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Why does everyone love Dragon age Origins so much?


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#176
seraphymon

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Nizaris1 wrote...

@dragonflight288

You can live in a broken house, you cover the hole on the roof, nail here and there, using car battery to watch TV, using plastic cover as your window, you can adept to live in the broken house. Then you say at someone passing by, "the house is not broken, see i can live in it fine, it is not broken"


cept in this case. The window isnt broken, there is no hole in a roof, and the electric bill is paid for.

Nizaris1 wrote...
@maxernst

There is less tactic in the game, the only tactic is tank draw aggro, dps back stabbing, nukers nuke, healer heal. That is the tactic for the whole game.


The tactics setup screen is certainly less than DA2. but there is more strategy and tactics invovled here. That is one way to play, but not the only way, and certainly is poor thinking that thats all you need for every situation.

Nizaris1 wrote...
@seraphymon

I am talking about the vanilla game, the original, not the DLC. The DLCs are something the developer give after realizing their game is broken. So they give you Shale as a pure tank and Shale also cover the broken archery with her aura. Many other things in DLCs are to cover the broken mechanic in original game.


Actually shale is part of the vanilla game. Just cause he is DLC doesnt matter in this case. He wasnt made after. Further he is a different sort of character altogether with unique abilities, meaning the way he tanks is different, from sword and shield of course. As well as being able to used as a DPS and or support character.


and yes i am starting to feel this is a troll attempt, because i have a hard time believing someone cant even understand the difference between being broken, and just not liking what the game has to offer, or call things broken because he/she cant play the way they want, or thinks things are supposed to work a certain way, when nothing in game in or out says it should.

There is no one way to play this game, nor is there a set standard how certain classes/playstayles are supposed to work or be played in this game or in alot of others, even if they are in others.

Modifié par seraphymon, 17 mars 2012 - 04:46 .


#177
dragonflight288

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Nizaris1 wrote...

@dragonflight288

You can live in a broken house, you cover the hole on the roof, nail here and there, using car battery to watch TV, using plastic cover as your window, you can adept to live in the broken house. Then you say at someone passing by, "the house is not broken, see i can live in it fine, it is not broken"


I clean carpets for a living. I go into the homes of the wealthy and economically sound, and I go into the homes of people in ghetto's and slums. I know full well when I see something broken and when something is unique, different, but still does what it sets out to do. You are griping about game mechanics you disagree with and call them broken.

Just admit you don't like the game mechanics and go play another game that suits your fancy. Origins isn't the only game in the world.

#178
Realmzmaster

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Shale was originally in the game, but was cut because the designers wanted to polish the game and have it ready for shipping in 2008. When the release date was pushed back to 2009. The designers re-integrated Shale back into the game, but too late to include on the shipped copies. The Stone Prisoner became a free day one dlc download for those who bought a new copy of Origins. If you bought a second hand copy the Stone Prisoner had to be purchased from the Bioware store and downloaded. Many gamers started playing without the download. The game can be completed without Shale and the contents of the DLC.

#179
DPSSOC

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Nizaris1 wrote...
1. Threaten and Taunt is level 4 talents, first you must learn Powerful and Precise Striking. Which mean at level 3 you only have ONE weapon talent to learn before you can tanking, in which it is not enough for tanking. While you are at level 4, you draw aggro but you can't hold it with your current weapon skill.


No you can't.  I had absolutely no problem drawing and holding aggro without Threaten or Taunt at level 4.  I had Powerful, Shield Bash, Shield Defense, and Shield Pummel.  As long as you don't focus on levelling both Warrior trees in tandem you can have plenty of Weapon skills and easily keep the pressure on your Warrior and off everyone else.  However this still isn't an example of something broken.  Do the talents work as they're supposed to?  Yes.  Game's not broken.  You can argue poor design if you wish but that's not the same thing.

Nizaris1 wrote...
2. Two Handler for off-tanking, all the talents are not for tank, only Sweep give you AoE melee at level 10, which mean originally Two Handlers is suppose to off-tank because there is no defense and escape mechanism other than Sweep at level 10. All other skills are for 1 vs 1 duel. But funnily Two Handlers got 1 talent that suppose to a tank talent that is Indomitable. Two Handlers don't need it much in off tank. Weapon and Shield is supposed to have Indomitable.


