Did anyone else pick those choices and get confused why they are renegade? Or can somebody explain it to me? I am lost why i am bad for doing seemingly the right thing.
So buying soldiers a drink and helping refugees get a place on the Citadel are Renegade?
Débuté par
Moondoggie
, mars 11 2012 02:05
#1
Posté 11 mars 2012 - 02:05
#2
Posté 11 mars 2012 - 02:13
I've encountered the same ones and have been equally perplexed. Either it's a bug, or the writers' sense of morality is, er, "different" to mine.
#3
Posté 11 mars 2012 - 02:16
It confused me too o.-;
#4
Posté 11 mars 2012 - 02:22
I just thought that maybe it was just a difference in morality between the players and devs... I don't agree with that though because I don't see how that could possibly create problems in-game.
The game has quite a bit of glitches though so perhaps it is just a glitch.
The game has quite a bit of glitches though so perhaps it is just a glitch.
#5
Posté 11 mars 2012 - 02:22
i was spamming text and holding my xboxcursors to tp right and i was like oh no id of broguht them drinks and was all o.0 when i got paragon
#6
Guest_Celrath_*
Posté 11 mars 2012 - 03:04
Guest_Celrath_*
Flash foward to the Future where the Hung over soldiers show up to there mission the next morning with one telling the bad guys to keep the Gunshots nose down and the other leaning on his riffle taking a nap.
And I be all the people in the overcrowded docking area where too pleased that even more people got shoved in there.
Its all a matter of perspective.
And I be all the people in the overcrowded docking area where too pleased that even more people got shoved in there.
Its all a matter of perspective.
#7
Posté 11 mars 2012 - 03:06
There are a lot of options in ME3 that use the renegade interrupt or the bottom line of dialog that only give you reputation because they aren't really "evil" things.
#8
Posté 11 mars 2012 - 03:07
If I recall when I played I got rep, the thing that shows both the paragon/renegade symbol. I could be wrong though.
#9
Posté 11 mars 2012 - 03:09
I was confused how it was renegade to buy a drink. In ME1, not allowing drinking was considered renegade because it was the "hard" stance. Same applied to gambling in ME2. Then suddenly it's renegade to drink.
#10
Guest_Logan Cloud_*
Posté 11 mars 2012 - 03:12
Guest_Logan Cloud_*
Paragon and Renegade aren't always morality based. It's almost always about tone.
#11
Posté 11 mars 2012 - 03:12
I've been too annoyed by the ending but I wasn't sure what was up with the 'reputation' system. Did it just add to our highest alignment? Or was reputation something else?
Plus I feel like some of the choices were switched because they don't like the idea of someone picking based on paragon/renegade and wanted to 'make a point'
Plus I feel like some of the choices were switched because they don't like the idea of someone picking based on paragon/renegade and wanted to 'make a point'
#12
Posté 11 mars 2012 - 03:29
Celrath wrote...
Flash foward to the Future where the Hung over soldiers show up to there mission the next morning with one telling the bad guys to keep the Gunshots nose down and the other leaning on his riffle taking a nap.
.
You don't know many soldiers do you lol they can hold their drink. I guess from a logic perspective it seems like a bad thing but to me logic over feelings has always been the renegade choice so it took me back for it to be considered that way same with the other choice since the logical "greater good" perspective over being nice or helping people has been renegade in the last two games.
#13
Posté 11 mars 2012 - 12:19
I think that's why I was shocked at the tone I found my Shepard unexpectedly took with the guy trying to get the refugees onto the Citadel. I'd expected her to find some sort of acceptable compromise, instead she said something about opening fire on his ship if he didn't move it in 30 seconds, which was completely out of character for her and then to get paragon points for acting like some tin-pot dictator... it just made no sense at all.Logan Cloud wrote...
Paragon and Renegade aren't always morality based. It's almost always about tone.
- Ryriena aime ceci
#14
Posté 11 mars 2012 - 02:13
Moondoggie wrote...
Did anyone else pick those choices and get confused why they are renegade? Or can somebody explain it to me? I am lost why i am bad for doing seemingly the right thing.
Paragon =/= Good and Renegade =/= Bad.
Paragon is Idealism and Renegade is Pragmatism.
Buying drinks is the pragmatic choice because it is a cheap and easy way to get the soldiers in the mindset you want them to be in.
By helping the refugees get a place on the Citadel you are admitting that the bureaucratic system is flawed and will not help these people, this is a pragmatic choice since if the system failed them it must be wrong so you have to take the effort into your own hands.
Bioware actually does a pretty good job on Paragon and Renegade, I think because of Jade Empire and KotOR people always think the red choice is bad.





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