well to be fair you see ONE explode.Slappy Ya Face wrote...
You see the relays explode.swenson wrote...
Why does everybody have to completely misinterpret the ending? Nobody said all tech was destroyed, or that the mass effect is gone, or even that the relays explode, necessarily. So Omega's probably fine. They spend all their time murdering each other anyway, they probably won't even care about not being able to go other places.
Still, I don't get how they expect to do DLC for this thing. If we can't play after the game, well, what's the point? Other than telling us Aria got to live (as opposed to dying on the Citadel with everybody else), it's just... kinda hopeless.
We all know "Take Back Omega" DLC is likely. It raises ONE question, however.
#76
Posté 12 mars 2012 - 11:21
#77
Posté 12 mars 2012 - 11:22
#78
Posté 12 mars 2012 - 11:23
At least four.The Angry One wrote...
This. Besides, how many ways does a relay explode?
Except in the Crucible-explosions, the energy of the Mass Relays is being converted into the crucible effect... not a supernova.If it explodes, it's releasing the energy built up within?
Guess what? The trigger isn't going to matter, the payload is what matters, and as state Omega has two of the things in nearby orbits.
It's the difference between a car on fire with a full gas tank, and a depleted one. The 'boom' potential is entirely different.
As a relay-based trade network, of course it won't be a trade hub. As the center of the Omega nebula's conventional FTL trade network? Everyone else in the sector is still based around it. We fly to more than one inhabited system within range.And let's say for giggles that Omega survies (it will not). Omega thrives on trade in the Terminus systems. Criminals shuttling through. Tourists.
With all mass relays gone, Omega will have none of that. Will not be able to sustain itself, and won't have much of a population having just been taken back and all of the criminal gangs trapped in the Sol system anyway.
#79
Posté 12 mars 2012 - 11:27
#80
Posté 12 mars 2012 - 11:33
#81
Posté 12 mars 2012 - 11:36
And with 2 relays exploding omega wont be left intact.
and anyway retaking omega would only be done after reaper threat was taken care of that was the deal with aria. And since she was on citadel when it was "abducted".
#82
Posté 12 mars 2012 - 11:45
clonedoriginzero wrote...
well to be fair you see ONE explode.Slappy Ya Face wrote...
You see the relays explode.swenson wrote...
Why does everybody have to completely misinterpret the ending? Nobody said all tech was destroyed, or that the mass effect is gone, or even that the relays explode, necessarily. So Omega's probably fine. They spend all their time murdering each other anyway, they probably won't even care about not being able to go other places.
Still, I don't get how they expect to do DLC for this thing. If we can't play after the game, well, what's the point? Other than telling us Aria got to live (as opposed to dying on the Citadel with everybody else), it's just... kinda hopeless.
And we're told all relays will be destroyed so people think they all exploded. I'm not saying it's right but Bioware kinda screwed up by thinking people wouldn't draw these conclusions.
In fact they could come out and say "oh no, see the space magic just magically defuses everything/harnesses the payload all safe-like so it only explodes a little bit" but the damage is done.
Modifié par Kenthen, 12 mars 2012 - 11:46 .
#83
Posté 12 mars 2012 - 11:52
#84
Posté 12 mars 2012 - 11:54
Given that an exact sales prediction would be rather difficult, now that the fans are in uproar, I think there would be serious concerns as to whether this DLC would bring in enough money to actually make a profit.
#85
Posté 12 mars 2012 - 11:54
Did we played a different game?Fishbulb wrote...
What is the point? We take Omega back from Cerberus... then we all die 5 hours after the fact.
In my game, Shepard survived, and saved trillions of life.
Oh, you are just a crybaby?
Grow up.
#86
Posté 12 mars 2012 - 11:57
hawat333 wrote...
Did we played a different game?Fishbulb wrote...
What is the point? We take Omega back from Cerberus... then we all die 5 hours after the fact.
In my game, Shepard survived, and saved trillions of life.
Oh, you are just a crybaby?
Grow up.
You must have been playing Mass Effect 1.
Wink.
Modifié par Kenthen, 12 mars 2012 - 11:57 .
#87
Posté 12 mars 2012 - 11:58
#88
Posté 12 mars 2012 - 12:11
At least in the destroy and synthesis endings, the relays were simply redirecting the citadel's initial shock wave (to either destroy all synthetics or to create the new organic/synthetic hybrid life). So any resulting shockwave i would assume wouldn't be a totally destructive one.
I have no idea why the relays blow up in the control ending, other than the fact that they blow up in the other 2.
That being said, Omega being mostly mechanical probably wouldn't survive the destroy ending I guess.
#89
Posté 12 mars 2012 - 12:11
#90
Posté 12 mars 2012 - 12:27
#91
Posté 12 mars 2012 - 12:31
#92
Posté 12 mars 2012 - 12:33
#93
Posté 12 mars 2012 - 12:35
You have to gather materials for your shelter effort. Scan for them, if you will.
You have to gather allies to fight of dangerous predators.
You have to maintain order among your tribe, by acting personal therapist/delivery boy
Modifié par Count Viceroy, 12 mars 2012 - 12:37 .
#94
Posté 12 mars 2012 - 12:36
XanderCz wrote...
Pretty much the whole problem of pre-catalyst DLCs. There is no point in buying/playing them.
Exactly. I love the character of Aria and before the last ten minutes of the game, would've gladly payed for some DLC involving her. Now, it can't bring myself to turn any game on at all.
#95
Posté 12 mars 2012 - 12:37
Count Viceroy wrote...
I bet we'll get a lost dlc, where the crew of the normany have to survive on the jungle planet without any technology. It will be an adventure platformer with light exploration elements.
Joker will be the first one to bite the dust. When his medications run out....
#96
Posté 12 mars 2012 - 12:37
No.Sir_Cabbage wrote...
This brings up a good point.. The omega 4 relay would fire a blast right into the core of the galaxy. That HAS to be bad for it right? o-o
The Omega 4 relay is a one-way portal how I understood it. It has a destination point, but no Mass Relay leads to it. It's not connected to the normal network. Which actually leaves the possiblity that it will remain...
#97
Posté 12 mars 2012 - 12:39
#98
Posté 12 mars 2012 - 01:05
Reign762 wrote...
At least it goes to show you that Bioware isn't doing DLC's for money this time around since no one's buying pre-catalyst ones.
Please don't generalize. I'll glady purchase any DLC they offer.
#99
Posté 12 mars 2012 - 01:13
The relays don't supernova. Everyone will just starve to death due to complete end of all trade and no agriculture on an asteroid.Harorrd wrote...
if one mass effect relay supernova dont destroy the omega system, the second one will
#100
Posté 12 mars 2012 - 01:23
One thing about Omega: another reminder that one non-ending criticism of me3 is that you spend waaaaaaay too much time fighting Cerberus. Seriously.





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