Take another look at the two hander skills.  Most of them focus on consistently dealing out high damage, Indomitable is a necessary skill for this kind of character because it prevents breaks in the flow.  A stunned S&B can still absorb damage, but a stunned TH can't deal any out.  Certainly not broken, just not designed the way you'd like it.

Nizaris1 wrote...
3. You draw aggro in early game, the enemies surround you taking turn to use Dirty Fighting or Shield Pummel, some of the enemy using Bash on you, as a tank you can do nothing to handle the situation, you will rely on your healer to heal you in which you don't get healer early in the game. You just a sitting duck there. In higher level, archer enemies also have scatter shot, then your tank is suck. In 5 seconds you dead.


Again, you are having this problem.  The game's design doesn't fit well with your playstyle.  You start the game with a damn good CC mage/archer combo, when your tank get's stunned you Freeze, pin, or stun the enemies around him/her and they're back in fighting form in seconds.  Again not broken, if you want to argue it, poor design.

Nizaris1 wrote...
5. Feign Death should not be the last perk in Rogue tree, it is because the player have build their rogue character to be able to stand in combat, no one use Feign Death. Don't lie to me, Feign Death is just a waste perk. It suppose to be the first perk not the last, because when you are strong, you don't need to fake death. That is broken.


My rogues aren't built to stand in combat, your argument fails.  Stealth, stun, back stab/weapon talen to death, repeat, Feign Death for when they draw too much attention and Steath's not done cooldown.  However it's not broken.  You may have a point that it's poor design, but it isn't broken.  Broken means it doesn't work as intended which Feign Death does (mostly).

Nizaris1 wrote...
6. In DA:O, the combat is always mob fighting, but the game doesn't provide the proper mechanic to handle it. 4 person with tank, dps, nuke and healer tu run against mob. Each mob deal X damage, stun and bash to a suck tank, the tank can't hold it, Two Handler off tank is too slow, backstabbing Rogue and haler Mage are too fragile...when tank down, all down. That is broken mechanic. Just try out Denerim Back Alley early on.


People hold off on doing Back Alley?  I go from Lothering to Denerim and use it to get the level I need to get Leliana the trap making skill to complete that quest back in Lothering.  Tank, DPS, Nuke, Healer is one party composition against mobs, it might even be the most effective/efficient, but it's not the only one.  Two Stealths, DPS, CC works for me.  So does Two Tank, CC, Stealth.  Heck I can even run Nuke, Healer, CC, Archer and do well in combat.  Not broken, in your opinion, poor design.

Nizaris1 wrote...
6. Alistair is an anti-Mage, at the same time he suppose to be a tank, but he don't fit both in early and middle game. His stats is to low for a tank, and he only have 1 talent that is drain mana in which useless fighting mages early on. He is a total mess. The Hurlock Alpha in Korcari Wild give fireball and he can do nothing as an anti mage. The same with against mages early on at Circle Tower, or in the ruin at Denerim. By the time he have other anti-mage skills, there are not much mages anymore in the game, and mages are not a threat anymore. Not only that, he suck at tanking. Alistair is the perfect example of broken mechanic.


Ever look past the S&B and consider Alistair was never intended as a tank?  You say yourself he doesn't have the stats for it.  He's got too much willpower for one and his low starting strength and dependency on other attributes for his abilities (Dex, Wil) means he can't get to the heavier armors as quickly as Sten, Oghren, or the Warden.  I've found he's most effective as a quick-strike against mages or other ranged heavy hitters.  He can handle damage well enough to get in close then knockdown/stun and beat them down.  Again even if Alistair were a tank that doesn't mean anything's broken.  He may not be an optimized tank but it's not the game's job to give you optimized party members.  Again broken means something doesn't work the way it was intended to; it doesn't mean it doesn't work the way similar features do in other games.

Which I think is the heart of why this argument will never stop.  You're confusing, either through difficulty with the language or simply an inability to distance yourself from your opinion, the game being poorly designed (in your opinion) to the game being broken.  One is a subjective critique based on past experience, the other is an objective assessment based on what the devs actually wanted the game to do.

