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Why does everyone love Dragon age Origins so much?


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#126
Guest_Nizaris1_*

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All i see here is people with denial syndrome...i am done, i just tell what i have to tell, i am not a kid, i play games since the ancient Doom, i know what i am saying, if you guys give excuses to me 20 years ago yeah i will believe you guys, but now i just laughing seeing the stupid and pathetic excuses.

The game is broken in many ways,

1. time line broken
2. plot broken
3. economy broken
4. mechanic broken
5. too many bugs and glitches

Modifié par Nizaris1, 15 mars 2012 - 06:43 .


#127
TEWR

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Also, the player is not forced to use exploits. I didn't even know those existed until I read this post and I have played through the game many times.


I tend to spend a few days in Lothering just cranking out traps for whats-her-name and earning 50 silver for every 3 traps I give her.

I usually stop around 2000 sovereigns.

I don't do it because I need the expensive items. I just like to have a lot of gold and buy the items anyway and take them over to Awakening.

Besides, I also put any armor I find into the chest at Soldier's Peak where it automatically upgrades. Then I'll sell them to someone. There's also Lloyd's bar where he keeps coming into Shale-specific crystals. I can take them for free and then sell them.

The economy may be broken, but that's only if the player decides to break it in the game. Being unable to afford a piece of armor doesn't make the economy broken, especially when they're enchanted with various abilities.

And besides, you're able to do quests all around Ferelden that allow you to earn money. Chanter's Board, Mages' Collective, Slim Couldry, etc.

#128
Kavatica

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The Ethereal Writer Redux wrote...

Also, the player is not forced to use exploits. I didn't even know those existed until I read this post and I have played through the game many times.


I tend to spend a few days in Lothering just cranking out traps for whats-her-name and earning 50 silver for every 3 traps I give her.

I usually stop around 2000 sovereigns.

I don't do it because I need the expensive items. I just like to have a lot of gold and buy the items anyway and take them over to Awakening.

Besides, I also put any armor I find into the chest at Soldier's Peak where it automatically upgrades. Then I'll sell them to someone. There's also Lloyd's bar where he keeps coming into Shale-specific crystals. I can take them for free and then sell them.

The economy may be broken, but that's only if the player decides to break it in the game. Being unable to afford a piece of armor doesn't make the economy broken, especially when they're enchanted with various abilities.

And besides, you're able to do quests all around Ferelden that allow you to earn money. Chanter's Board, Mages' Collective, Slim Couldry, etc.


I didn't know about quite a few of these things. You can give her more than 3 traps? Armor at Soldier's Peak automatically upgrades? See, this is why I love this game. Always discovering something new. And even what with me being apparently clueless, by the time I get to Awakening I've always got a pile of coin and that's purely from doing the obvious side quests alone.

#129
Wulfram

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I like games where it's actually difficult to afford things and thus you need to make a choice about what you buy. I usually end up only buying one big ticket item in DA:O, which makes sense to me.

#130
TEWR

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Kavatica wrote...

The Ethereal Writer Redux wrote...

Also, the player is not forced to use exploits. I didn't even know those existed until I read this post and I have played through the game many times.


I tend to spend a few days in Lothering just cranking out traps for whats-her-name and earning 50 silver for every 3 traps I give her.

I usually stop around 2000 sovereigns.

I don't do it because I need the expensive items. I just like to have a lot of gold and buy the items anyway and take them over to Awakening.

Besides, I also put any armor I find into the chest at Soldier's Peak where it automatically upgrades. Then I'll sell them to someone. There's also Lloyd's bar where he keeps coming into Shale-specific crystals. I can take them for free and then sell them.

The economy may be broken, but that's only if the player decides to break it in the game. Being unable to afford a piece of armor doesn't make the economy broken, especially when they're enchanted with various abilities.

And besides, you're able to do quests all around Ferelden that allow you to earn money. Chanter's Board, Mages' Collective, Slim Couldry, etc.


I didn't know about quite a few of these things. You can give her more than 3 traps? Armor at Soldier's Peak automatically upgrades? See, this is why I love this game. Always discovering something new. And even what with me being apparently clueless, by the time I get to Awakening I've always got a pile of coin and that's purely from doing the obvious side quests alone.


