Gecon wrote...
YR_Lim wrote...
Loetek wrote...
The only thing I would ask for is:
The lower your str = the slower you swing
The higher your str = the faster you swing
Yes that would make sense, if the warrior is strong enough... the weapon would be like wielding a feather.
Which in turn would mean they need a bigger sword to be still effective.
Try hurting anyone by hitting them with a feather if you dont get the problem.
I prefer the strength requirement. It reflects quite realistically what it is like in reality.
I'm not exactly sure what you're saying here, but if it's what I think you're saying, you're wrong.
(referring to real life, though this should apply to in-game as well):
1. Greater strength = greater speed w/ other variables remaining constant
2. Greater speed of weapon = potential for greater damage (or in game, faster attacks per unit time, adding up to more damage overall)
Being stronger would not require a "bigger sword to be effective." Getting stronger, swinging faster, in real life, would make the damage go UP. (Getting stronger doesn't make the weapon somehow get "lighter" or weaker to the target).
In the game, damage might not go up from greater speed, but at least you would get more frequent attacks, which would add up to more damage overall. (and would look FAR more realistic than having a hulking strong fighter look like he can still barely lift a weapon exactly as he could 20 Str points ago)





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