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Why does everyone love Dragon age Origins so much?


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#26
Relshar

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I prefer DA:O over DA2. For alot of reasons. I have played DA:O countless times yet only played DA:2 once. I just hate the game play and the lack of customization in DA2. Also the recycled maps and locations got boring as did the storyline.

BioWare have such a rich IP in Dragon Age and they spoiled what could be a great story arch to satisfy the console kiddies because they found DA:O to be difficult and confusing, and that was with just picking the race.

I would prefer a silent protagonist over a voice over one if it meant I could have more options in race, party management and to be able to talk to my party members at anytime any place like I could in DA:O

Playing Mass Effect 3 now, and its the last BioWare game I will be buying on pre-order. I wont be buying anymore pre-order version unless I get to play a demo or seen the game in action, after what happened with DA2.

#27
cJohnOne

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The gameplay was great in both games but you have to admit that the guys move slower in DAO.


DA2 is not a chore to get through. lol.

Modifié par cJohnOne, 11 mars 2012 - 05:56 .


#28
PsychoBlonde

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 I thought Origins was highly enjoyable.  I thought DA2 was highly enjoyable.  They have *different* high points and downfalls.

#29
Huntress

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Why? Because of the companions and the maps was bigger! Check DAO, is all about Alistair/morrigan/Leliana/Zev and because they are the warden companions, the warden is mention on it.. sometimes. Few just want Morrigan back.

Although DAO was bigger in almost everything many complained it took them a long time to finish X, Y or Z quests or they got bored of doing the same X,Y or Z quest every time they created a new character and because of that someone created a mod to skip some of them, so bioware cut the time to almost all of the quest in DA2 to about 1-2 minutes length some quest could be a bit longer but compare to DAO.. no a chance so..
I guess some RPGers do not like to take long roads but when they get it short , fast and furious they complain because is not complex enought?... crazy world.

I would say without a shame Alistair is my preferid of all the characters in origen, My warden didn't die killing the archdemon she let loghain to take the hit and redim himself and if DA3 is about the same warden without voice or emotions i would skip the hole game.

DA2 was much better showing emotions from hawke's character's wich without any shame I say is my preferid from all the character in DA2.

In all I'ld Love to see Alistair showing up in every DA game and I want to keep playing as hawke.

Modifié par Huntress, 11 mars 2012 - 07:53 .


#30
Ferretinabun

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I can boil down what was great about Origins in two words: the characters.

The characters were immensely well-rounded, fleshed out and well represented. They were all totally different - each with their own (and usually conflicting) methods, motivations and opinions, yet circumstance forged an alliance between them. It was great getting to know them and getting involved in their lives - their opinions, antagonisms and arguments were the real joy of the game. I've never known game characters to leap off the screen like they did - and the icing on the cake is that you can shape their lives by your actions. That's what keeps me replaying it. And that's why I class DA2, and even the otherwise impressive Mass Effect series, as second best.

#31
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Let's see: an intriguing and thought-provoking storyline, rich lore and history, deep and engaging characters, meaningful decisions (unlike another BW game that came out recently), an excellent musical score, immersive gameplay, a high level of control over your character (both in looks and personality), and so very much more.

Even what I wrote above doesn't do this game justice - these things go so much deeper than how I just described it - and despite a few irritating flaws and bugs, it remains a triumph of the RPG genre - and of videogames in general IMHO.

DA2 didn't really manage to keep my attention too well. What I played had some highlights, but the game struck me as profoundly mediocre. I lost interest and went back to playing DA:O three times more afterwards. I've now played through it so many times, I lost count.

It's truly doubtful BW will ever make another game quite like DA:O. I've held all BW games since to the standard it set - and so far, I am disappoint.

Modifié par greengoron89, 11 mars 2012 - 07:36 .


#32
Huntress

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"It's truly doubtful BW will ever make another game quite like DA:O."

The same was said when Baldurs gate was top of the class, nobody thought a new game would be as epic as Baldur gates or as Oblivion.. right "the sky is falling" all over again.

#33
Klidi

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Why I love DAO?