On PS3 anyway. I don't know if it's the same for PC/Xbox 360 players. But yea, you can give her more then 3 traps. You just have to make 3, talk to her, get paid, talk to her twice more, and then it'll reloop infinitely.

So long as you don't get caught stealing -- "Stealing Failed!" or kill the people outside of the village she'll continue to do so. Though I did kill them once and she continued to do so, so meh.

As for the armor upgrading, I'm not sure if that's the same on anything other then PS3 either. But I enjoy it all the same. I enjoy making all that money. I enjoy buying the shinies. Image IPB

#131
EmperorSahlertz

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Even without using exploits getting gold in DA:O weren't hard at all. I always end up on the upside of 500 sovereigns in my bags... Don't quite recall how much I spend during the playthrough though.....

#132
Pasquale1234

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The Ethereal Writer Redux wrote...

I tend to spend a few days in Lothering just cranking out traps for whats-her-name and earning 50 silver for every 3 traps I give her.

I usually stop around 2000 sovereigns.


One of the biggest economy-impacting differences between DAO and DA2 - in DAO, you could make a lot of coin by crafting, and in DA2 you spend coin to have items crafted.

I've never used any exploits of any kind, and have never had money issues in DAO - but then, I don't care to buy much, anyway.  The items I loot work just fine.  And I've never completed the Rogek quest.

I have imported a Warden carrying > 800 sovereigns plus a couple of stacks (a stack is 99 items) each of various crafting supplies and potions into Awakening.  That Warden did not do a lot of extraneous crafting or stealing, either - just completed the quests.

#133
Kavatica

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The Ethereal Writer Redux wrote...

Kavatica wrote...

The Ethereal Writer Redux wrote...

Also, the player is not forced to use exploits. I didn't even know those existed until I read this post and I have played through the game many times.


I tend to spend a few days in Lothering just cranking out traps for whats-her-name and earning 50 silver for every 3 traps I give her.

I usually stop around 2000 sovereigns.

I don't do it because I need the expensive items. I just like to have a lot of gold and buy the items anyway and take them over to Awakening.

Besides, I also put any armor I find into the chest at Soldier's Peak where it automatically upgrades. Then I'll sell them to someone. There's also Lloyd's bar where he keeps coming into Shale-specific crystals. I can take them for free and then sell them.

The economy may be broken, but that's only if the player decides to break it in the game. Being unable to afford a piece of armor doesn't make the economy broken, especially when they're enchanted with various abilities.

And besides, you're able to do quests all around Ferelden that allow you to earn money. Chanter's Board, Mages' Collective, Slim Couldry, etc.


I didn't know about quite a few of these things. You can give her more than 3 traps? Armor at Soldier's Peak automatically upgrades? See, this is why I love this game. Always discovering something new. And even what with me being apparently clueless, by the time I get to Awakening I've always got a pile of coin and that's purely from doing the obvious side quests alone.


On PS3 anyway. I don't know if it's the same for PC/Xbox 360 players. But yea, you can give her more then 3 traps. You just have to make 3, talk to her, get paid, talk to her twice more, and then it'll reloop infinitely.

So long as you don't get caught stealing -- "Stealing Failed!" or kill the people outside of the village she'll continue to do so. Though I did kill them once and she continued to do so, so meh.

As for the armor upgrading, I'm not sure if that's the same on anything other then PS3 either. But I enjoy it all the same. I enjoy making all that money. I enjoy buying the shinies. Image IPB


I play on a PC. But I assume I would be able to do these things. I 'm certaintly going to try. I've always just assumed that after 3 traps the quest is over - like with Bharlen's poison. I have to play around more with stealing too. Usually when it fails on me nothing happens - but I assume this changes when you try to pickpocket from someone important. I saw a video on YouTube where you can get caught stealing in Ostagar and Duncan has a chat with you. I need to stop playing such honourable characters.

#134
Megaton_Hope

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I made the most money the fastest as a Dwarven Noble, in which case crafting Potent Lyrium Potions and selling them to Gorim is insanely profitable. Except in terms of time, because the ingredients aren't sold in the same city. You just need enough money to buy the ingredients, and enough experience to learn Master Herbalism.

In general, trying to save up over a hundred sovereigns for any of the best items takes forever, just looting. Even side quests that give you monetary rewards rarely give you more than 2 or 3 at a go. Probably the best, in terms of ease of completion and value, are the chantry scroll and the Ortan records, which each give you about 7 sovereigns. And those come up relatively late in the game.

