Nineteen wrote...
Let me preface this by saying that the idea of the endings make sense. The execution of the endings was horrible. Also note that most of this is conjecture or wishful thinking.
Let's ignore the Reapers' and the Catalyst's logic for a second, and dissect the ending.
Destroy
Okay, this is what Shepard has been fighting for this entire time. Destroy the Reapers. However, Shepard learns that in order to destroy the Reapers with the Crucible, it would wipe out all synthetic life, including the Geth, presumably EDI, and possibly himself. This is appropriately the Red, or Renegade ending, because he's taking a calculated risk by destroying all synthetic life. Results at all costs, which is what Renegade is.
Control
An alternative to Destroy, but accomplishing essentially the same thing as Destroy: the Reapers are gone. But instead of the ruthless calculated risk, Shepard opts to "save" the Reapers along with synthetic life. Very Paragon. Very blue. It might also be assumed that Shepard either "melds" with the Catalyst in order for the Reapers to obey his orders, or that he replaces the Catalyst entirely. This is a somewhat disturbing notion, because Shepard might eventually change his mind about the Cycle, and continue it by ordering the Reapers to attack the galaxy again. IIRC, the Citadel remains intact if you choose this ending, so it's possible Shepard-Catalyst survives.
Synthesis
"The final stage of evolution." Not much to say here, but if Shepard agrees with this statement, he ushers in a new age of synthetic/organic life forms. This ending fits much better with the Stargazer scene. After all, someone who changed the genetic makeup of all life in the galaxy is sure to be some kind of savior-figure in the future.
Mass Relays
I totally agree with "destroying" the relays. If you remember, Mordin says that giving a civilization technology they're not ready for is an extrememly bad idea, as seen with the Krogan. Now, the Reapers/Catalyst gave every civilization the mass relay technology, before they were ready. This leads to AI developments and the "rebellions" that the Catalyst spoke of. By destroying the mass relays, you're forcing civilization to develop them on their own. They will only get them when they are ready. Granted, the Catalyst and the Reapers made a self-fulfilling prophecy here, but that's not what this game is about. This game is about fixing the mistakes of the Reapers and Catalyst. As for the premise put forth in Arrival (that a destroyed relay would wipe out a system) I like to think that the "destruction energy" was converted into the red/blue/green energy that makes their respective changes happen. Instead of destroying everything, the energy is focused to a specific task.
Normandy
Quick rationalization: Normandy (or Cortez) picked up the survivors from the Hammer run (including squad-mates). Shepard was on the Citadel for a reasonable amount of time. Enough for a rescue mission, for sure. Ground forces distract Harbinger, and Cortez goes in for the rescue. Then, when the Citadel began exploding Joker exclaims, "EDI, get us out of here!" as he likes to do, and boom. Crash land on a wierd planet.
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Well, there you go. My rationalization for the end of Mass Effect. Let me know what you think.
Also, I'd like to say that the ending, if anything, is enjoyable because it's making me think. It didn't hand me all the answers on a silver platter and a glass of wine. It reminds me a lot of Donnie Darko, in that respect.
I see it quite differently:
1) Destroy - this has been the goal of my paragon shepard since the first game so to pigeon hole this as a renagade option is silly. In my mind I see my shepard whipping out my omni tool and frying the little ai kid and then blowing the reapers to hell and gone. Also that this should destroy the relay's and synthetic life is just plain silly. I didn't make peace with the geth/quarains for this. It should have been some type of kill code that fried the reapers and that was that.
2) Control - paragon??? No, No, No....it might serve as renagade option but not paragon. Paragon doesn't try to "control" things it tries to make peace. How is making something a slave to your will resemble a paragon choice?
3) Synthesis - this is a neutralish choice that supposdly would end the reapers mission and stop the genocide.
4) Mass Relays - That they explode in a controlled fashion is a leap in logic that has no basis from cannon. The only thing that we do know from the game is that an exploding relay wipes out that solar system.....PERIOD!!! To imply that this is not the case you need to provide proof from the codex or some in-game conversation and it just isn't there. No proof, so no go. As to they (the mass relays) have to go - why? With the reapers destroyed we are free to use them and even improve them or develop other means with no consequences. Didn't Shepard just unite the galaxy?
5) Normandy - again, this simply doesn't fly. Cortez is killed in some people's play throughs and the ground forces are competely destroyed with you trying to get to the citadel. Again a leap in logic. Besides if you took the destroy option there is no edi (or geth) who is joker talking to about getting out of here? Why would the Normandy be off by itself with no other ships around it? The plot holes and leaps in logic that bioware took here are absurd.
As to your final statement about Donny Darko - yea it did resemble that - on that we can agree. Course I thought Donny Darko was a crappy movie so I am not sure where that leaves things........
Modifié par dkear1, 11 mars 2012 - 02:41 .