1. Great story which I can ROLEPLAY. As opposite to DA2 where I had a feeling I'm watching interactive movie.

2. Much better system of building relationships and romances with companions. If I made Alistair angry, he yelled at me. If Wynne or Leliana protested, they told me so. All companions, except Alistair, could become angry with me, leave or fight me, or I could sack them. And vice versa, if I were friends, they were friendly and joked and talked to me.

In DA2, companions IGNORED ME. Sure, they banter was great but they never talked to ME. I had to visit them in their house, if I wanted to talk. But on missions, I often had a feeling that they are having great fun, without me. Often talking about me, but not to me.

Romance, especially rivalmance in DA2 are idiotic. Especially mage Hawke / Fenris. Unless you're willing to deny who you are, and totally adjust yourself to his whims, he will hate you. You give him a special gift and he hates you even more. Then you spend one night together and he leaves you. And for THREE YEARS it's not possible to talk with him about it. Then he comes and asks you to take him back.
Huh?

3. Choices. In DAO, if I decide to kill Dalish, I won't have to kill the werewolves in the end as well. Or if I decided to side with Templars, I don't have to fight Greagoir aftter that.
In DA2, the choices don't really matter - the game will force you do to things whether you want to do them or not.

4. Characters. In DA2, we have archetypes: Angry Slave, Promiscuite Pirate, Jovial Story Teller, Revolutionist, Avenger Prince, Innocent Daisy. They characters are exactly the same at the end of the game as they are in the beginning. For example, Merril gives the same naive remarks in Act 3 as in Act 1. This is even stressed and underlined by inablity to change their appearance. They look and dress exactly the same during the whole period of 7 years.

In DAO, characters are much more complicated. Their conflicts are internal, each and every of them has a moral dilemma. For example In DA2 you help Fenris by killing his previous masters = external conflict; in DAO you help Zevran to open himself to feelings, friendship and love = internal conflict.

5. Illogical behaviour of most of NPC - viscount, rewered moter, Orsino, Meredith - they looked more like kids playing at politics than real leaders. Compared to Loghain and Howe and their scheming, these four seemed like a joke. And not a good one.

There is more, but these are most important things for me. DA2 was not a bad game... for one rainy weekend. DAO is on completely different level, it's one of very rare books I can replay again and again and still enjoy it.
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#34
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Huntress wrote...

"It's truly doubtful BW will ever make another game quite like DA:O."

The same was said when Baldurs gate was top of the class, nobody thought a new game would be as epic as Baldur gates or as Oblivion.. right "the sky is falling" all over again.


Never played Baldur's Gate, and Oblivion left a lot of room for improvement - as does Skyrim (still a damn good game though).

EDIT: Also, the writing for DA:O was top-notch - particularly in the humor department. Lots of lines and conversations made me bust out laughing (I actually spewed my drink out at one of Oghren's lines once).

And character interactions in general. Very fluid and real.

I could go on forever, but I must stop here. One only needs to know that the game is impeccable on just about every level.

Modifié par greengoron89, 11 mars 2012 - 08:15 .


#35
Realmzmaster

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One point to note from mallgore and motomotogirl is the order in which they played the games. They (which they state) played DA2 before DAO. How many of you who are responding to them played the games in that order? Perspective can change depending on which one was played first., especially in regards to combat.

I have played most of the cRPGs produced in the past thirty years. (Yes, I am that old). Both DAO and DA2 are good games. I still think Baldur's Gate and Morrowind are better cRPGs (IMHO).
Both DAO and DA2 have cliched stories.
In my opinion the ArchDemon is a poor general. The ArchDemon fails to press the advantage. ( Before any asks wargames are my second favorite games to play (I started with Avalon Hill's Gettysberg). The Total War series is one of my favorites.) After mopping up Calin's army the darkspawn should have been hot on Loghain's heels and destroyed its fighting capability or but a severe dent in it.
Given the size of the darkspawn army at Ostagar Redcliffe would not have been a problem even if the knights had been there. The knights were off chasing the urn. The castle was lightly defended. A full darkspawn attack would have flatten it.
It could be agrued that the desire demon was shielding Redcliffe from the darkspawn but that would be a stretch given that the ArchDemon is an Old God.
Redcliffe was not sacked by the darkspawn that was a feint. The main darkspawn army was already marching toward Denerim at the latter part of the game.
DAO did not convey how the darkspawn was spreading. The gamer does not get to see Lothering overran (not even in a cut scene). The warden hears it from Bodahn. Seeing the elves, werewolves or both fighting the darkspawn would have helped.
Sten talks abot meeting the darkspawn at Lake Calenhad (where he lost his sword), but if the party goes there you cannot even find a darkspawn body or mention of a battle.
DA2 has problems especially with Act III. Part of the ending only makes sense for a pro templar Hawke. Other problems with DA2 have been discussed in different threads.