#180
philippe willaume

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DA:0 had its flaws, on which DAII conceptually improved.
That being said DA:0 makes it possible and interesting to play a sub-optimal party.
and because of that your can develop your char and your companion the way you wanted to role play them.
as well the story does end neatly and the writing/realization does not cause a suspension of disbelief or what the hell did X did that for?

Now if you play DA:0 with optimal build in mind or more than one mage in the group , it is probably worse than DA:2
phil

#181
EmperorSahlertz

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The only "broken" spell that I can remember is Mana Clash, which deals far more damage than intended, to mobs with a big mana pool. Otherwise all the other spells works as intended.. Perhaps arrow of slaying deals a little too much damage aswell, but nothing op..

#182
dragonflight288

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my mage loved mana clash.

#183
EmperorSahlertz

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True, but being able to one-hit Gaxkang is certainly not "working as intended"...

#184
Guest_Nizaris1_*

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@DPSSOC

1. If Alistair is not intended to be a tank, then what is he intended to be? That is why he is a broken character. if you are not a tank, what make him in your party? You get 3 companions in Ostagar, Jory and Daveth are totally not tanks, if Alistair is not a tank, what party set up is that? Broken set up! i hate it when you guys DENY all the time.

2. In Lothering, we get extra companions if we choose them. Sten is not a tank, Leliana also not a tank, Morrigan a nuker, and Dog is a dog, i don't know what to label him. If you are not a tank, and Alistair is also not a tank, so what the hell he is used for? Again it is BROKEN...keep denying that.

3. Remember that you can choose your class, if you are a tank yourself, then you can say Alistair is not a tank, if you are not a tank yourself, what Alistair is? surely he is not Dps, not a nuker, what is he in your party?

4. If the game design is not for my playstyle, then who playstyle? Yours? The game is made for you to play and not for everyone? Does the developer making a advertisement saying that "this game is for certain players only, the one who don't fit the game design don't buy"?

5. Leliana don't get Trap making skill after Lothering, she is at level 6 with Steal tier 2, no Trap Making until you choose for her when she is at level 8, you LIE.

6. As i said, Feign Death should be tier 1 or 2, not tier 4 skill. No matter what your rogue build is, that skill is useless and BROKEN at tier 4. The player build up their Rogues to stand in fighting all the way, and then suddenly the highest skill of all is to fake death? If the player is not intentionally to make their rogue to be a fighting Rogue, then what the hell faking death is at the higher level and not on low level? See what i mean? tier 1-3 are battle oriented, tier 4 is faking death.

7. Don't argue with me as if i am a noob. That is all.

Edit : Indomitable is a no use for an off tank character, who want to stun an off tank? A tank who got stunned repeatedly, who should need Indomitable.

Modifié par Nizaris1, 18 mars 2012 - 05:45 .


#185
Guest_Nizaris1_*

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Now about Magic...there are a lot of broken spells in the game.

1. Arcane shield - mages are not supposed to get hit, having this for tier 2 is a waste. even if you are an Arcane Warrior, you don't need it. Staff Focus didn't give any difference, staff is the most pathetic weapon in the game.

2. Chain Lightning is a well known broken

3. Healing spell tree are broken and useless. Only heal is ok, the rest are just a waste of space.

4. Enhancement spell tree broken utterly. Your companions can do well without it all.

5. Haste also broken, it already have a big sustain cost, but also mana regen AND attack score penalty just for increasing attack and movement speed. What the hell is that? Want speed? Use rogues with dual wiled daggers with momentum, the only penalty is stamina regen in which can cover it with gears. Not only that, it is a well known bug to decreasing archery speed

6. Anti-Magic is broken, since we have Alistair as an anti-mage in the game, the whole tree is useless.

7. Mana Drain up to Mana Clash are broken. If the player choose this tree early, the player will get mad because it is all useless since the harrowing up to Lothering...and it only used when there are mages, and mages are few in the game.

8. Weaken is broken because the companions can do well without it. Mass paralysis is just a waste of an effort, duration too low with long casting time.

