanding of miliatary tactics or thought.


Seriously?

I am thankful that Bioware realises that Gameplay > Realism, if you could just run away and hide that fight would be extremely pointless.

Say what you want about this particular fight but I appreciated a change of pace from the usual "shoot from cover" or in my case "charge smash charge smash" combat. The mechanics of the encounter are very intuitive and anyone who failed so much that they managed to become frustrated have only themselves to blame.

Modifié par cralexns, 16 mars 2012 - 02:45 .


#22
Wattoes

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My game like bugged out. I had no problem getting to the slow mo section, but I died like 4 times in a row in the slow mo section because the stupid gun wouldn't fire and I couldn't dodge the beam.

#23
SKiLLYWiLLY2

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John Locke N7 wrote...

its actualy super easy....

when he starts firing just aim the weapon and when his beam gets close.... stop aiming and move.....

the lazer target thing doesnt reset, so once you figure that out its almost impossible to ever fail


This^

#24
KaeserZen

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mcsupersport wrote...

The only thing else I would add to the list is NO military person would EVER set up a fight against something like that with those weapons in a freakin' halfmoon that doesn't allow you to retreat or move much.  Tactically it is the most STUPID area to stage a fight, and would have made more sense to have Legion to continue driving around while you target it.  Stupid stupid stupid stupid level design that show ZERO understanding of miliatary tactics or thought.



Shepard doesn't follow tactics. Tactics follow Shepard

#25
Siegdrifa

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My advice, dodge the first laser comming from the ground to the sky.
As soon as the laser is above your head and keep going up, aim and don't move, the reaper will get hit before his laser fall again on your head.
x4 easy win.

Modifié par Siegdrifa, 16 mars 2012 - 02:55 .