Most of our choices didn't matter BEFORE the ending
#26
Posté 11 mars 2012 - 01:56
#27
Posté 11 mars 2012 - 01:56
#28
Posté 11 mars 2012 - 01:58
xCaptainAmazing wrote...
Yeah, so I understand. You share the same feeling that many others do and it's legitimate, but for me, the scale of what he encountered in the crucible was a power beyond comprehension and he couldn't really raise issue with anything.Citizen Q wrote...
xCaptainAmazing wrote...
Yeah I saw it. Yeah maybe should have been a none of the above option because I can possibly see canon Shepard picking that.
Editted my post again with other options that the Shep from the non-last 10 minutes of the game would have taken.
Like, if you encountered a god-equivalent of the universe that controls everything to preserve universal order, would you argue or ask questions? How do you argue with an all-knowing being when you know nothing and can know nothing about why things are the way they are? You can't, so your left at the mercy of a greater being. I thought the whole starchild thing was mind blowing. It's not like anything I ever expected, and if you told me that months ago I would have thought it was straight retarded, but for some reason it worked insanely well for me.Yes, you're right, let's try and stay on topic. You're probably not the only one, but at least for me I never expected it humanly possible to accomodate everyone, so minor variations of everything was the solution... ironically like the ending.ghrthtdhdfhdh wrote...
So we're back to discussing the ending lol. Am I seriously the only one who has a beef with all the previous games' choices having no impact?
Not sure one can fault Shep for it truthfully outside of the fact that the reapers constantly tell him the same things, and he just tells them to basically go F themselves.
I can definatly lay the blame at Biowares feet for including the god-kid at all, which is what I am doing.
Dues Ex Machina =/= good ending
#29
Posté 11 mars 2012 - 01:58
xCaptainAmazing wrote...
Yeah, so I understand. You share the same feeling that many others do and it's legitimate, but for me, the scale of what he encountered in the crucible was a power beyond comprehension and he couldn't really raise issue with anything.Citizen Q wrote...
xCaptainAmazing wrote...
Yeah I saw it. Yeah maybe should have been a none of the above option because I can possibly see canon Shepard picking that.
Editted my post again with other options that the Shep from the non-last 10 minutes of the game would have taken.
Like, if you encountered a god-equivalent of the universe that controls everything to preserve universal order, would you argue or ask questions? How do you argue with an all-knowing being when you know nothing and can know nothing about why things are the way they are? You can't, so your left at the mercy of a greater being. I thought the whole starchild thing was mind blowing. It's not like anything I ever expected, and if you told me that months ago I would have thought it was straight retarded, but for some reason it worked insanely well for me.Yes, you're right, let's try and stay on topic. You're probably not the only one, but at least for me I never expected it humanly possible to accomodate everyone, so minor variations of everything was the solution... ironically like the ending.ghrthtdhdfhdh wrote...
So we're back to discussing the ending lol. Am I seriously the only one who has a beef with all the previous games' choices having no impact?
It was Shepard. The players and Shepard knew outright that this cycle was utterly destructive and didn't make much sense. We've always gone against the odds and so has Shepard. I would have questioned the **** outta the kid before playing into its choices. The kid's explanation for everything was hardly any different from what the Reapers would tell you.
Modifié par Auresta, 11 mars 2012 - 02:00 .
#30
Posté 11 mars 2012 - 02:05
Citizen Q wrote...
Auresta wrote...
xCaptainAmazing wrote...
Yeah,Citizen Q wrote...
xCaptainAmazing wrote...
Yeah
I saw it. Yeah maybe should have been a none of the above option
because I can possibly see canon Shepard picking that.
Editted my post again with other options that the Shep from the non-last 10 minutes of the game would have taken.
so I understand. You share the same feeling that many others do and
it's legitimate, but for me, the scale of what he encountered in the
crucible was a power beyond comprehension and he couldn't really raise
issue with anything.