9. Death Siphon is broken, the sustain cost is too high in the end need corpses to replenish mana, why the hell sacrificing mana for mana in which can only gain it from corpses in the first place???

10. Animate Dead...ah...you need this at higher level?? rogue can summon many types of animals with lower cost at anytime!

11. Curse of Mortality...i never see an enemy healing themselves, except for mages, even so enemy mages are so fragile...no need for this spell at tier 3.

12. Shimmering Shiled, broken...do i need to mention why?

13. Blood magic...this is so over exaggerated, it is a totally meh

edit : there are more, it give me headache to list it all.

Modifié par Nizaris1, 18 mars 2012 - 05:41 .


#186
DPSSOC

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Nizaris1 wrote...
@DPSSOC

1. If Alistair is not intended to be a tank, then what is he intended to be? That is why he is a broken character. if you are not a tank, what make him in your party? You get 3 companions in Ostagar, Jory and Daveth are totally not tanks, if Alistair is not a tank, what party set up is that? Broken set up! i hate it when you guys DENY all the time.


YOU.  DO.  NOT.  NEED.  A.  TANK.  I have gone through the whole game, on the hardest setting, without a tank and while more difficult it is by no means impossible.  You are so dead set on this MMO party structure that you can't see it doesn't necessarily apply here.  The game doesn't provide you with a healer at Ostagar either is that broken too?  Like I said the game is not required to give you optimal companions, get over it.

Like I said Alistair isn't a tank, I've found he's best used for quickly neutralizing mages and archers.  There are plenty of uses for him; back up tank if you're running one, primary tank if you level him up properly, the list goes on.

Nizaris1 wrote...
2. In Lothering, we get extra companions if we choose them. Sten is not a tank, Leliana also not a tank, Morrigan a nuker, and Dog is a dog, i don't know what to label him. If you are not a tank, and Alistair is also not a tank, so what the hell he is used for? Again it is BROKEN...keep denying that.


See above.  Just because the game does not provide you, straight out the gate, with the characters or skills to make your ideal party does not mean it's broken.  Again you don't need a tank to do well in this game.

Nizaris1 wrote...
3. Remember that you can choose your class, if you are a tank yourself, then you can say Alistair is not a tank, if you are not a tank yourself, what Alistair is? surely he is not Dps, not a nuker, what is he in your party?


DPSSOC wrote...
I've found he's most effective as a quick-strike against mages or other ranged heavy hitters. He can handle damage well enough to get in close then knockdown/stun and beat them down.


That's how I primarily use Alistair in every playthrough regardless of my class.  His secondary job differs but he's always this first.

Nizaris1 wrote...
4. If the game design is not for my playstyle, then who playstyle? Yours? The game is made for you to play and not for everyone? Does the developer making a advertisement saying that "this game is for certain players only, the one who don't fit the game design don't buy"?


It's not designed for any single playstyle; your's just doesn't work (apparently).  Mine does, I know a number of people who play radically different to me and their playstyles also work.  What you are arguing is bassically that because my Mortal Kombat playstyle doesn't work in Street Fighter Street Fighter must be broken.  No, I simply have to adapt my playstyle to fit the new game.

Nizaris1 wrote...
5. Leliana don't get Trap making skill after Lothering, she is at level 6 with Steal tier 2, no Trap Making until you choose for her when she is at level 8, you LIE.


When I leave Lothering I have completed all quests aside from the trap one, I have also hunted down every source of xp there is both in the Origin and at Ostagar.  She is lvl 7 at that point (I pick her up early and carry her with me so she gains xp for all the Lothering quests and combat).  I run through Back Alley, get her up to 8, pick up Trap Making, and finish the quest.

Nizaris1 wrote...
6. As i said, Feign Death should be tier 1 or 2, not tier 4 skill. No matter what your rogue build is, that skill is useless and BROKEN at tier 4.

 
No it's not the skill works fine.  I might agree that it's odd design, that perhaps it should be a lower level ability, but it's not broken.  It would be broken if the skill didn't work, not because you disagree with where they put it.  As I said I find plenty of uses for Feign Death.

Nizaris1 wrote...
7. Don't argue with me as if i am a noob. That is all.