Both games have their high and low points. Gamers have their opinions of what they like and disliked. The unfortunate action of DA2 is that it has polarized the fanbase into different camps.

#36
Yrkoon

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On PC, the player can hover their cursor over  shadowed areas on the world map and the words 'blighted land' appear in the darkened stretches of land that have been blighted. Throughout the game you can plainly see the blight's deliberate geographical path northwards. Insterestingly, Redcliffe isn't in that path. it's too far to the west. And that probably explains why there's only a relatively small contingent of darkspawn in Redcliffe when you get there after the landsmeet.

Personally, that's good enough for me, as it doesn't reek of "slapped on" plot mechanics that the second game absolutely drips with.

Speaking of which..... are we seriously comparing it with DA2's friggin plot? Really?? Lets see... There are 2 sides.   And it makes no difference  (not even cosmetically) which side you choose.     If you choose the  mages, their leader turns into a Harvester and starts trying to kill everyone, including himself. If you pick the templars, their leader unsheaths Soul Calibur and declares the right of annulment on the world. But  all of this,. of course,  comes an entire chapter later.... after you've dealt with the Qunari who are in town pursuing the ultimate of fetch quests (we've lost a book. Anyone know where it is? Derp)

Yeah... No thanks. I'll take a tried and true fantasy cliche done right, over a ridiculous nonsensical plot filled with more holes than a golf course, or a block of swiss cheese.. Any high school student could have written DA2's main plot.... excuse me, main plots.

Modifié par Yrkoon, 12 mars 2012 - 02:31 .


#37
Guest_Nizaris1_*

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Actually, OP have a point....

The main problem in DA:O is time line...

1. When Jowan poison Arl Eamon?
- if the player is a mage, well Jowan run away from the tower, when Jowan meet Loghain?
- how long travel from the Tower to Ostagar?
- how long all those things happen in Ostagar?

2. When the Dalish Elf being attacked by Werewolves?
3. When the Circle Tower being in chaos and when Right of Anulment being called?
4. When Orzamar being mess up with their politic and how long?

Since the player can choose which origin and choose  where to go after Lothering, the time line mess up very badly. In Lothering the player may get info about two places, arl Eamon is sick in Redcliff and the call of Right of Annulment .

Let say the player didn't know about both places, and decide to go to Dalish Elf first

1. How long the warden was there in Brecilian Forest?
2. The Circle Tower not being razed all these time?
3. Redcliff not being dead yet with undead?
4. Orzamar not fallen yet with their unsolved political problem?
5. how long Jowan in Redcliff prison?

Redcliff knights searching for the Urn, but none return, while the Warden is busy else where, lest say the warden going to Redcliff last

1. how long Arl Eamon is sick?
2. how long Redcliff was in chaos?
3. how long Jowan in the prison?

If the player know about Redcliff but don't know about the Circle Tower and decide to go to Redcliff first

1. How long the Warden was there?
2. The tower not being razed yet?
3. Dalish Elves not turn to werewolves yet?
4. Orzamar...

If the player decide to go Denerim first after Lothering and do all the side quests first...

1. what happen to all other places?
2. how long Jowan in the prison?
3. how long Uldred take over the tower?
4. how long Dalish Elf have werewolves problem?
5. Orzamar...

When the Warden arrive at Denerim, the two Templars at the church will tell about King Cailan funeral, and death toll in Ostagar... If the Warden go to Denerim later, solves everybody problem first,

1. why the hell the two Templar talk about Ostagar like it was happened yesterday?
2. why everybody in Denerim is so cool like nothing happen all these time?
3. why the bandit is so ****** off with the warden?