Like, if you encountered a god-equivalent of
the universe that controls everything to preserve universal order,
would you argue or ask questions? How do you argue with an all-knowing
being when you know nothing and can know nothing about why things are
the way they are? You can't, so your left at the mercy of a greater
being. I thought the whole starchild thing was mind blowing. It's
not like anything I ever expected, and if you told me that months ago I
would have thought it was straight retarded, but for some reason it
worked insanely well for me.Yes, you're right, let's try and stay on topic. You'reghrthtdhdfhdh wrote...
So
we're back to discussing the ending lol. Am I seriously the only one
who has a beef with all the previous games' choices having no
impact?
probably not the only one, but at least for me I never expected it
humanly possible to accomodate everyone, so minor variations of
everything was the solution... ironically like the ending.
It
was Shepard. The players and Shepard knew outright that this cycle was
utterly destructive and didn't make much sense. We've always gone
against the odds and so has Shepard. I would have questioned the ****
outta the kid before playing into its choices. The kid's explanation for
everything was hardly any different from what the Reapers would tell
you.
Exaclty, the reapers have been feeding Shep nearly
the same crap for years, and he tells them to screw themselves. Then, a
stupid god-child (literally a dues ex machina) who is THE ONE BEHIND THE
REAPERS ANYWAY tells him the exact same thing except with some
bullshiite about organics vs synthetics and he just says "oh well, wtf,
time to get myself killed and hit the end civilization to stop the
reapers button"
Modifié par Citizen Q, 11 mars 2012 - 02:07 .
#31
Posté 11 mars 2012 - 02:07
Modifié par Citizen Q, 11 mars 2012 - 02:07 .
#32
Posté 11 mars 2012 - 02:08
Hexxys wrote...
There were HUGE differences in the road to the ending. The problem is, the endings themselves were the same no matter what road you took to get there.
I'd like you to name a decision in either of the previous games that made a substantive difference in this game. Not a few lines of dialogue, not a random war asset, a substantive difference.
#33
Posté 11 mars 2012 - 02:10
ghrthtdhdfhdh wrote...
Hexxys wrote...
There were HUGE differences in the road to the ending. The problem is, the endings themselves were the same no matter what road you took to get there.
I'd like you to name a decision in either of the previous games that made a substantive difference in this game. Not a few lines of dialogue, not a random war asset, a substantive difference.
Killing or saving Wrex, to name the most obvious.
Not that it mattered given the current ending of the story.
#34
Posté 11 mars 2012 - 02:11
Citizen Q wrote...
ghrthtdhdfhdh wrote...
Hexxys wrote...
There were HUGE differences in the road to the ending. The problem is, the endings themselves were the same no matter what road you took to get there.
I'd like you to name a decision in either of the previous games that made a substantive difference in this game. Not a few lines of dialogue, not a random war asset, a substantive difference.
Killing or saving Wrex, to name the most obvious.
Not that it mattered given the current ending of the story.
Having saved Maelon's data or not.. rewriting the heretics (among other things in line with what this addresses) or not.
#35
Posté 11 mars 2012 - 02:12
Auresta wrote...
Citizen Q wrote...
ghrthtdhdfhdh wrote...
Hexxys wrote...
There were HUGE differences in the road to the ending. The problem is, the endings themselves were the same no matter what road you took to get there.
I'd like you to name a decision in either of the previous games that made a substantive difference in this game. Not a few lines of dialogue, not a random war asset, a substantive difference.
Killing or saving Wrex, to name the most obvious.
Not that it mattered given the current ending of the story.
Having saved Maelon's data or not.. rewriting the heretics (among other things in line with what this addresses) or not.
Who survived the suicide mission.
Giving Legion to Cerberus or reactivating him.
#36
Posté 11 mars 2012 - 02:26
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
#37
Posté 11 mars 2012 - 02:29
Sure, we had some fun over this past years (I curse myself for taking that long road of over 1500 hours of my precious time invested and my 26 heroines) but the outcome was never there because every outcome is the same funeral, only the colors of the flowers on the Galactic grave is painted in red, blue and green.