I'm not I'm arguing with you as if you were A) Not proficient with the language I'm using, which you yourself have pointed out is not your first language or B) Too invested in your own opinion to adequately distance yourself from it and observer reality objectively.

#187
Lazy Jer

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This is the last post I'm putting in this thread. The simple fact is that there are quiet a few things that you, Nizaris1, don't like about the game. If you aren't trolling, you have difficulty dealing with the fact that people simply do not agree with you. So I'll say it plainly

1. You are arguing with people who simply do not argree with you.

2. The evidence that you have listed time and time again have not convinced them.

3. Most of the new arguments you have made resemble the old arguments so much that they are practically the same argument.

In conclusion, this discussion is broken. Time to break it up and move on to something more productive.

#188
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EmperorSahlertz wrote...

The only "broken" spell that I can remember is Mana Clash, which deals far more damage than intended, to mobs with a big mana pool. Otherwise all the other spells works as intended.. Perhaps arrow of slaying deals a little too much damage aswell, but nothing op..


I believe, because of the cool down and stamina penalty, that Arrow of Slaying works perfectly.  It's one shot, one kill.  But the player has to choose that kill wisely because the other mobs in the room are going to come for you.  It's not as if one can pick off a room full of targets with it.  You get one.  I've never one shotted a red boss with it either.  Therefore, I don't think it's OP.

Mana Clash I love . . . but that is because it is absolutely OP.  For some reason mana clash and smite do crash my game on occasion so I don't use them much.  But they both work to great effect - mana clash as a mage killer, smite to stun yellow bosses and knock down everyone around them so my warriors can close distance.

#189
Kavatica

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Hanz54321 wrote...

EmperorSahlertz wrote...

The only "broken" spell that I can remember is Mana Clash, which deals far more damage than intended, to mobs with a big mana pool. Otherwise all the other spells works as intended.. Perhaps arrow of slaying deals a little too much damage aswell, but nothing op..


I believe, because of the cool down and stamina penalty, that Arrow of Slaying works perfectly.  It's one shot, one kill.  But the player has to choose that kill wisely because the other mobs in the room are going to come for you.  It's not as if one can pick off a room full of targets with it.  You get one.  I've never one shotted a red boss with it either.  Therefore, I don't think it's OP.

Mana Clash I love . . . but that is because it is absolutely OP.  For some reason mana clash and smite do crash my game on occasion so I don't use them much.  But they both work to great effect - mana clash as a mage killer, smite to stun yellow bosses and knock down everyone around them so my warriors can close distance.


Smite is so fun. Plus I just like shouting "I smite you!" at enemies when I use it. Especially if it's Loghain. 

#190
Konstantin

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Dragon age origins was the first game that give me the freedom  doing everything i want with my favourite warden.Fantastic characters epic story and three different races to choose and the decision affect the dialogues in the game.I loved this game more than every other game and Dragon age 2 was a big letdown.You fight 40 hours the same places with different opponents and i dont feel Hawke a hero  just one (wo)man wanting power and money.I really dont know if Bioware can win again fans support second game in the row that disappoint is not good

Modifié par aekforever, 18 mars 2012 - 09:58 .


#191
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Mages are pretty dangerous in this game - can't tell you how many times my team got wasted by a Hurlock Emissary or Blood Mage. Always make Mana Clash my number 1 priority after I pick up Morrigan and Wynne to help tip the odds in my favor (even if it is overpowered).

Believe it or not, I never got much use out of Holy Smite other than on the off use when other AoE stuns/knockdowns are recharging. Otherwise, I'm usually casting Fireballs or using Scatter Shot to manage crowds from a distance - just gotta have my tank use Taunt afterwards to maintain aggro so they won't mob my mage/archer.

Templar is really only useful for Cleanse Area IMHO - getting rid of pesky glyphs and curses cast by emissaries can be a lifesaver. Can't say I have anything against Righteous Strike or Mental Fortress either.

Game has some interesting combat mechanics - lots of different ways to build and play your characters. I really enjoyed doing a Nightmare solo run with a DW rogue - probably the most fun character I'd ever played.

#192
Wulfram

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DA2's level up, powers and classes probably is better balanced and more robust than Origins.