I think that I most approve of having items like the Juggernaut plate (or Sentinel plate in Awakening), where the trick to getting them is going through some ordeal in-game. Not only is it a fun reminder that your character has been in the trenches, it kinda sets him apart from all the off-the-rack bandits he's always fighting. (Plebeians.)

Saving up 200 sovereigns to pay a shopkeeper, on the other hand, one is mainly reminded that Thedas is a crappy place to shop for armor.

#135
Kavatica

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The Ethereal Writer Redux wrote...

So long as you don't get caught stealing -- "Stealing Failed!" or kill the people outside of the village she'll continue to do so. Though I did kill them once and she continued to do so, so meh.


Are you referring to the bandits you come across when you first enter Lothering? I think I have always killed them. That may explain why I haven't been able to inifinitely create traps for her.

Modifié par Kavatica, 15 mars 2012 - 09:18 .


#136
TEWR

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Are you referring to the bandits you come across when you first enter Lothering? I think I have always killed them. That may explain why I haven't been able to inifinitely create traps for her.


No not them. The villagers that want the bounty on the Warden's head to the left of the windmill.

#137
Kavatica

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The Ethereal Writer Redux wrote...

Are you referring to the bandits you come across when you first enter Lothering? I think I have always killed them. That may explain why I haven't been able to inifinitely create traps for her.


No not them. The villagers that want the bounty on the Warden's head to the left of the windmill.


There's a way to not kill them? Or are you saying you hold off on talking to anyone who might figure out that you're a Warden (such as Loghain's men in the tavern, which is what seems to make them appear, in my experience) until after you build her the infinity amounts of traps? I'm intrigued.

#138
TEWR

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Just don't approach the villagers outside of the village. You can talk to Loghain's men and fight them.

It's just those villagers that want the bounty outside of the village that you shouldn't go near or else you'll have to kill them, which will make her scared of you and she won't want to talk to you.

Modifié par The Ethereal Writer Redux, 15 mars 2012 - 09:32 .


#139
Kavatica

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The Ethereal Writer Redux wrote...

Just don't approach the villagers outside of the village. You can talk to Loghain's men and fight them.

It's just those villagers that want the bounty outside of the village that you shouldn't go near or else you'll have to kill them, which will make her scared of you and she won't want to talk to you.


Very interesting. Thanks. I 've never clicked on her again after giving her the traps so I wasn't aware she could get scared of you later on.

#140
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Nizaris1 wrote...

All i see here is people with denial syndrome...i am done, i just tell what i have to tell, i am not a kid, i play games since the ancient Doom, i know what i am saying, if you guys give excuses to me 20 years ago yeah i will believe you guys, but now i just laughing seeing the stupid and pathetic excuses.

The game is broken in many ways,

1. time line broken
2. plot broken
3. economy broken
4. mechanic broken
5. too many bugs and glitches



It's obvious the only opinion that matters to you is your own - we'll remember that next time you start or become involved in a discussion.

Modifié par greengoron89, 15 mars 2012 - 10:06 .


#141
Fisto The Sexbot

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It was a good game. Showed that BW could still go in the opposite direction of Mass Effect (nothing wrong with mass effect btw) and turn in a great deal of profit. Apparently that wasn't enough.

#142
maxernst

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Wulfram wrote...

I like games where it's actually difficult to afford things and thus you need to make a choice about what you buy. I usually end up only buying one big ticket item in DA:O, which makes sense to me.


I agree.  I don't see why you should expect to be able to buy all the best stuff in the game.  The big ticket items are unique, legendary objects.  The unlikely part is not that they would cost so much, but that they would be available for sale at all.  It's like popping into the corner store and picking up a Van Gogh.  But I'd rather that than DA2, where you accumulate huge quantities of money and have nothing to spend it on.

#143
seraphymon

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Nizaris1 wrote...

I never say i want the goods to be cheap, my point is the game doesn't provide us to gain money to buy those expansive items.

in KotOR at least there are mini games such as Pazaak and swoop racing, in DA:O there are none, economy in DA:O just based on quest reward and selling loots, it is not enough and broken, that is why players will use EXPLOITS.

When the players use exploits automatically the game is broken.