Imagine if something from ME1 could make a real impact in the end?
Then I, (and for sure most of you) will be crazy about and go on another run thru the whole franchise again.
Sure, since I have my 26 heroines some of them would not need to go from the start again, but only if the endings were not that horrible and so out of orbit, I would play this third installment like forever.
Mass Effect 3 is, for me, the best game I have ever played... until that end.
#38
Posté 11 mars 2012 - 02:30
#39
Posté 11 mars 2012 - 02:30
ghrthtdhdfhdh wrote...
Saving or deleting Maelon's data didn't change anything at all, Mordin still makes a cure.
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
Geth stuff in ME2 determines the likelihood of being able to get peace between the Geth and Quarians.
I was under the impression that not saving the data and killing Wrex would combine to form a way for Mordin to live, but I wasn't entirely clear or sure of that.
#40
Posté 11 mars 2012 - 02:34
Adamantium93 wrote...
Well, we were promised that our actions throughout the games would wildly change the ending. And they don't. They deceived us, plain and simple. Its not quite the same.
Right on.
#41
Posté 11 mars 2012 - 02:36
Auresta wrote...
ghrthtdhdfhdh wrote...
Saving or deleting Maelon's data didn't change anything at all, Mordin still makes a cure.
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
Geth stuff in ME2 determines the likelihood of being able to get peace between the Geth and Quarians.
I was under the impression that not saving the data and killing Wrex would combine to form a way for Mordin to live, but I wasn't entirely clear or sure of that.
If you don't save the data, Eve dies to make a cure.
Giving Legion to cerberus means you can't reconcile the Quarians and the Geth. Also, you fight him.
If you kill Wrex, Urdnot Wreave is leader. He won't notice if you don't make a cure. He's also not as peace-mongering as wrex.
Rewriting the Heretics is more of a numbers thing. It increases the Geth fleet, but decreases the Quarian Fleet if they don't reconcile.
#42
Posté 11 mars 2012 - 02:36
#43
Posté 11 mars 2012 - 02:40
Adamantium93 wrote...
Auresta wrote...
ghrthtdhdfhdh wrote...
Saving or deleting Maelon's data didn't change anything at all, Mordin still makes a cure.
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
Geth stuff in ME2 determines the likelihood of being able to get peace between the Geth and Quarians.
I was under the impression that not saving the data and killing Wrex would combine to form a way for Mordin to live, but I wasn't entirely clear or sure of that.
If you don't save the data, Eve dies to make a cure.
Giving Legion to cerberus means you can't reconcile the Quarians and the Geth. Also, you fight him.
If you kill Wrex, Urdnot Wreave is leader. He won't notice if you don't make a cure. He's also not as peace-mongering as wrex.
Rewriting the Heretics is more of a numbers thing. It increases the Geth fleet, but decreases the Quarian Fleet if they don't reconcile.
To put this more specifically, ghrthtdhdfhdh, there are plenty of choices from 1 and 2 that affect the course of 3, the only problem is that they have no impact on the ending AND said ending invalidates all of them.
Modifié par Citizen Q, 11 mars 2012 - 02:42 .
#44
Posté 11 mars 2012 - 02:40
Citizen Q wrote...
Adamantium93 wrote...
Auresta wrote...
ghrthtdhdfhdh wrote...
Saving or deleting Maelon's data didn't change anything at all, Mordin still makes a cure.
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
Geth stuff in ME2 determines the likelihood of being able to get peace between the Geth and Quarians.
I was under the impression that not saving the data and killing Wrex would combine to form a way for Mordin to live, but I wasn't entirely clear or sure of that.
If you don't save the data, Eve dies to make a cure.
Giving Legion to cerberus means you can't reconcile the Quarians and the Geth. Also, you fight him.
If you kill Wrex, Urdnot Wreave is leader. He won't notice if you don't make a cure. He's also not as peace-mongering as wrex.
