1. Allow crafting to be done anywhere, anytime except in dungeons as long as you have a party member with the skill. It is annoying that while a party member has Master Herbalism, you can't craft in camp or in a town/city if he is not part of your party and you have to grab the fellow, wait for loading screen just to craft the item. I can understand if it is restricted say in the Deep Roads, but otherwise it's an annoyance.
2. Basic materials should be sold by vendors in each area. It is not fun to visit different areas to gather materials.
3. Crafting should give bonuses - herbalism = greater effect from potions, poison = greater damage from poison, otherwise all you need is one member with full poison mastery and everyone else to have 1 slot to use it. There's no incentive to boost more than one member in a certain craft.
4. Skill check against party member skills. No, I can't help you with the halla even though my party members are survival masters. I think party members can do better than that.
Ideas on Improving Crafting
Débuté par
kokocrush
, nov. 27 2009 05:13
#1
Posté 27 novembre 2009 - 05:13





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