Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
Quoting myself here because it got lost on the first page.Krisenherd wrote...
Another thing I noticed, I can't really tell if I'm right here, but it seems to me that 2h attacks are not exactly the same speed for all races.
I played an Elven Berserker for my first playthrough and he swung his sword painfully slow, like it was way too heavy for him. Being a 2h warrior myself, I didn't use Sten at all.
Now on my second playthrough, I took Sten with me, and it seems to me that he attacks a LOT faster and more natural with big 2-handers.
I only mention this because Age of Conan (in the early days) had a similar oversight on weaponspeeds (as in animation length) betweeen races, and I sincerely hope it didn't happen here, and it's just my imagination.
Darth_Shizz wrote...
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
With a high enough attack speed, which is sorta the point he was making ;p
menasure wrote...
Darth_Shizz wrote...
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
With a high enough attack speed, which is sorta the point he was making ;p
the use for attack speed is limited when you pick up a pc who turns out to have a hit rate of 58%. <_<
menasure wrote...
Darth_Shizz wrote...
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
With a high enough attack speed, which is sorta the point he was making ;p
the use for attack speed is limited when you pick up a pc who turns out to have a hit rate of 58%. <_<
nope Ohgren on autolevel and autotactics when i picked him upDarth_Shizz wrote...
menasure wrote...
Darth_Shizz wrote...
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
With a high enough attack speed, which is sorta the point he was making ;p
the use for attack speed is limited when you pick up a pc who turns out to have a hit rate of 58%. <_<
Out of curiosity, how the hell did you manage a 58% hit rate. Did you purposely create your PC with cataracts, epilepsy...and possibly tourettes?
menasure wrote...
nope Ohgren on autolevel and autotactics when i picked him upDarth_Shizz wrote...
menasure wrote...
Darth_Shizz wrote...
menasure wrote...
Elanareon wrote...
Yes because auto attacks are for sissy Dual Wielders... HAHAHA!
because most skills actually lower your damage in game?
With a high enough attack speed, which is sorta the point he was making ;p
the use for attack speed is limited when you pick up a pc who turns out to have a hit rate of 58%. <_<
Out of curiosity, how the hell did you manage a 58% hit rate. Did you purposely create your PC with cataracts, epilepsy...and possibly tourettes?
Beertastic wrote...
....
You do realize STR affects hit rate the same as DEX does right? You don't need to put ANY points in DEX unless you are a tank (18 to get Disengage, if you want it).
My 2H warrior that I finished the game with has 70 STR, 28 Willpower, and 18 DEX with a 91% hit rate.
Modifié par SirSick, 27 novembre 2009 - 02:36 .
menasure wrote...
Beertastic wrote...
....
You do realize STR affects hit rate the same as DEX does right? You don't need to put ANY points in DEX unless you are a tank (18 to get Disengage, if you want it).
My 2H warrior that I finished the game with has 70 STR, 28 Willpower, and 18 DEX with a 91% hit rate.
of course i did not know that, this is the first game i encounter which treats dex about the same as strength ... flawed principle which leads to this kind of weird situations if you ask me
Modifié par Sirsmirkalot, 27 novembre 2009 - 02:19 .
Sirsmirkalot wrote...
I love my 2-handed warrior. Dumped most points in str and kept my willpower up. Hitting for nearly 80 at times, hitting, not critting.
I think most people are underestimating abilities like "sunder arms" or "sunder armor". They do more than simply debuff your target, they give you a quick secondary attack for a very low cost. Combine that with indominable and pommel and my dual wield warrior looks lackluster at best.
Modifié par SirSick, 27 novembre 2009 - 02:33 .
My dual wield warrior was my second character. I was very impressed by the damage she could unload at the start, but I hated how fast she could be taken out of combat.I wouldn't go that far. Chances are you built him sub-optimally. Was he your first character? I did the same...after playing through as a dw, and now a 2 hander, I feel as if I could go back and make the dual wielder a damn sight better than he was.
It's very true about the talents though. I worry people underestimate both the strength of the talents themselves, their synergy with the rest of the tree, and the technical details behind them that aren't listed in the tooltip.
Modifié par Sirsmirkalot, 27 novembre 2009 - 02:43 .
Mueller86 wrote...
I must be the only one, or part of a small minority, that likes 2-handed weapons the way it is.
YR_Lim wrote...
Loetek wrote...
The only thing I would ask for is:
The lower your str = the slower you swing
The higher your str = the faster you swing
Yes that would make sense, if the warrior is strong enough... the weapon would be like wielding a feather.
SirSick wrote...
After rereading the posts here, I am sure that the core problem is the build of the style in the game, as that would solve most of the problems with it. Another problem is that the game is n't very clear in listing stats we definatly need to know to play the game properly.
Like how fast a weapon would work (especially on ranged weapons like bows and crossbows), how much strength and / or dextery (preferably seperatly listed) would affect that weapon 's effectiveness, how much that weapon would benefit from buffs like runes (in case they would scale it with it 's core attack speed since the way it is now, a 2H would not get the same mileage out of a +fire rune as a dagger would ...in fact, they would get significantly less bonusses from it, regardless of the haste bonusses you would normally need to close the gap in speed)
Hope the Devs can see it from our point as I 'm trying to explain these points as detailed as I can
Sirsmirkalot wrote...
My dual wield warrior was my second character. I was very impressed by the damage she could unload at the start, but I hated how fast she could be taken out of combat.I wouldn't go that far. Chances are you built him sub-optimally. Was he your first character? I did the same...after playing through as a dw, and now a 2 hander, I feel as if I could go back and make the dual wielder a damn sight better than he was.
It's very true about the talents though. I worry people underestimate both the strength of the talents themselves, their synergy with the rest of the tree, and the technical details behind them that aren't listed in the tooltip.
This while my 2-handed warrior just steamrolled through all the CC, 2 shot the biggest threat or pinned it on the floor. Saved my party's life multiple times on nightmare diffculty so far.
But I have to admit, I didn't work out my DW warrior as good as my second 2-handed warrior. She probably could pump out even more damage but the lack of "battlefield control" will still be missed.