Rewriting the Heretics is more of a numbers thing. It increases the Geth fleet, but decreases the Quarian Fleet if they don't reconcile.
To put this more specifically, ghrthtdhdfhdh, there are plenty of choices from 1 and 2 that affect the course of 3, the only problem is that they have no impact on the ending AND said ending invalidates all of them.
Precisely
#45
Posté 11 mars 2012 - 02:56
If that ending was one of the three it would be fine, but not ALL three for f... sake.
That should have been the neutral ending, bad ending with reapers win and good ending where (even if Shepard die) at least not all your previous choices and what you fought for are screwed.
I fought for three games to cure that freaking genophage and to get those quarians back on their homeworld AND make peace with the geth, and in the end all I got was a middle finger from bioware.
Thanks
#46
Posté 11 mars 2012 - 02:58
Adamantium93 wrote...
Auresta wrote...
ghrthtdhdfhdh wrote...
Saving or deleting Maelon's data didn't change anything at all, Mordin still makes a cure.
Giving Legion to Cerberus didn't change anything at all, they just built a copy of him.
Rewriting the heretics and killing Wrex I won't speak to since I haven't seen it both ways yet.
Geth stuff in ME2 determines the likelihood of being able to get peace between the Geth and Quarians.
I was under the impression that not saving the data and killing Wrex would combine to form a way for Mordin to live, but I wasn't entirely clear or sure of that.
If you don't save the data, Eve dies to make a cure.
Giving Legion to cerberus means you can't reconcile the Quarians and the Geth. Also, you fight him.
If you kill Wrex, Urdnot Wreave is leader. He won't notice if you don't make a cure. He's also not as peace-mongering as wrex.
Rewriting the Heretics is more of a numbers thing. It increases the Geth fleet, but decreases the Quarian Fleet if they don't reconcile.
Wow. This might be an internet first - you might have changed my mind a bit. That's not bad.
#47
Posté 11 mars 2012 - 02:59
Ormeriel wrote...
Seriously, in a game trilogy that lasted 6 years, and was all about choices and their impact, they actually managed to create THREE endings that makes ALL those choices meaningless.
If that ending was one of the three it would be fine, but not ALL three for f... sake.
That should have been the neutral ending, bad ending with reapers win and good ending where (even if Shepard die) at least not all your previous choices and what you fought for are screwed.
I fought for three games to cure that freaking genophage and to get those quarians back on their homeworld AND make peace with the geth, and in the end all I got was a middle finger from bioware.
Thanks
How there are people on this board who are still failing to grasp what you just said is mind boggling.
#48
Posté 11 mars 2012 - 03:04
#49
Posté 11 mars 2012 - 03:08
Alamar2078 wrote...
We may not agree on what endings should or should not be available. I hope we can agree that I don't think the devs. did a great job in managing expectations of what we would get.
"Managing Expectations" is just a fancy way of saying "preparing people for a horrible ending"
I would much prefer that the ENDINGS (yes, multiple different ones, not the same horrible one with different colored explosions) be a fitting end for what was the greatest trilogy of games ever, though only up until the last 10 minutes as of now.
#50
Posté 11 mars 2012 - 03:31
https://twitter.com/...930229329829888
@Honor16 Tweeted: "Question. Did everybody on the Citadel just die since the Reapers put it in orbit over Earth?"
@MacWaltersLives Tweeted: "@Honor16 SPOILER SPOILER SPOILER (stop reading if u don't a SPOILER) : Some escaped before the arms were closed. But for many... Bad times."
So what was the point of Shepard doing all that crap, running around and giving medigel to refugees?
When I play video games because I want to live through a character who is making a difference through my decisions.
If I want to question whether my decisions make any difference I just get up and go to work.
If I wanted to see the horror of war, all of my possible choices be crap and my decisions be futile, inevitably blowing egg my face (or worse if I was unlucky). I'd enlist and go to Afghanistan.
So yeah the ending wasn't good for me.
Modifié par tamperous, 11 mars 2012 - 03:31 .




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