I give another example, you fought hard to buy Ring of Ages or Reaper Vestment, by the time you acquire it, you have no worry about mages anymore, you already kill them all.


Except that the game gives you the ability to make money.  Unlike other games though there is a limited amount you can make realisticly, without trying to do an exploit of the game or just do crafting. People can have like 700+ gold and stuff by end game, enough to buy all the best, and that is even after you spend a couple hundred along the way.

Players will use exploits, even if there was mini games giving 100's of gold, cause people are impatient. not because the game is broken.

Nizaris1 wrote...
All i see here is people with denial syndrome...i am done, i just tell what i have to tell, i am not a kid, i play games since the ancient Doom, i know what i am saying, if you guys give excuses to me 20 years ago yeah i will believe you guys, but now i just laughing seeing the stupid and pathetic excuses.

The game is broken in many ways,

1. time line broken
2. plot broken
3. economy broken
4. mechanic broken
5. too many bugs and glitches


well the fact is there is no denial. We have proven ways we can make enough money in this game to buy what we want. Thats the whole issue, and since we can make the money legitimatley, it means the economy is not broken, it just means your lazy and impatient.

the time line, as far as just DAO is concerned, i dont believe there is any broken timelines, as explained by other players. It changes around depending  on what you do first, but it has to. events that happen in DA2 there is a sort of broken timeline based on events that happen in DAO and awakening. but strictly DAO no.

Just cause you dont like the plot doesnt mean its broken.

the economy is certainly not broken as we have proven you wrong.

As for mechanics. The yare also not broken, its just wether or not you like them .

As for bugs and glitches. newsflash everygame has them, DA2 even far more guilty of this. But they get fixed, and i certianly did not come across many in DAO, and those that i did, did not affect my gameplay in a negative way, like DA2 did.

Modifié par seraphymon, 15 mars 2012 - 11:01 .


#144
Guest_Nizaris1_*

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I have explained how Jowan time line is broken for PC mage, Bann Teagan time line broken if you refuse to help the village, Wayne time line broken if you choose Broken circle quest late, Orzamar time line broken for dwarf Noble, Gorim time line broken for Dwarf Noble female and many more

I have explained how economy is broken in DA:O
-http://dragonage.wikia.com/wiki/Exploits_%28Origins%29

In other forum i and many more have explained how mechanic is broken in DA:O

Yes other games have bugs and glitches too, but DA:O bugs are so many and some bugs not even repaired/fixed ever even with latest patch

Keep on denying....and make Bioware don't aware the flaws in their games, and continuously making bad games

Edit : most players will play with mods, bug fix mods and restoration mods to be able to play this game smoothly, that prove this game is actually broken. Bioware even release toolset to allow players to repair those bugs themselves.

Modifié par Nizaris1, 16 mars 2012 - 06:13 .


#145
seraphymon

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Ethereal redux has already explained how the timeline is not broken. Yes things seem a bit confusing depending on which origin, so some stuff may act like it slips through. But that doesnt mean its broken.

You've expressed your dislike of the enconomy because you cant make money, Just cause you cant doesnt mean its broken. As i have explained people are able to, in huge amounts actually, so you argument clearly couldnt be more wrong. As for exploits again, its for impatient people, who want to cheat. No matter if something is broken or works perfectly, people will still want to exploit something if they can. That does not equate broken.

As for other mechanics, im not sure which other ones your talking about, but just cause you dont like something does not mean its broken. Certainly no of this is perfect, as gameplaywise its clunky but not broken.

and i disagree about the many bugs in origins, ive seen games with much more but more importantly more detrimental. Whats sad is DA2 had more and worse ones for a much shorter game. What bugs or glitches affected you the most?

There is no denying something that isnt there. yes theres flaws, there will always be flaws, but flaws does not equate broken. Best to point them out in DAO just as much as any other game.

As for mods players will play with them to better their own individual experience, and make the game closer to how they want it. Fixing what "they" see as flaws, but that does not mean as a fact that the part they fix is necessarily broken.

#146
Relshar

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Dragon Age 2 is such a bad game it should never of been released as it was. The lack of customization to the party and characters, the bad writting in DA2, recycled maps and mission hubs. The fact you could only pick Human and then couldn't change their voice. The combat animations were over the top as well as the exploding enemies from being touched by daggers.

