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Which ever writer thought up the star child should be the one to blame.


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16 réponses à ce sujet

#1
Leafs43

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 The idea that we were running around for nearly 3 games believing that the reapers were individuals, just evil machines, and saying "nuh uh" 2 minutes before the ending credits roll is what is wrong.

Better ending would have been Sheperd giving the kid the middle finger before the kid opened his mouth, and walking out of the citadel to continue fighting the reapers.

#2
Spaceguy5

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Star child, you say?


Posted Image

#3
thoaloa

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No blame that doesn't fix anything. What is the probability that the writers fixing something if you do.

Actually in any case there is very little chance at getting someone to listen by saying its all your fault.

#4
Sanguine

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im just really confused as to why the AI god child looks like the kid from the beginning?

/maybe Joker was right, and Shep is in some Virtual world at the end.

#5
suusuuu

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shep got stuck in the geth because they were indoctrinated. 

Modifié par suusuuu, 11 mars 2012 - 05:35 .


#6
Paulinius

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I don't blame the writer(s) who came up with starchild.

However, I am extremely puzzled how the lead writer and those in charge could sit in a conference room and decide that the endings in ME3 were sufficient to close a franchise that has been years in the making.

#7
Zourin

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I can easily blame Bioware for not seeing that their endings invalidate the core principle of the series, that there are consequences for your decisions.

In the end, all the consequences were pretty much the same: you die, the relays blow up, and trillions die in the blast. Even the best ending is a WTF, where Shepard 'lives', but there is no indication of rescue, or if any of the alliances or friendships you forged meant anything.

#8
SSVDisappoint

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http://i8.photobucke...cher_3/GOLD.jpg

nuff said.

Modifié par SSVDisappoint, 11 mars 2012 - 05:46 .


#9
Pheonix57

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I wrote my own ending as though Shepard had passed out from being hit by the reaper beam. She experiences the Catalyst, and chooses to destroy the reapers, then wakes up on a beach with people from her past who have died (Ashley, Thane and Mordin).
They tell her that it was a test of her strength, to see how Shepard would react if the Reapers reasons were justified, because she had to be ready for anything (Like ****ty Bioware writers?). There's some sentimental dialogue, then Shepard is revived and wakes up on the battlefield with her crew huddled around her.
My favorite part of my version is where she's like, "Garrus, were you... crying?" and Wrex, even though she wasn't talking to him, goes "Well, I'm not!" and hurriedly wipes his eyes.

#10
Mendelevosa

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The management that approved those atrocious endings should be the ones to blame.

#11
Billabong2011

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Aside from the endings, that entire child plot arc pissed me off more than words can say. I just... it disgusts me. Not the fact that he's a small child, but the fact that it was so incredibly forced, a lackluster attempt at trying to garner emotion from me as a gamer in so unjustified a way.

#12
Imortalfalcon

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I blame the cocaine.

#13
Dreogan

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Let's be honest: the star child is a fantastic concept. A single person that can be shown on screen that represents every human on Earth. Where the game failed, however, is storytelling-- his character is not explained properly, the star-child doesn't bother to mention Prothean scientists managed to mess with him, and he didn't explain why he took the form of a small child. He is literally a deus ex machina.

The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.

Modifié par Dreogan, 11 mars 2012 - 06:09 .


#14
Zalbik

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Imortalfalcon wrote...

I blame the cocaine.


THIS Posted Image

#15
ThIconoclast

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Dreogan wrote...

The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.


also the fact that you killed the trillions (including everyone on earth) that you were trying to save from the Reapers when the relays blew up

#16
KingDan97

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Dreogan wrote...

Let's be honest: the star child is a fantastic concept. A single person that can be shown on screen that represents every human on Earth. Where the game failed, however, is storytelling-- his character is not explained properly, the star-child doesn't bother to mention Prothean scientists managed to mess with him, and he didn't explain why he took the form of a small child. He is literally a deus ex machina.

The idea also crashes and burns when you consider the fact that Shepard killed 300000 people just to delay the reapers from coming back, and he didn't really seem agonized over the choice when he had to make that decision.

You know, up until launch I believed it every time someone said that this couldn't be considered Deus Ex Machnia because you have to work for it. And if at the end I stood at a console, picked my ending and it played out virtually the same way but without star kid, I would have totally agreed... This though, this nonsense that there was a transient AI built into the entire relay network that controlled the entire fate of the galaxy for the entire time the reapers have existed is just. Garbage.

There have been 2 things I've heard parroted over and over about the Mass Effect series, one side called it "hard" sci-fi because it was grounded in reality with the exception of Eezo, the other has only occured since ME3's ending ****storm began and that is that it's "dark". Well I happen to agree with the beginning, which these endings spit in the face of, and considering that the first 2 Mass Effect games ended not telling you any of the negative repurcussions of your actions, because it's not a dark game.

This wasn't even a dark ending, it was an ending where they pigeonholed the Normandy and the 2 squaddies you took with you(I deliberately took EDI and Javik just because I figured on a larger galactic scale it wouldn't matter as much if they died) into falling onto a random planet in the middle of god knows where.

#17
suusuuu

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Billabong2011 wrote...

Aside from the endings, that entire child plot arc pissed me off more than words can say. I just... it disgusts me. Not the fact that he's a small child, but the fact that it was so incredibly forced, a lackluster attempt at trying to garner emotion from me as a gamer in so unjustified a way.

they got my emotions. in from mass effect. without the kid. and they decided to hit it with a sledge hammer. thanks bioware. good game. 

although, doesn't it seem that all of EA released games have very ****ty endings? anyone played Alice: Madness Returns? They didn't even make a cutscene for that.