Wayne will talk about what happen in Ostagar to the Warden in the tower, if the Warden ask If the player decide to go to other places first, but know about Right of Anulment from Ser Bryant in Lothering

1. why Wayne talk about Ostagar like it was just happened/ When the rebellion actually accrued? When Uldred take over the tower?
2. the Right of Anulment not arrived for how long it being called?

and there are many more plot holes because of time line mess up, such as

1. Bann Teagon is alive even if the player decide not to help Redcliff and go elsewhere, for how long Bann Teagon unconscious on the Chantry floor?

2. Arl Eamon is sick before Cailan die, meaning Jowan poisoned Arl Eamon BEFORE battle of Ostagar
- when Jowan meet Loghain?
- when Jowan is imprisoned?
- how long Jowan run away from the tower and then mess up Redcliff?

3. the player choose to help Redclif, then decide to go to camp because want to buy something from Bodhan or enchantment, the camp is at night, the attack on Redcliff suppose to be at night, then when the player go to Redcliff again, it is a day before.....

Modifié par Nizaris1, 12 mars 2012 - 03:24 .


#38
GavrielKay

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motomotogirl wrote...
I'm not reading any of the wall of texts lol But I did see someone call this OP a troll, which confuses me.  Maybe I don't understand the definition of "troll."  I think this person is just confused why so many people dis DA2 and profess to love DA:O.  It confuses me, too, because I also love DA2 and find DA:O quite ho-hum


I think at least part of wondering if the OP was trolling was due to trying to restrict the arguments to the narrative in both games.  The narrative being only one of many differences between the games and not necessarily the biggest complaint about DA2.

One nicely reliable result of "save the world" story lines is that it isn't hard to role play a character who generally wants to save the world.  Sure, you could role play a relentlessly evil bastard, but even that person probably wants to have a world to exploit.  Playing a character that can see the value in not letting mindless hordes destroy or corrupt every other living thing on the planet is pretty easy.

By contrast, DA2 failed to ever convince me that Hawke should stay in Kirkwall.  Once we realized the estate was gone and the family would be peniless and left hiding desperately from the Templars I wanted to leave.  The entire time my Hawke was in Kirkwall - from when we first stepped off the ship at the Gallows to when she was stuck trying to decide between murderous Templars and crazy mages - what I really wanted to do was leave.  Nothing about the game ever made me even want to be in the town I was supposed to be a Champion for.

But bigger game play issues were the lousy camera angles that reset at every doorway, the reused (and reused and reused) maps, enemies dropping from the sky and plot railroading that amtrak would be proud of. 

So, limiting discussion to just the narrative feels like trying to stack the deck in DA2's favor.  And even there, I think DA:O wins by a mile.

#39
DarkAmaranth1966

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The actual options and times when you can speak to companions in DAO is better but. The voiced PC, for me is a big plus for DA2. I like the graphics and combat better in DA2 as well. The story lines are like comparing apples and oranges but, the depth of the story we actually play through is better in DAO. Overall, it's a toss up, some of DAO is better, Some of DA2. Now if I could have Hawke's voice and the graphical details (like pores in the skin) and the combat and movement speed of DA2 in DAO- I think DAO would be my favorite or the two.

#40
Guest_Nizaris1_*

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While in DA2, like above poster wrote, there is no reason for Hawke and his family go to Kirkwall and no reason to involve in the Templar vs Mage conflict and all conflicts there.

Who is Hawke anyway? He/she have no authority in any matter, he/she is not government servant, he/she is not Templar or Mage (if choose warrior/rogue class), he/she is not a Warden, he/she is just nobody.

Being a champion doesn't give him/her any authority

Modifié par Nizaris1, 12 mars 2012 - 06:00 .


#41
Ash Wind

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Koire wrote...

Merilsell wrote...

Koire wrote...

As someone who played DAO and DAA after DA2, I have to admit I don't understand all the praise for DAO either. I liked DA2 better.

5. Companion replies during dialogues with non-companion NPCs. I replayed DA2 with different parties just to see what would these companions say in certain situations. Some pairings (Anders and Fenris, Isabella and Aveline) were hilarious. And in DAO.. each time that the Warden engages into such a conversation all his/her companions step back and watch in silence. As if they are not there at all. The ability to talk to them in the camp doesn't cover it for me, you learn people by how they act in specific situations, not by simply chatting with them.

:blink:

Somehow this makes me wonder how you managed to finish the whole game without getting one of the bazillion objections/ comments of the companions within? Wow...that is an achievement on its own, I guess.


