You know nobody but other Lit nerds are going to read it all the way through in order to figure out what you're talking about, right?
Modifié par marshalleck, 27 novembre 2009 - 06:47 .
Modifié par marshalleck, 27 novembre 2009 - 06:47 .
phordicus wrote...
generally speaking, real heroes
Koyasha wrote...
I like the idea that you're not all that uber strong and awesome, and that you're special because of who you are, and your role is to unite the land against the Blight. In a way I wish that were reinforced even more, because you still seem to walk in and solve most situations that those who should be stronger than you can't. In some ways, gathering allies doesn't even entirely make sense, because in the course of doing so, you prove your party of four stronger than their entire force.
Loetek wrote...
DaeFaron wrote...
I think he is mad about random encounters which wipe his party?
So instead of just saying:
"Damn yo... them bandits be takin it to my ass!"
He instead tries getting all Shakespearish and makes zero sense in the mean time? Brilliant...
Modifié par harlath, 27 novembre 2009 - 09:24 .
Kaosgirl wrote...
Wolfva2 wrote...
Of course there are people out there more powerful then you, bands of bandits included. When you get to the end of the game you'll learn you're special not necesarily because you're the baddest badass on the face of Ferelden, but because of something else. In any case, those bandits won't take on the Archdemon because there's no profit in it. Bandits not being known for altruistic motives and all that.
Altruism is not necessary. Just a touch of foresight - if the Archdemon wins, there'll be nothing but darkspawn to prey on.
that's all you've got? try skipping failed troll attempts and read some history books. you do know the word "hero" had a meaning before tolkien and role-playing games existed, right? at least try to be clever if you want to talk smack. /cut?adam_nox wrote...
phordicus wrote...
generally speaking, real heroes
do not exist. rest of post /cut
Modifié par phordicus, 27 novembre 2009 - 12:50 .
Modifié par DonkeyBarf, 27 novembre 2009 - 02:42 .
I have to disagree with you here. I trained in martial arts for years and as a result have the upper hand on most people I have ever sparred with (both untrained and trained). That being said there is always someone in your extended area who can kick your butt. But what are the chances that you meet that 1 in 100 chance EVERY TIME to go to work? Pretty slim. That's where the scaling formula breaks down. It makes it seem that the whole population is more or equally powerful than you.Koyasha wrote...
Remember that levels aren't an in-character thing...<snip>.
This game's scaling is slightly better than Oblivion and probably even Fallout 3, granted. But older games would have areas that were powerful and areas that were less challenging. If you wanted to challenge yourself you would go to a tougher area to beef up for fighting a boss or whatever your goal for the day is. At the same time bandit encounters would become less frequent, but they remain pretty regular and, get stronger every time. If they didn't though that would probably ruin the fun of the game.Koyasha wrote...
The scaling is also really well done in that areas have a level range, so they scale up to a certain point...<snip>...As the country becomes more dangerous, only the stronger bands of bandits are able to continue operating, for example.
I actually stopped reading this part because I didn't know if any spoilers are in there... probably not but I haven't finished the game yet and it sounds like you did. The way you are writing here is very post-completion so I'll skip it for nowKoyasha wrote...
I like the idea that you're not all that uber strong and awesome, and that you're special because of who you are, and your role is to unite the land against the Blight...<snip>.
Modifié par DonkeyBarf, 27 novembre 2009 - 02:35 .
You're very welcome, glad you enjoyed itSabin Stargem wrote...
I enjoy stories like this. Thank you, DonkeyBarf.
Erm... no. You may have misunderstood my story. My aim is not to grip about character advancement. It's an embellished comment on how I perceive the game due to scaling. A lot of games scale - it's the new drug - but that can kill the immersion a little. That's if you like being immersed at all, you may play the game just for a level grind and that's fine too.Selvec_Darkon wrote...
So basically the whole post can be brought down to a gripe with "Level Up" as the term used for character improvement.
