To Those Saying Not to Expect A "Disney" Ending
#1
Posté 11 mars 2012 - 12:29
Why should I even have expected that should of been a possibility? Because in my opinion a big part of the ME theme is Shepard continually go through obstacle after obstacle on top. Shepard continually perservered even when no one would listen to him (the council, majority of Alien races, even humanity to an extent). I wanted to see Shepard come out on top one last time in ME3, but in my opinion he compromised.
While it is certainly valid to believe there shouldn't be a happy outcome, I say it should have at least been an option. I like how DA: Origins handled this: either compromise with Morrigan, make the ultimate sacrifice, or have someone else make the sacrifice. All three choices their pros and cons, and to me felt equally satisfying.
In my game I am the storyteller or my own narrative so I believe that the option should exist for those who want it. If you want your Shepard to go out in a blaze of glory fine, you should be able to do that. I just feel that there should have been more diverse endings to satisfy everyone's wants.
I believe a dev said this is the last of Shepard's story so why can't we choose how he ends his struggle. If I want to see him win his fight and live to tell the story that should be available to me.
#2
Posté 11 mars 2012 - 12:30
#3
Posté 11 mars 2012 - 12:31
Nothing wrong with wanting that light at the end of the tunnel.
#4
Posté 11 mars 2012 - 12:34
DarkSpider88 wrote...
While it is certainly valid to believe there shouldn't be a happy outcome, I say it should have at least been an option.
Exactly this. I don't understand the need to attack people for wanting just the option for a better ending.
To those who like the current endings, an extra one, a brighter one, won't do anything for you if you believe the galaxy should be doomed regardless and your Shep/crew royally screwed over.
You got your endings, essentially 7 flavors of them. Let us have the option for a brither one.
#5
Posté 11 mars 2012 - 12:34
#6
Posté 11 mars 2012 - 12:34
I don't care if the game is dark. ME2 was dark. You started out dying! Yet you could still have a happy ending if you worked for it.
That's the key here. We worked for it. For every squad mate that survived in ME2 we had the personal satisfaction of knowing we put in the effort to achieve it.
In ME3 it doesn't matter. It doesn't matter what you do. It doesn't matter what you choose, who you save. Your effort is meaningless. This is what I object to.
#7
Posté 11 mars 2012 - 12:34
i am wondering why they did not make the ending a choice, as you mentioned, in DA:O ... i loved the fact how you in DA were allowed to choose, but no matter what had to sacrifice, i felt they did the same with ME2... and so i expected the option in ME3... but it never came!...
it is possible to make a dark ending to a game, without making everything end up wrong...
#8
Posté 11 mars 2012 - 12:35
I would be so satisfied with that ending that I would take it to my grave,
Modifié par idunhavaname, 11 mars 2012 - 12:35 .
#9
Posté 11 mars 2012 - 12:38
#10
Posté 11 mars 2012 - 12:39
ME has always given you the option of happiness if you work for it. It's possible to save Wrex in ME1, to get through the suicide mission with no one dying, to get Tali acquitted without shaming her father, etc. The series has always stood by the idea that anything is possible if you really work hard enough.
#11
Posté 11 mars 2012 - 12:41
And what constitutes a "happy" ending can be broad. It doesn't have to be total victory over the Reapers with no cost and ice cream for all. Hell, Shepard being stuck on the same planet as his/her crew would be a huge shift in tone, even if everything else goes down the same way.Sywen wrote...
I agree with is. If you want him to die then you make that choice. I want a happy ending, let me make that choice.
Nothing wrong with wanting that light at the end of the tunnel.
#12
Posté 11 mars 2012 - 12:41
Tahulrik wrote...
Well.. couldnt have said it better myself!
i am wondering why they did not make the ending a choice, as you mentioned, in DA:O ... i loved the fact how you in DA were allowed to choose, but no matter what had to sacrifice, i felt they did the same with ME2... and so i expected the option in ME3... but it never came!...
it is possible to make a dark ending to a game, without making everything end up wrong...
Yes in all the games there were options that held risks and rewards. ME3 is practically the same choice with different colored lights. Heck I would have even been better if they put ending texts like they did at the end of DA:O. It at least provided a little closure.
Modifié par DarkSpider88, 11 mars 2012 - 12:41 .
#13
Posté 11 mars 2012 - 12:42
#14
Posté 11 mars 2012 - 12:43
#15
Posté 11 mars 2012 - 12:43
Just adding one happy ending (hardest to get, obviously) and one total failure one would improve things a lot more. (the current endings still suck, but that's another topic.)
#16
Posté 11 mars 2012 - 12:44
Superninfreak wrote...
There's nothing wrong with a game having a sad ending, disliking sad endings isn't the issue. Some games benefit from a sad ending (I'm a huge fan of Silent Hill 2 and the Deal ending in GTAIV), but a sad ending being the only choice is against the spirit of ME.
ME has always given you the option of happiness if you work for it. It's possible to save Wrex in ME1, to get through the suicide mission with no one dying, to get Tali acquitted without shaming her father, etc. The series has always stood by the idea that anything is possible if you really work hard enough.
Exactly if you work hard enough you can get the best scenario. I love how in ME I got Miranda to be loyal enough she turned on Cerberus who was like her family.
#17
Posté 11 mars 2012 - 12:45
Karrie788 wrote...
This. I don't know why people bash on people who have no wish to be depressed when playing games. Also, I'm disappointed we don't have an ending in which the Reapers WIN (I'd call it the "epic fail" ending).
Just adding one happy ending (hardest to get, obviously) and one total failure one would improve things a lot more. (the current endings still suck, but that's another topic.)
Funny how Arrival has more ending variation than ME3.
#18
Posté 11 mars 2012 - 12:46
#19
Posté 11 mars 2012 - 12:46
Sywen wrote...
I agree with is. If you want him to die then you make that choice. I want a happy ending, let me make that choice.
Nothing wrong with wanting that light at the end of the tunnel.
yea exactly. Shepard to me symbolized hope... so when my Shepard died I felt completely miserable
I felt so close to her and all of my crew, and to just see them all unhappy in the end made me feel awful... like, why did I play this series...? =(
#20
Posté 11 mars 2012 - 12:47
Why should the only endings on this game be depressing as ****?
#21
Posté 11 mars 2012 - 12:47
#22
Posté 11 mars 2012 - 12:48
#23
Posté 11 mars 2012 - 12:50
#24
Posté 11 mars 2012 - 12:51
Most of us wanted and expected something in the middle. Not to mention a range of options; you know, with actual effects based on our choices.
Modifié par Mr. Big Pimpin, 11 mars 2012 - 12:53 .
#25
Posté 11 mars 2012 - 12:51
The Angry One wrote...
Agreed. I'm sick of hipsters saying that a "dark" ending must be mandatory.
I don't care if the game is dark. ME2 was dark. You started out dying! Yet you could still have a happy ending if you worked for it.
That's the key here. We worked for it. For every squad mate that survived in ME2 we had the personal satisfaction of knowing we put in the effort to achieve it.
In ME3 it doesn't matter. It doesn't matter what you do. It doesn't matter what you choose, who you save. Your effort is meaningless. This is what I object to.
Effort in ME2 what effort do one more extra mission or two that's not effort that's not even a challenge.





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