I am not saying that they are completely mute, but they make way less comments overall, at least it was noticable  to me, and I played DAO immediately after DA2. May be it has to do with the composition of the party, I mostly took Alistair, Morrigan and Leliana along (+ my mage healer Warden).


They were much better planned (choreographed) in DA2.

In DAO there is line Sten will say about not understanding what the children in the square in Denerim where doing (playing). It leads to a great discussion you can have with him (at camp or later) about a person’s place and understanding more about Qunari society.

The problem is, (and I believe it was DG who confirmed this), there is only 1 chance Sten will say this line upon entering the square in Denerim the first time. If Alistair talks of his sister or Morrigan talks of the crowds or Leliana talks about finding her mentor, that comment and later discussion with Sten is gone forever. There appear to be a number of these Easter Eggs that only appear under the right circumstances.

There is tons of banter between the companions that are fun/informative but they usually only trigger when crossing a bridge in an area (you then have to go into a shop or building, then go and cross the bridge again to hear additional banter). They’re fun if you can find them but Imo they are too hidden in DAO.

Modifié par Ash Wind, 12 mars 2012 - 05:50 .


#42
DarkAmaranth1966

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I can see the reason for them going to Kirkwall. I mean if my home were destroyed in a tornado, I'd go to my rather well off family and, Leandra assumed Gamlen still had the estate in Kirkwall, so that bit makes sense. Beyond that, getting involved in helping the city is fine for a rogue or warrior, but not a mage who, IMO would lay low in such circumstances. I can see doing the deep roads for the money but, taking sides in political maters is simply not what an apostate in a city of Templars would do.

Playing Legacy does lend a bit of credence to it, assuming Malcolm instill a sense of duty and doing the right thing in his children, but still it's a stretch to get a mage involved except that I like playing a mage better than any other class.

#43
PinkShoes

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If your an RPG fan you'll probably enjoy DAO more if your more of an action fan you'll probably like DA2 more.

You cant say "well i dont think you should like this game and here are all my reasons why" because its not your choice. I didnt hate DA2 but i enjy DAO so much more.

The graphics werent perfect by any means but i like it way more than such a clean cartoony graphics style.

Also story wise you prefer "and in those 3 years you did awesome stuff but you dont see any of it and dont be silly thinking you can PLAY it!"?

I, personally, belive DAO is the better game. You liked DA2 more. Thats fine.
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#44
Lord Gremlin

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PinkShoes wrote...

If your an RPG fan you'll probably enjoy DAO more if your more of an action fan you'll probably like DA2 more.

You cant say "well i dont think you should like this game and here are all my reasons why" because its not your choice. I didnt hate DA2 but i enjy DAO so much more.

The graphics werent perfect by any means but i like it way more than such a clean cartoony graphics style.

Also story wise you prefer "and in those 3 years you did awesome stuff but you dont see any of it and dont be silly thinking you can PLAY it!"?

I, personally, belive DAO is the better game. You liked DA2 more. Thats fine.

So, you're saying that DA2 action can be compared to a proper action game, like GoW3, Bayonetta, Ninja Gaiden, even PS2 GoW games? The main problem with DA2 is that you can't have a party RPG with pause and a proper action. It's either one or the other. They ended up providing sub-par result on both fronts.

#45
dragonflight288

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Why not just accept the fact that there are people who enjoy both games, some just like on game better than the other for a variety of reasons, get on with our life and play Mass Effect 3. Or Kingdom of Amalur. Or go to work at our job, or whatever else our life has in store for us.

#46
TEWR

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if the player is a mage, well Jowan run away from the tower, when Jowan meet Loghain?


In Denerim, after the events at Ostagar. Jowan admits that the Templars caught him and jailed him and he had met with the Teyrn soon after.

Eamon was fine during the events at Ostagar, as it was Loghain's idea for Jowan to poison Eamon and... well... Loghain was at Ostagar.

2. When the Dalish Elf being attacked by Werewolves?


dictated by when the player decides to do the quest. IIRC, they haven't been there very long. so whenever you go to see them means that they were there not too long prior. You have to understand that it takes a few days of travel just to move from one side of the country to the other. So, it basically comes down to this: In the few days that you're traveling to the Brecilian forest, the Elves arrived in the forest and were promptly ambushed by the Werewolves.

