We all know "Take Back Omega" DLC is likely. It raises ONE question, however.
#26
Posté 11 mars 2012 - 02:29
#27
Posté 11 mars 2012 - 02:31
TexasToast712 wrote...
The Relays don't blow up the same way as the one in Arrival. Otherwise Earth would have been toast. All the systems are fine, apart from being raided by Reapers.
Nothing implies that aside from some stargazer crack-powered nonsense at the end. You see giganting shockwaves spreading from blowing up relays.
#28
Posté 11 mars 2012 - 02:31
XanderCz wrote...
Pretty much the whole problem of pre-catalyst DLCs. There is no point in buying/playing them.
Is that really true though? Does the ending so thrououghly ruin the game that you can't enjoy the experience? If so, I'm wondering if you might be in the minority. This game has gotten consistently glowing reviews from both users (I'm not counting "I never asked for gay sex!" as a review) and critics, which the sole complaint from the former frequently being the ending.
#29
Posté 11 mars 2012 - 02:32
Tech is fine, the mass relays are not. How exactly will the citizens of Omega get food or supplies if they cant use a relay to get out of the system?swenson wrote...
Why does everybody have to completely misinterpret the ending? Nobody said all tech was destroyed, or that the mass effect is gone, or even that the relays explode, necessarily. So Omega's probably fine. They spend all their time murdering each other anyway, they probably won't even care about not being able to go other places.
Still, I don't get how they expect to do DLC for this thing. If we can't play after the game, well, what's the point? Other than telling us Aria got to live (as opposed to dying on the Citadel with everybody else), it's just... kinda hopeless.
#30
Posté 11 mars 2012 - 02:32
Wattoes wrote...
Does anyone actually want to play DLC after that ending.... (or any mass effect for that matter).
Jumped the shark.
How do you..
Jump the Shark
Diablos Ex Machina
and
Failure is the Only Option ... all in 15 mintues of the a 3 game 30 plus hour story arc.
#31
Posté 11 mars 2012 - 02:32
#32
Posté 11 mars 2012 - 02:33
In a crude analogy the ME series was like a pizza. Bioware gave you the base but let you decide what ingrediants to use on top maing it a pizza to your taste.
The ME3 ending took a dump all over it and no amount of extra toppings is going to improve the taste.
#33
Posté 11 mars 2012 - 02:34
I enjoyed the journey before the ending happened. I find it harder to go back and enjoy the journey again when I know where its heading. If you go on a wonderful trip but you know at the end of it your are going to fall of a cliff do you still really want to go on the journey?Archereon wrote...
XanderCz wrote...
Pretty much the whole problem of pre-catalyst DLCs. There is no point in buying/playing them.
Is that really true though? Does the ending so thrououghly ruin the game that you can't enjoy the experience? If so, I'm wondering if you might be in the minority. This game has gotten consistently glowing reviews from both users (I'm not counting "I never asked for gay sex!" as a review) and critics, which the sole complaint from the former frequently being the ending.
#34
Posté 11 mars 2012 - 02:36
#35
Posté 11 mars 2012 - 02:36
Evil_medved wrote...
TexasToast712 wrote...
The Relays don't blow up the same way as the one in Arrival. Otherwise Earth would have been toast. All the systems are fine, apart from being raided by Reapers.
Nothing implies that aside from some stargazer crack-powered nonsense at the end. You see giganting shockwaves spreading from blowing up relays.
This. Besides, how many ways does a relay explode? If it explodes, it's releasing the energy built up within?
Guess what? The trigger isn't going to matter, the payload is what matters, and as state Omega has two of the things in nearby orbits.
And let's say for giggles that Omega survies (it will not). Omega thrives on trade in the Terminus systems. Criminals shuttling through. Tourists.
With all mass relays gone, Omega will have none of that. Will not be able to sustain itself, and won't have much of a population having just been taken back and all of the criminal gangs trapped in the Sol system anyway.
So, choose your poision. Death by mass relay, or slow death due to lack of resources, people or pretty much anything.
#36
Posté 11 mars 2012 - 02:37
swenson wrote...
If the "shockwaves" were actual, physical shockwaves, the Normandy would've been completely destroyed, not just crashing. I think it was more a visual thing for the viewer than anything else.
Or the Normandy FTL jumped before receiving the brunt of the shockwave.
I'm sorry, but you cannot just establish that the energy released from a mass relay explosion devastates an entire solar system then backpeddle and say it doesn't.
#37
Posté 11 mars 2012 - 02:38
I can't see any kind of DLC other than an end-extention/change DLC viable.
~Lass
#38
Posté 11 mars 2012 - 02:40
Baldrick67 wrote...
Yeah pointless to play any more DLC as it will not change the end one iota.
In a crude analogy the ME series was like a pizza. Bioware gave you the base but let you decide what ingrediants to use on top maing it a pizza to your taste.
The ME3 ending took a dump all over it and no amount of extra toppings is going to improve the taste.
Bioware allowed me to build my own pizza from the ingredents and then at the end when pizza cooking and almost done to perfecting... the put anchovies on pizza ..
I hate anchovies.
Damn I should be taking building my heroic Sacrifice ending for my femshep not looking at the game case wondering if I'm even going to bother playing again.
#39
Posté 11 mars 2012 - 02:44
I agree that Aria intended to take back Omega after the Reapers were defeated, so a Take Back Omega DLC would look rather strange. Taking back Palaven would make more sense though.
#40
Posté 11 mars 2012 - 02:46
I've mentioned several times here, Bioware doesn't have a budget to "fix" the story ending.
