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Impressions on ME3


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Feops1

Feops1
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Just pitching my two cents out there to the void.

I have a mixed feeling of Mass Effect 3. The game is rather polished from a technical perspective but seems to miss a number of the key points. For the good, I think the music was fitting. I liked how the characters interacted more and especially how returning characters have evolved. I like how the difficulty levels have been reworked and open up more options especially with biotics.

What I cannot appreciate is the plot. It's not even a matter of taste (I can appreciate something not tailored to me but still well written), but an issue regarding the general quality of writing. A deus ex machina is introduced almost right away, starting the game on a sour note for lack of a creative outcome to what should be an unbeatable opponent. Once underway the mid-game is actually pretty good in sorting through the political issues that festered from the first two games. But the ending - highly unsatisifying. So many unknowns... why didn't the reapers attack the citadel right away? Why did they set up a teleporter that led directly to a console that they didn't want anyone to get to? How does a green ray of.. something... (magic?) morph every intelligent creature in the galaxy to be partially synthetic? How and why did squadmembers alongside my Shep on the ground team magically get up to the Normandy and try to escape Sol? What happened to everyone afterwards? Why doesn't that final AI guy really seem to care about what happens? Did my choices except for the very last one matter or change things in any way?

The game did feel like it might have some grand reveal at the end to tie things all together, but then it seemed the writers ran out of ideas and waved a magic wand at it.

Add to that the day 1 DLC, the required multiplayer participation, the "another wave of adds" albiet masked better than in Dragon Age 2, cutscenes where Shep would magically gain weapons she didn't normally have, and the numerous fetch quests added simply to pad gametime, and immersion was constantly being snapped.

That's a lot of negative, but it's not all bad. I enjoyed many of the environments, the people, and the combat was fun. However, the plot is a keystone for any RPG and it just wasn't on display here.