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Why does everyone love Dragon age Origins so much?


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#226
SlyTF1

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I don't like DAO that much. The gameplay is boring as hell and it's hard as hell too. I like DA2 because it fixed the combat, and the story was more focused and tighter than that of DAO. That's why I felt the reused maps in DA2 fine. I've beaten the game over 7 times and the reused maps haven't annoyed me yet. But the traveling back and forth of DAO over long loading scenes annoyed me the one and only time I played the game.

Plus, in DA2 your character has a voice. And that automatically makes the game better to me.

Modifié par SlyTF1, 09 avril 2012 - 11:06 .


#227
Mmw04014

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Origins is definitely my favorite game. It's the only game that has actually managed to capture my heart. It's the kind of game that overall is just so wonderful that any faults that it has either are completely forgotten or become quirks that add character.

I get the criticisms leveled at it, I just disagree. I don't find the combat boring at all. I enjoy using tactics and figuring out the best way to take down a big boss. Even when I'm playing for just the story and have the game on casual, I love cycling through my party members and seeing what their doing. It was just different from what I was previously exposed to and it made me go back and play some older RPG's that I never would have given a chance if not for Origins.

The story was another problem for me but I never really agreed with that either. Yes, it was cliche, but sometimes things are cliche because they work. I love traditional save the world adventures. I see nothing wrong with them at all and I don't see a time in the future when I ever will.

With how highly I think of Origins, it was inevitable that I would be disappointed by any sequel Bioware put out. When it first came out, I thought DA2 was terrible and an absolute spit in the face to everything Origins had set up. Sometimes I still feel that way, but over time I've grown to appreciate DA2 for what it is. It'll never ever come close to Origins for me, but I can sit down and enjoy it like any of the other games in my library. I just find it sad that Origins is probably the last of it's kind. I don't think DA3 will be a hybrid of DA2 and Origins, but rather an updated DA2. I hope I'm wrong, but I really don't think I am.

#228
Guest_Faerunner_*

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DAO and DA2 are such wildly different games that people seem to love one or the other.

I personally love DAO because it took everything I love about classic European fantasy PC RPG's like Baulder's Gate and the Neverwinter Nights series and made it bigger, better, funnier, more modern and more realistic. It had just the right mix of sincerity and sarcasm, clichés and new twists, black-and-white morality and grey-and-grey morality, violent and non-violent problem solving, and so much more.

I'll admit that saving the world from a corrupting evil is the oldest idea in the book, but they dressed it up with so many funny situations, enjoyable companions and smaller morally ambiguous quests that I could over-look it. DA2 had so many morally ambiguous choices that it just got frustrating after a while. I have to deal with tough choices all the time, so sometimes it's cathartic just to hack and slash through a problem or watch it explode into a fountain of blood. (Thank you, Walking Bomb.)

I also felt the wit, irony, sarcasm, dialogue and character interactions were much better. DA2's were good too, but the writers didn't spend nearly enough time with them since the game was rushed to release and they suffered as a result.

I also loved the race options and backgrounds. Bioware made me fall in love with all these different racial cultures, lifestyles and viewpoints and then just took them away in DA2! I can't go back to being a privileged human after being exposed to the vivacity and colour of the Alienage, Dalish, Circle Tower and Dust Town!

I'll take the epithet of "knife ears" over noble blood any day!

Modifié par Faerunner, 11 avril 2012 - 11:43 .


#229
kaymarierose

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1. Choice. There aren't very many games where you can choose what you look like, what race you are, and your personality as a character and changes the entire game to coincide with the origin you choose. Many RPG games have a set race or gender and a linear storyline, or the game doesn't react to the change.

2. The Silent Protagonist. This type of character enables a grand selection of dialouge to choose, that would otherwise be limited to the amount a VA records, and allows the player to imagine a voice and tone for said character, rather than make the decision for you. Also, it allows you to really think about your decisions and read the choices to decide how you want to proceed, rather than tell you how NPCs will react, such as that in DA2 where people reacted nice and civil when you chose diplomatic, disgusted or humorously when you chose snarky, and scared or angered when you chose violent. With a system like DA2s there was really no chance of error, unless you purposefully chose as such. DA2 NPC reaction was expected rather than unknown such as in Origins.