Right now they are talking to the bug fix teams (whom a budget is already allocated for) on ways to alter the EMS rating so on a first play through you can get more options in the end. But there is bigger problems other than the end of the game. I think everyone is wearing rose colored glasses from the begining of the game & it's just the ending straw that breaks the camal's back so to speak. The first 5mins of the game hint how bad this game is (story & campaign wise) to a fan.
The only thing we can hope for is the DLC planned for a year out from now (akin to the time frame of the Shadow Broker DLC), isn't too far finalized & has the budget to make adjustments.
#41
Posté 11 mars 2012 - 02:46
#42
Posté 11 mars 2012 - 02:49
#43
Posté 11 mars 2012 - 03:01
If the relays exploded the same way they do in Arrival then the Normandy would have likely been flash fried instantly. Same goes for the Soldiers you see fighting on Earth.Evil_medved wrote...
TexasToast712 wrote...
The Relays don't blow up the same way as the one in Arrival. Otherwise Earth would have been toast. All the systems are fine, apart from being raided by Reapers.
Nothing implies that aside from some stargazer crack-powered nonsense at the end. You see giganting shockwaves spreading from blowing up relays.
#44
Posté 11 mars 2012 - 03:03
and the shockwave is the energy that came out of the crucible so it wouldn't do any damage to anything besides the mass relays and reapers
so the relays didn't "explode"
#45
Posté 11 mars 2012 - 03:04
Archereon wrote...
XanderCz wrote...
Pretty much the whole problem of pre-catalyst DLCs. There is no point in buying/playing them.
Is that really true though? Does the ending so thrououghly ruin the game that you can't enjoy the experience? If so, I'm wondering if you might be in the minority. This game has gotten consistently glowing reviews from both users (I'm not counting "I never asked for gay sex!" as a review) and critics, which the sole complaint from the former frequently being the ending.
The game is actually fantastic until the ending.
#46
Posté 11 mars 2012 - 03:05
swenson wrote...
Why does everybody have to completely misinterpret the ending? Nobody said all tech was destroyed, or that the mass effect is gone, or even that the relays explode, necessarily. So Omega's probably fine. They spend all their time murdering each other anyway, they probably won't even care about not being able to go other places.
Still, I don't get how they expect to do DLC for this thing. If we can't play after the game, well, what's the point? Other than telling us Aria got to live (as opposed to dying on the Citadel with everybody else), it's just... kinda hopeless.
The Catalyst itself tell us the Mass Relays will get destroyed whatever our choice is.
Also, unlike ME2, ME3 doesn't have post-ending gameplay, so we're unlikely to see any post-battle DLC. I doubt Bioware will go through the whole Galaxy map to remove the reapers. plus the readiness/War Assets, which are the point of the game, would become pointless since the war is over (and the whole galaxy is in mess).
Finally, only one ending allows Shepard to live and this only happens if we had LOT of readiness/war assets, which also reduces the chance of post-game DLC. They shot themselve in the foot by building the game that way.
Sorry folks, get ready for a pre-battle Omega DLC, some outfit packs, some multiplayer stuffes, but nothing else.
Modifié par Nick.Chabby, 11 mars 2012 - 03:05 .
#47
Posté 11 mars 2012 - 03:05
EXACTLY. Looks to me like they rip apart rather than violently explode.spartan d17 wrote...
it wouldn't make sense if they made a omega dlc as aria said she would take it back after the war was over
and the shockwave is the energy that came out of the crucible so it wouldn't do any damage to anything besides the mass relays and reapers
so the relays didn't "explode"
Modifié par TexasToast712, 11 mars 2012 - 03:06 .
#48
Posté 11 mars 2012 - 03:08
Archereon wrote...
XanderCz wrote...
Pretty much the whole problem of pre-catalyst DLCs. There is no point in buying/playing them.
Is that really true though? Does the ending so thrououghly ruin the game that you can't enjoy the experience? If so, I'm wondering if you might be in the minority. This game has gotten consistently glowing reviews from both users (I'm not counting "I never asked for gay sex!" as a review) and critics, which the sole complaint from the former frequently being the ending.
Video game journalism is norotiously unreliable. I mean really, alot of them get checks from the companies they review, and if they don't give favorable reviews they don't even get to review games
#49
Posté 11 mars 2012 - 03:23
TexasToast712 wrote...
EXACTLY. Looks to me like they rip apart rather than violently explode.spartan d17 wrote...
it wouldn't make sense if they made a omega dlc as aria said she would take it back after the war was over
and the shockwave is the energy that came out of the crucible so it wouldn't do any damage to anything besides the mass relays and reapers
so the relays didn't "explode"
Sigh. Do you think the energy stored inside is just going to go away?
I'm well aware that the kid is a space fairy, but I don't believe in magic, so no. As established by the game world, those relays will obliterate everything around them.
#50
Posté 11 mars 2012 - 03:26
Wattoes wrote...
Does anyone actually want to play DLC after that ending.... (or any mass effect for that matter).
Jumped the shark.
I actually started a new play of ME 1 today and found it to be very emotionally draining. As I walked around the citadel and was shown all it's magnificence I kept thinking "What's the point? All of this will be destroyed anyway". Every time an NPC offers me a quest I get a similar feeling.
Even fallout 3 didn't annoy me as much as this as the sacrifice had meaning. The only ending that comes close in it's failure to provide any kind of closure or satisfaction was that of KOTOR 2.





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