War Assets: Dr. Karin Chakwas and Mineral Resources.
#1
Posté 11 mars 2012 - 04:08
The first is about Dr Chakwas.
The official prima guide for the game claims you get her as a war asset only if you invite her back to the normandy.
The mass effect wiki claims the opposite. That you only get her as a war asset if you tell her to stay at the hospital.
Which of these two is the actual case?
The second question is about the mineral resources war asset.
This is dependent on how many scanned resources you have aboard the SR2 in the savefile you transfer.
The mass effect wiki claims that the war asset is worth between 10 and 100 points depending on the mineral amount.
I imported a save with over 50,000 of each resource, and only got a war asset worth of 10 points.
I then used the gibbed save editor to import a save with over 200,000 of each resource, and still got just 10 points.
This appears to be a bug in the game, has enyone else experienced this?
I do believe that, minus any bugs like the one above, it is possible to attain 4000 EMS without multiplayer.
I attained 3850 on my first playthrough, and I took Chakwas onboard, and only got 10 points from the minerals.
Though combined this would only get me upto 3950, I am sure I am missing the extra 50 from somewhere else.
#2
Posté 11 mars 2012 - 04:15
Chakwas is a war asset if she is not on the Normandy. Kaidan/Ashley can also be one if you refuse to let them rejoin your crew.
#3
Posté 11 mars 2012 - 04:15
A thread I started down the page (at this posting) has better details.
I got 10 War Assets from LEAVING Chakwas (it tore my heart out) on the Citadel, where she does Research & Development.
EDIT: spelling
Modifié par A Golden Dragon, 11 mars 2012 - 04:30 .
#4
Posté 11 mars 2012 - 04:18
The question is, does it base that on your current levels, or is it - as the bonus implies - based on actual scanning. People who used save editors have been saying that they only received the minimum bonus. I reckon it determines your bonus by looking at how much mining you've done.A Golden Dragon wrote...
There are 3 levels of attainment for the MIneral Resources. You need to have at least 150,000 of each and 70,000 of Eexo (give or take).
#5
Posté 11 mars 2012 - 04:20
A Golden Dragon wrote...
There are 3 levels of attainment for the MIneral Resources. You need to have at least 150,000 of each and 70,000 of Eexo (give or take).
A thread I started down the page (at this posting) has better details.
I got 10 War Assets from LEAVING Chakwas (it tore my heart out) on the Citadel, where she does Research & Development.
I imported a save with 200,000 of each, including 200,000 eezo, still got just 10 points.
I imported a save with 150,000 of each mineral, and only got 10 for the war asset. I also imported a save using gibbed to max out the mineral resources and got the same.
Chakwas is a war asset if she is not on the Normandy. Kaidan/Ashley can also be one if you refuse to let them rejoin your crew.
This would indicate there is indeed a bug somewhere, you are experiencing the same issue.
As far as total EMS, I am dead certain that 4000 is possible without any multiplayer.
But it includes some easy to miss things such as paragon interupts, and unpopular choices like the one you mentioned.
Modifié par Shalashaska111, 11 mars 2012 - 04:21 .
#6
Posté 11 mars 2012 - 04:26
KefkaGestahl wrote...
The question is, does it base that on your current levels, or is it - as the bonus implies - based on actual scanning. People who used save editors have been saying that they only received the minimum bonus. I reckon it determines your bonus by looking at how much mining you've done.A Golden Dragon wrote...
There are 3 levels of attainment for the MIneral Resources. You need to have at least 150,000 of each and 70,000 of Eexo (give or take).
While not impossible, this would be utterly bizarre, as you can end up with a ton of resources without mining at all. Does the face that my resources came from LoTSB mean they don't count? That is kind of crappy.
#7
Posté 11 mars 2012 - 04:27
As for resources, I think I got 20 or 25 on my war assets for them. I didn't have any particularly large amount either. I'm not positive on the numbers, but really, these two things are really small amounts as far as assets go. I doubt you'll need them too badly.
#8
Posté 11 mars 2012 - 04:27
I know I missed a few things. I punched that annoying reporter (again), second time I used a paragon and gained her as an asset worth 10 points. I also told the Project Overlord guy I knew nothing about his brother to make him suffer, which meant he shot himself. I will change that on my second play as I'm sure he would be an asset as well I just do not know how many points he'd be worth, not more than 15 I imagine. The big loss was the Quarian fleet, I only ended up with the Geth. I am sure with both I could have been closer to 5000.