The fact enemy mages teleported yet in the game lore it says this is impossible. And that enemies seem to randomly spawn during fights. DA;2 was not an adventure game it was a platform game without the damn platforms to jump across. And your stuck into a storyline you cant change.

DA:O had its bugs as do all games, but I could over look these minor things because the story was compelling the characters I could relate to, the storyline yes its was linear but I could swap and choose where I went next. Which made things in the game different at certain points. The gameplay and combat in DA:O was far better as was the ability to customize your party and character.

Then we have the tool box for DA:O something BioWare promised for DA:2 and have yet to deliver.

Now that ME3 has been released I wont be buying anymore BioWare games DA:2 killed the IP for me and BioWare is not trying to do anything new anymore. They are copying other developers because its easier to do this and they know people will buy it because it is a BioWare game.

I may reconsider if I get to play the demo to DA:3 to see what it is like, but no demo no sale.

#147
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I can list all broken mechanic in DA:O, or should i open new thread?

1. Weapon and shield is supposed to be a tank, but have no immunity to stun and only have immunity to knockdown at level 12. It means your tank is fragile, got stunned by surrounding enemies, can't do anything and get hit, then got knocked down before reaching level 12. what kind of a tank who can't do anything because get stunned every time? In higher level, your tank is likely dead in few seconds just because got stunned and knocked down.

2. Two handlers is suppose to be off-tank, but have immunity to stun and knockdown at level 2. What is that? two handlers are suppose to be get away from enemies because have less defense,only fighting 1 vs 1 all the time, the immunity is useless for off-tank, only usable when fighting boss. But as off tank, doesn't suppose to have immunity from stun and knockdown at level 2.

3. Mage staff is for decoration only, the most pathetic weapon in the game. i remember the Templar spirit in the Fade saying "use it with valor!', turn out to be it is only good to scratch my back. It is because the developer want you to spam spells, but all mages must have staff. Actually, to balance it out is by increasing cool down, casting time and mana cost and so the staff damage can be increased, the player will use staff as primary weapon and spell as nuke. if want players to rely on spam, then just throw away staff from the game, decrease or remove cool down, cheaper spell cost and increase enemy resistance.

4. The ultimate power of a rogue is to fake death....what is that? All the way the player have built their rogue character and at last the ultimate power is to fake death???

These are just few example of broken mechanic in the game. Not to mention about archery.....

Modifié par Nizaris1, 16 mars 2012 - 02:52 .


#148
Lazy Jer

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Nizaris1 wrote...

I can list all broken mechanic in DA:O, or should i open new thread?



Don't do either.  We get it you don't like the game.

These are just few example of broken mechanic in the game. Not to mention about archery.....


What you listed weren't things that were broken, they were things you didn't like.  Broken game mechanics are things that the game is supposed to do but doesn't.  The things you're complaining about are things that the game is supposed to do.  It was programmed that way.

Everything that I've seen you say in this thread so far just basically amounts to "this is what I don't like about the game."  And that's fine, you're entitled to your opinion, but don't tell other people they're in denial because they do like the game.

#149
maxernst

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Nizaris1 wrote...

I can list all broken mechanic in DA:O, or should i open new thread?

1. Weapon and shield is supposed to be a tank, but have no immunity to stun and only have immunity to knockdown at level 12. It means your tank is fragile, got stunned by surrounding enemies, can't do anything and get hit, then got knocked down before reaching level 12. what kind of a tank who can't do anything because get stunned every time? In higher level, your tank is likely dead in few seconds just because got stunned and knocked down.

2. Two handlers is suppose to be off-tank, but have immunity to stun and knockdown at level 2. What is that? two handlers are suppose to be get away from enemies because have less defense,only fighting 1 vs 1 all the time, the immunity is useless for off-tank, only usable when fighting boss. But as off tank, doesn't suppose to have immunity from stun and knockdown at level 2.


Who says any class is "supposed to be" a tank?  The fact that you have a preconceived notion of how you want to approach combat and no class precisely fits the bill does not make the combat mechanics broken.  Tanking is an exploit of bad A.I.

#150
Kavatica

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I find it odd that people who don't like a game would bother participating in a forum about the aforementioned game in the first place. I don't like bananas. This doesn't mean I feel the need to run around to every grocery store in town placing a manifesto on why bananas are horrible in the produce section.

Modifié par Kavatica, 16 mars 2012 - 08:06 .