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I think one of the reasons the endings are as extreme as they are


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#1
WarGriffin

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is... somewhere the Creative team decided that ALL the Reaper's that are Soveriegn/Harbinger size are just as tough as they are
-basically alot of the problems seem to stem from... well them just ignoring what was said in Me1 and Me2-

Even though those two are implied to be basically the top tier of Reapers

another thing is... It's like the tech flew backwards or the Reaper's just got a massive plot boost in power

Remember Sovereign was a tank due to his shield's but once his shields went down... the Alliance fleet pretty much torn him to shreds... here the Reapers don't even bother with shields... when they find the time to upgrade all thier hulls in their massive road trip?

Remember in ME2 the Normandy ripped the Collector Ship to bits with thier new guns... and unless the Reapers skip out on atleast giving thier main Minion army equivalent tech...

I'm saying it seems that the Story team just decided to make the Reapers borderline invincible by default instead of just making them really really tough... I mean... Every Fleet gets curbstomped? Of course you need a supernatural being to intervene

There is just clearly this really large jump in how strong the Reapers are


Logically speaking, you had Narratively plenty of excuses not to go the all out way the endings go.

Think about it.. Make it the Reapers as an individual Race have the largest most powerful fleet, fine
however thier numbers only matter when thier picking on the races individually... as you grow the fleet the Reaeprs start getting pushed back as suddenly they can't just seend 50-100 of them to deal with a system,

then the Crucible can be the big "Prothean" -keyword there- anti-reaper weapon that delivers the major crippling blow. how does a Prothean super weapon sudden get reformatted into whatever the hell the Guardian wants? unless like me theory goes... It created the Crucible, it was stalking shepard in the form of that kid... It's always been fully aware it's just a Massive douche

Remember the Reapers have only been so effective because A: They insolent and cut off the major races, B: Always used surprise. As Vigil said... by the time they even got a clue, The Protheans had nothing left to fight back with.

Here the Reapers have most likely exhuasted alot of thier power having to make the trip normally, thier wasting a good chunk of thier resources just using the populace as troops instead of fuel... and they've never really had a major force fight back.

Plenty of wiggle room that doesn't require some Psuedo-Supernatural being showing up and hijacking the plot that kills the mood.

#2
Adamantium93

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I was never a fan of the Crucible idea, but Bioware isn't known for incredibly creative super-mcguffins
(The starforge. Really?)
But I think it should've weakened the reapers. Take down their shields. Give us a fighting chance. Than, our end is determined by how strong our fleet is and if its enough to best them, and if it is, by how much.

#3
The Angry One

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The Crucible honestly gave me a bad vibe from a start (another superweapon macguffin? really Commander?) but I didn't quite expect it to lead to such drivel.

#4
Aulis Vaara

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The Crucible should have been a dark matter weapon, capable of blowing up stars. Haestrom would tie in strongly with this (whatever happened to that storyline?)... That way, all you had to do was lure all the reapers to one system (by, say, showing up with a massive fleet), turn your shiny new anti-star gun on the system's sun and presto, a ton of dead reapers. You'd have to sacrifice a planet though, and depending on the size of your fleet, not all the reapers might show up, giving you some varied ending.

I'd probably add some layers on top of that if I could make the ending. I'd also ACTUALLY put some Geth and Rachni ships in the cinematics. Especially Rachni ships.

#5
Davnort

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Aulis Vaara wrote...

The Crucible should have been a dark matter weapon, capable of blowing up stars. Haestrom would tie in strongly with this (whatever happened to that storyline?)... That way, all you had to do was lure all the reapers to one system (by, say, showing up with a massive fleet), turn your shiny new anti-star gun on the system's sun and presto, a ton of dead reapers. You'd have to sacrifice a planet though, and depending on the size of your fleet, not all the reapers might show up, giving you some varied ending.

I'd probably add some layers on top of that if I could make the ending. I'd also ACTUALLY put some Geth and Rachni ships in the cinematics. Especially Rachni ships
.


that story line was scrapped because some hackers leaked the script

http://social.biowar...index/9731514/1

Modifié par Davnort, 11 mars 2012 - 04:11 .


#6
WarGriffin

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Atleast that ties into the themes of Sacrifice, and Unity

without making everybody's sacrifice completely pointless... and lacks a Supernatural being showing up

#7
Leafs43

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The endings were crap because Bioware destroyed what the Reapers actually were.