After playing 3 MP games my readiness changed from 3903 to 5655! I didn't play until after finishing the first time though.
#9
Posté 11 mars 2012 - 04:28
KefkaGestahl wrote...
The question is, does it base that on your current levels, or is it - as the bonus implies - based on actual scanning. People who used save editors have been saying that they only received the minimum bonus. I reckon it determines your bonus by looking at how much mining you've done.A Golden Dragon wrote...
There are 3 levels of attainment for the MIneral Resources. You need to have at least 150,000 of each and 70,000 of Eezo (give or take).
I don't bother with Editors, so maybe I get the higher one since I actually DO the mining? If so, then the editors need to fix that, since any "bug" about it would be on their end, not Bioware.
EDIT: Mineral Resources Asset levels: 10, 25, or 100.
EDIT2: I HATE TYPOS!
Modifié par A Golden Dragon, 11 mars 2012 - 04:33 .
#10
Posté 11 mars 2012 - 04:31
Essentially nigh impossible to attain unless you fully devote your imported save and playthrough to doing it.
And thats for 4000. For 5000 it utterly requires multiplayer, no two ways about it.
Modifié par Shalashaska111, 11 mars 2012 - 04:34 .
#11
Posté 11 mars 2012 - 05:07
Shalashaska111 wrote...
For 5000 it utterly requires multiplayer, no two ways about it.
Damn right, my thoughts exactly. So much for "not needing MP for the best ending" eh BioWare? <_< I am glad that the demo was so much fun and I was so addicted that I bought a gold account based on that. If I had not been interested in the MP, being forced to buy a gold account for the best ending really would have pi**ed me off. I also only paid $31AUS for 12 months which made the decision easier, thanks amazon.
#12
Posté 11 mars 2012 - 05:22
Game_Fan_85 wrote...
Damn right, my thoughts exactly. So much for "not needing MP for the best ending" eh BioWare? <_< I am glad that the demo was so much fun and I was so addicted that I bought a gold account based on that. If I had not been interested in the MP, being forced to buy a gold account for the best ending really would have pi**ed me off. I also only paid $31AUS for 12 months which made the decision easier, thanks amazon.
4000 EMS is the best ending technically. It requires ether a completely full paragon bar, or a renegade interupt, but etherway you save Anderson, and in saving him, bring the requirement down to 4000 EMS.
5000 EMS is indeed required otherwise, but I wouldn't consider Anderson being killed by the illusive man the best ending.
Not to mention that the after credits shepard survival, which 4000/5000 is for, only applies to the destroy ending.
Modifié par Shalashaska111, 11 mars 2012 - 05:24 .
#13
Posté 11 mars 2012 - 06:17
#14
Posté 11 mars 2012 - 06:23
Game_Fan_85 wrote...
Ahh, OK so by renegade killing T.I.M, I "saved" Anderson? He still died so what's the point? I am still annoyed that I was less than 100 points from getting the 4000EMS "good" ending.
He ultimately dies ether way yes, but his death is much better if he isn't executed by TIM.
#15
Posté 11 mars 2012 - 07:10
Modifié par AdrynBliss, 11 mars 2012 - 07:10 .
#16
Posté 11 mars 2012 - 07:18
A Golden Dragon wrote...
KefkaGestahl wrote...
The question is, does it base that on your current levels, or is it - as the bonus implies - based on actual scanning. People who used save editors have been saying that they only received the minimum bonus. I reckon it determines your bonus by looking at how much mining you've done.A Golden Dragon wrote...
There are 3 levels of attainment for the MIneral Resources. You need to have at least 150,000 of each and 70,000 of Eezo (give or take).
I don't bother with Editors, so maybe I get the higher one since I actually DO the mining? If so, then the editors need to fix that, since any "bug" about it would be on their end, not Bioware.
EDIT: Mineral Resources Asset levels: 10, 25, or 100.
EDIT2: I HATE TYPOS!
I concur with this.
I have 3 characters that can be imported from ME2.
One character I scanned and mined every planet to the *Depleted* level. - Haven't imported to ME3 yet.
The second character I scanned and mined every planet but not always to depletion.
The third character I still scanned all planets for 100% but only mined Rich planets to depletion.
The second character had massive resources of course with all research done.
The third character had about the same amount of resources in the end since I didn't research unnecessary tech.
The second character's asset is 100 while the third is 25
#17
Posté 11 mars 2012 - 07:23
Shalashaska111 wrote...
He ultimately dies ether way yes, but his death is much better if he isn't executed by TIM.
It was yet another very nice





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