Which ever writer thought up the star child should be the one to blame.
#1
Posté 11 mars 2012 - 04:17
Better ending would have been Sheperd giving the kid the middle finger before the kid opened his mouth, and walking out of the citadel to continue fighting the reapers.
#2
Posté 11 mars 2012 - 04:19
#3
Posté 11 mars 2012 - 04:27
Actually in any case there is very little chance at getting someone to listen by saying its all your fault.
#4
Posté 11 mars 2012 - 04:29
/maybe Joker was right, and Shep is in some Virtual world at the end.
#5
Posté 11 mars 2012 - 05:35
Modifié par suusuuu, 11 mars 2012 - 05:35 .
#6
Posté 11 mars 2012 - 05:37
However, I am extremely puzzled how the lead writer and those in charge could sit in a conference room and decide that the endings in ME3 were sufficient to close a franchise that has been years in the making.
#7
Posté 11 mars 2012 - 05:43
In the end, all the consequences were pretty much the same: you die, the relays blow up, and trillions die in the blast. Even the best ending is a WTF, where Shepard 'lives', but there is no indication of rescue, or if any of the alliances or friendships you forged meant anything.
#8
Posté 11 mars 2012 - 05:44
#9
Posté 11 mars 2012 - 05:51
They tell her that it was a test of her strength, to see how Shepard would react if the Reapers reasons were justified, because she had to be ready for anything (Like ****ty Bioware writers?). There's some sentimental dialogue, then Shepard is revived and wakes up on the battlefield with her crew huddled around her.
My favorite part of my version is where she's like, "Garrus, were you... crying?" and Wrex, even though she wasn't talking to him, goes "Well, I'm not!" and hurriedly wipes his eyes.
#10
Posté 11 mars 2012 - 05:51
#11
Posté 11 mars 2012 - 05:53
#12
Posté 11 mars 2012 - 05:54
#13
Posté 11 mars 2012 - 05:59
The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.
Modifié par Dreogan, 11 mars 2012 - 06:09 .
#14
Posté 11 mars 2012 - 06:05
Imortalfalcon wrote...
I blame the cocaine.
THIS
#15
Posté 11 mars 2012 - 06:13
Dreogan wrote...
The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.
also the fact that you killed the trillions (including everyone on earth) that you were trying to save from the Reapers when the relays blew up
#16
Posté 11 mars 2012 - 06:46
You know, up until launch I believed it every time someone said that this couldn't be considered Deus Ex Machnia because you have to work for it. And if at the end I stood at a console, picked my ending and it played out virtually the same way but without star kid, I would have totally agreed... This though, this nonsense that there was a transient AI built into the entire relay network that controlled the entire fate of the galaxy for the entire time the reapers have existed is just. Garbage.Dreogan wrote...
Let's be honest: the star child is a fantastic concept. A single person that can be shown on screen that represents every human on Earth. Where the game failed, however, is storytelling-- his character is not explained properly, the star-child doesn't bother to mention Prothean scientists managed to mess with him, and he didn't explain why he took the form of a small child. He is literally a deus ex machina.
The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.
There have been 2 things I've heard parroted over and over about the Mass Effect series, one side called it "hard" sci-fi because it was grounded in reality with the exception of Eezo, the other has only occured since ME3's ending ****storm began and that is that it's "dark". Well I happen to agree with the beginning, which these endings spit in the face of, and considering that the first 2 Mass Effect games ended not telling you any of the negative repurcussions of your actions, because it's not a dark game.
This wasn't even a dark ending, it was an ending where they pigeonholed the Normandy and the 2 squaddies you took with you(I deliberately took EDI and Javik just because I figured on a larger galactic scale it wouldn't matter as much if they died) into falling onto a random planet in the middle of god knows where.
#17
Posté 11 mars 2012 - 05:57
they got my emotions. in from mass effect. without the kid. and they decided to hit it with a sledge hammer. thanks bioware. good game.Billabong2011 wrote...
Aside from the endings, that entire child plot arc pissed me off more than words can say. I just... it disgusts me. Not the fact that he's a small child, but the fact that it was so incredibly forced, a lackluster attempt at trying to garner emotion from me as a gamer in so unjustified a way.
although, doesn't it seem that all of EA released games have very ****ty endings? anyone played Alice: Madness Returns? They didn't even make a cutscene for that.





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