If it was replaced by "Your character won't chop off his own arms anymore", then you'd be happier with it?
I'll take a look at it sometime but I suppose my perfect scenario for random encounters would be:harlath wrote...
I'm looking for people to test my "no monster level scaling" mod, perhaps it's what you are after? Link should be in my signature.
Dead on!!!! Nail on the head etc.! I think you summed up how I ended up feeling after that battle right there. Very well put.MGeezer wrote...
<snip>...Again this is not a difficulty issue, but an issues of what is difficult...<snip>
End Rant.
Dragon Age: Origins - The Missing Manual >> Challenge ScalingDonkeyBarf wrote...
Oh I expect there's something else plot driven eventually. But since you've conquered the game and I am several hundred hours away from that, is each random encounter scaled all the time?
Modifié par Dark83, 27 novembre 2009 - 03:18 .
MGeezer wrote...
I definitely enjoyed the opening post--at first perplexing but then you get to the excellent punchline, which features my pet peeve about the game.
However, I don't think the problem is scaling, or difficulty either. With my party and preferred difficulty level, I find the game fun and challenging on my first time through, about like the BG series for me first time through--some reloads, a few multiple reload fights, plenty to keep me alert and interested.
My problem is with what is most difficult. Dragons, major bosses, erevenants, multiple ogres, demons, all beatable though sometimes challenging. Like BG there are also a few fights where I need multiple reloads, but in BG these were high level assassins or dragons or liches. At level 15 the toughest fights I have had in the game were city thugs (though not dwarven thugs), bandits and wolves. It completely wrecks the epic quality of the game when your toughest fights are bandits and street thugs, rather than bosses and major foes.
Again this is not a difficulty issue, but an issues of what is difficult. Bandits and street thugs should not be much tougher fights than an order of assassin! By all means have ambuses which are tough fights--the BG series did--but make the foes something a bit more epic sounding.
End Rant.
marshalleck wrote...
Why is there always someone who feels the need to couch criticism/feedback in obscure forum roleplay?
You know nobody but other Lit nerds are going to read it all the way through in order to figure out what you're talking about, right?
Right, but that deals primarily with area encounters, not the random encounters <i>between</i> areas. Or I just missed the part in that article where it deals with random encounters.Dark83 wrote...
Dragon Age: Origins - The Missing Manual >> Challenge ScalingDonkeyBarf wrote...
Oh I expect there's something else plot driven eventually. But since you've conquered the game and I am several hundred hours away from that, is each random encounter scaled all the time?
TYErrel wrote...
marshalleck wrote...
Why is there always someone who feels the need to couch criticism/feedback in obscure forum roleplay?
You know nobody but other Lit nerds are going to read it all the way through in order to figure out what you're talking about, right?
Because it's funny and you're less likely to get flooded with L2P retards, since they generally have the attention span of a goldfish. It's really quite clever.
@OP, well done. Made me smile, reminded me of some of the various comics/jokes that have been made at the expense of this very problem
Given the kinda game DA:O is, it wouldn't suit to have a system like Gothic (Which is what you seem to want). As the hero, who is meant to be a badass warrior who is above even the elites of his house/family etc etc, shouldn't be getting his butt handed to him by bandit number five. However, in saying this, should he be automatically able to hand the bat to the ass of any creature, the game would be frightfully boring, and frankely not worth playing, be the equilivent to a multi-choice book adventure. Turn to page 38 to face loghain.DonkeyBarf wrote...
Erm... no. You may have misunderstood my story. My aim is not to grip about character advancement. It's an embellished comment on how I perceive the game due to scaling. A lot of games scale - it's the new drug - but that can kill the immersion a little. That's if you like being immersed at all, you may play the game just for a level grind and that's fine too.Selvec_Darkon wrote...
So basically the whole post can be brought down to a gripe with "Level Up" as the term used for character improvement.
If it was replaced by "Your character won't chop off his own arms anymore", then you'd be happier with it?