Where DA:O gets it's advantage is that the enemies are more interesting because they have access to many of the same talents the PC has. And it's encounters are more interestingly and variously designed, rather than always having waves and waves of mooks appearing.

#193
seraphymon

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That last post by nizaris1 just sealed the deal that its some serious troll attempt , listing almost every spell as broken. Some things are more usefull then others, and the linear progression tree, needs improvement, like they tried in DA2, but i stil lthink fialed there as well.

Either way im done replying to niz cause obviously it does no good when someone sticks their fingers in their ear and go lalala.

As for mana clash, its not really broken as it is OP, i mean it does work as intenteded, since it does dmg in proportion to the mana drained, and since gax has a whole bunch of mana, thats why it can 1 shot him if succesful.

#194
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You guys just cannot accept the fact that DA:O is actually a broken mess game. It is because you guys don't enjoy the later one so you guys just up to defend the first one even though it is a broken mess.

By far the only real balanced Bioware game is KotOR if want to make comparison with.

DA:O is a mess, but the developer of course want to hide it, any real gamers who play lots of games with this similar mechanic will know as soon as seeing the talent template and try it out up to Lothering.

And what you guys really enjoy in DA:O is not the game, really, you guys just love the sex, the story isn't great either, just sex

DA:O drones adept the brokeness of this game like try to adept living in an old house about to fall, just nail here and there and say the house is not broken and try to convince people it is not broken.

I am done talking with drones, you guys just cannot be reason with, you guys who make Bioware missing the real critic about their game, making them receive false message and continuously ****** off real fans and new customers when they release their new games.

#195
Kavatica

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Nizaris1 wrote...

You guys just cannot accept the fact that DA:O is actually a broken mess game. It is because you guys don't enjoy the later one so you guys just up to defend the first one even though it is a broken mess.

By far the only real balanced Bioware game is KotOR if want to make comparison with.

DA:O is a mess, but the developer of course want to hide it, any real gamers who play lots of games with this similar mechanic will know as soon as seeing the talent template and try it out up to Lothering.

And what you guys really enjoy in DA:O is not the game, really, you guys just love the sex, the story isn't great either, just sex

DA:O drones adept the brokeness of this game like try to adept living in an old house about to fall, just nail here and there and say the house is not broken and try to convince people it is not broken.

I am done talking with drones, you guys just cannot be reason with, you guys who make Bioware missing the real critic about their game, making them receive false message and continuously ****** off real fans and new customers when they release their new games.


Wow. That is such a well-reasoned argument. Who can possibly argue with that? Clearly you just have a higher intellect than all of us. :D Thanks for the laugh. 

#196
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You are welcomed

#197
Guest_greengoron89_*

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Nizaris1 wrote...
balanced


Nizaris1 wrote...
KotOR


Image IPB

I lol'd pretty hard at that - you pretty much just destroyed all of your credibility (not that you had all that much to begin with).

#198
dragonflight288

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You guys just cannot accept the fact that DA:O is actually a broken mess game. It is because you guys don't enjoy the later one so you guys just up to defend the first one even though it is a broken mess.

By far the only real balanced Bioware game is KotOR if want to make comparison with.

DA:O is a mess, but the developer of course want to hide it, any real gamers who play lots of games with this similar mechanic will know as soon as seeing the talent template and try it out up to Lothering.

And what you guys really enjoy in DA:O is not the game, really, you guys just love the sex, the story isn't great either, just sex

DA:O drones adept the brokeness of this game like try to adept living in an old house about to fall, just nail here and there and say the house is not broken and try to convince people it is not broken.

I am done talking with drones, you guys just cannot be reason with, you guys who make Bioware missing the real critic about their game, making them receive false message and continuously ****** off real fans and new customers when they release their new games.


And you remain the only one here determined to believe it's broken. Not one person here has been convinced. And Kavatica was being sarcastic.

And I actively avoided the sex, by the way.

Modifié par dragonflight288, 19 mars 2012 - 03:23 .


#199
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I being sarcastic too, so what? making me an enemy?

#200
dragonflight288

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Not at all. Simply stating a fact.