Most of our choices didn't matter BEFORE the ending
#51
Posté 12 mars 2012 - 11:08
#52
Posté 12 mars 2012 - 11:09
#53
Posté 12 mars 2012 - 11:11
And at the same time, yeah, some of them didn't matter. I still don't understand the rachni bit. I mean, i understand why they did it, because they wanted the ravager enemies, however that is pretty much a simple boolean check to see if the queen is alive or if the queen is dead. If alive, place ravager, if dead, place something else in its place.
Modifié par Doomhams, 12 mars 2012 - 11:12 .
#54
Posté 17 février 2014 - 12:46
ghrthtdhdfhdh wrote...
Just a thought: a lot of the comments about the endings revolve around the idea that the endings threw all our previous choices out the window. And I agree, they certainly did.
But how many of the previous games' choices mattered in this game anyway? Seems to me Bioware's hype about "wildly different conclusions" basically came down to acknowledging that the choices occurred with some brief dialogue, and then continuing with whatever was going to happen anyway. I saw almost no substantive differences in Mass Effect 3 based on anything I'd done in the previous games, from the council to the rachni to the collector base.
Thoughts?
Yea, You are totaly right. False Advertising at its worst, I am so sick of EA destroying good games.
Topic locked due to necroposting (resurrecting old, dead threads). ~Mod03[/i]
Modifié par BioWareMod03, 18 février 2014 - 06:10 .




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