3. When the Circle Tower being in chaos and when Right of Anulment being called?


Given the fact that it was Wynne's barrier that kept most of the demons trapped on the other side, it doesn't matter when it started (though it happened immediately after Ostagar, as Wynne will tell you). Only that Wynne managed to keep things from getting any worse then they already were.

The RoA messenger was either killed during his travels -- hell, it could've been that Templar corpse in Lothering.


4. When Orzamar being mess up with their politic and how long?


It happened 3 weeks prior to the Warden's arrival -- when King Endrin passed away -- as the Dwarven guard will tell you.

Dagna will tell you that it takes little over 2 weeks for someone to move from Orzammar to the Circle.

Since the player can choose which origin and choose where to go after Lothering, the time line mess up very badly. In Lothering the player may get info about two places, arl Eamon is sick in Redcliff and the call of Right of Annulment


That's because these two things happened at virtually the very same time.

2. The Circle Tower not being razed all these time?


Thanks to Wynne's barrier.

3. Redcliff not being dead yet with undead?


Could be due to Connor fighting with the demon enough times that kept the village from dying. It wasn't always in control of him.

Also, the villagers say that because of Bann Teagan, Ser Perth, and the rest of the knights they've managed to survive all this time, despite taking casualties.

4. Orzamar not fallen yet with their unsolved political problem?


See what I said above. Endrin's death -- the spark that started the civil war -- happened 3 weeks prior to the Warden's arrival. And it takes 2 weeks just to get from Orzammar to the Circle. It's going to take longer from Redcliffe and the Brecilian Forest since you're across the country.

#47
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Good things about DA:O are :

1. The main character have authority - meaning the decision the main character do is as a Grey Warden, it make the player making judgment based on that. "As a Warden i choose this and that".

2. The main character have motivation - for whatever choices the player make, there is motivation in each choice path. Example, to choose Werewolf or Dalish Elf, Mage or Templar, Bhelen or Harrowmont, there is a reason and justification based on origin or whatever role-playing reason

3. Each companions have their motivation - Leliana want to follow Warden because seeking the Warden protection from her enemy, Zevran follow the Warden because owe his life, Morrigan follow the Warden because of Dark Ritual, Wayne follow Warden because want to escape the Tower because she is an abomination, Sten owe his freedom and want to pay his freedom, Loghain simply because of honor...these motivations make the story feel lively

4. Each characters have their motivation - each characters in DA:O have their own reasons behind what happen and what they do. For example, Loghain have his own reason on what he do, Isolde have her reason regarding what happen in Redcliff, Zathrian have his reason regarding werewolf, everybody have their own motivations on everything...these make the story feel lively.

5. Freedom of choices and customization - the player have freedom to play as they like, to customize their personal character and their companions. The player are free to be a good, evil or in between character. The player can choose to play as hack and slash, tactical or solo. The player can make experiment their own character, companions, game mechanic and game-play. The player also can experiment their choice path and story flow.

Modifié par Nizaris1, 12 mars 2012 - 01:57 .


#48
Great_Horn

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Lord Gremlin wrote...

PinkShoes wrote...

[snip ...]


So, you're saying that DA2 action can be compared to a proper action game, like GoW3, Bayonetta, Ninja Gaiden, even PS2 GoW games? The main problem with DA2 is that you can't have a party RPG with pause and a proper action. It's either one or the other. They ended up providing sub-par result on both fronts.



Actually, Mike Laidlaw himself stated (on PAX I think it was) that fans fear that DA:X is heading towards a more or less Devil may Cry combat system.

#49
TEWR

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Actually, Mike Laidlaw himself stated (on PAX I think it was) that fans fear that DA:X is heading towards a more or less Devil may Cry combat system.


I think it was on a thread on here.

He also said that if that was their intention, they would've done a lot more changes that would've shown it. He said that -- and I'm paraphrasing -- the fans were afraid something was going to happen that never would actually happen.

#50
Great_Horn

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Well, after DA:2 I will take nothing for granted. As far as I remember correctly the development team on DA:2 said that they want to improve DA:O in three main areas: graphic, combat, and storytelling. None of these things worked for me properly.