3. Free Dialogue. In Origins, whether they had anything new to say or not, you could talk to people whenever you wanted. Dialogue wasn't limited to companion quests and automatic dialogue. This free diologue allowed the character to expand on the various relationships, romanced and not, at different paces, or even allow  you to ignore the character all together. This expanded the availablitity of creativity in character development and allowed the player to really know who they were travelling with, rather than just a body that decided to tag along one day.

4. Variation of Location. With the exception of the backalleys of Denerim and some random event areas, Origins didn't pull the "copy pasta cavern" that DA2 did. Each place was a completely new area to explore and it made the game fun and interesting, rather than tedious and repetative as DA2 did. And also, you didn't spend the entire game in the exact same city. DA2 lost a lot of replayablity when everything was the same the entire playthrough.

5. Disposition. If someone didn't like you, they left. Origins made players strive to appeal to characters they wanted to keep around. In DA2, didn't matter how many times you did something someone didn't like, they stuck around anyway.

6. The Ending. Choices actually mattered in Origins. Who I helped and who I didn't help effected how the ending battle played out. The change in characters, such as elves or werewolves, or Alistair and Loghain, may have been minor changes, but they effected the epilogue with each minor change. In DA2, if you sided with the mages the entire game you could still suddenly change sides at the last minute, thus rendering all previous choices pointless.

I could probably find more things I like about Origins, and I could definiately find more things I dislike about DA2, but I'll stop here.

#230
dragonflight288

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It was a good game, had broad choices, and we got to see...roughly, the results of the choices we made. It could end bittersweet, happy, we could have lost companions, but it's all tied up at the end, and could even stand on its own without DLCs. No sequel or expansion needed (although Awakening was good)

#231
Sacred_Fantasy

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To Op,

It's not race's origins, the blights and becoming the warden that make me love Origins so much.
It's Morrigan's character and romance, my Amber Cousland's dramatic ultimate sacrifice and my self-extension character, Maverick Cousland that make Origins unparallel to any RPG.

There is no RPG for decades that successfully connect me to the characters and the world so deeply. Not even TES could bring such memorial experience but that because TES lack the depth of companions.

There is no single characters BioWare have ever created match the depth of Morrigan. Some people hate her. Some people adore her. But to me she is special. I never realize how special she is until I played my self-extension character. My Maverick Cousland choose to find out how though this woman is and unexpectedly fell in love with her character. My first warden, Amber had relationship with Alistair but because I'm not female I can't feel the emotion as deep as  I feel as my Maverick. However, I love my Amber more than Mahariel, Amell and Aeducan. Unlike other origins character, Cousland is the only character that has proper family background. She has a brother, father, mother, friends, servants etc.. And she loose everything due to Howe's treachery. This is a good start for me to love her. It's not about the blights, the warden organisation, gathering the army etc...

It's about how I roleplay those characters and how the companions like Morrigan, Alistair and Leliana successfully make my PC's journey meaningful. Something which is missing from DA 2 due to frame narrative's disconnection, Hawke's limited option and reactivity to be MY character, one dimensional companion interaction , nothing I choose work as I wanted/perceived and so many other things. Too much disconnection. Too much feeling playing behind the curtain. Too much feeling disbelief due to Varric's character and how he narrates story. 

I'm not looking for good story. I have read almost every story ideas  it's hard to find any decent refreshing story. That's why Bethesda's game work for me. I create my character and my own story within sandbox environment. I don't expect BioWare to provide such games but I do expect BioWare to provide me deep party-based RPG. Things like companions, friendship/rivalry/romance, tactical and strategical combat and characters development while still allow me to control my gaming experience within story-driven envrionment.

And this is why I love DAO.

#232
DragonAgeLegend

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I LOVE DAO! The story is amazing, the characters wonderful, the exploration, Fereldon and just Thedas in general is encapsulating! The combat is a little slow but I honestly didn't even realise it until DA2 was released.