Hey all,
My current character is a Casteless Dwarf Rogue, and right now I'm using Deathroot Extract only for the stun. The +1 nature damage is merely a bonus.
I now have the ability to create a stronger version, but it requires additional ingredients that can be costly.
I wish to know whether stronger versions of Deathroot Extract have better stun rates. Or are the stun rates the same for all Deathroot Extract versions?
Deathroot Extract, stronger versions = higher stun %?
Débuté par
Original182
, nov. 27 2009 05:44
#1
Posté 27 novembre 2009 - 05:44
#2
Posté 27 novembre 2009 - 01:54
Can anyone give an insight on this? Or should I try it out on my own?
#3
Posté 27 novembre 2009 - 01:57
Wish I could help, but I haven't bothered much with poison other than deathroot extract for the earlier stages of the game before you have a full party of your own choosing, proper armor, weapons, and proper healing.
The most expensive thing I've crafted ingredient-wise are lesser injury kits and healing poultices (non-lesser) I think. Have only made just enough poison for certain quests.
The most expensive thing I've crafted ingredient-wise are lesser injury kits and healing poultices (non-lesser) I think. Have only made just enough poison for certain quests.
#4
Posté 28 novembre 2009 - 05:30
I have used the poisons but have not been able to confirm this either way.
#5
Posté 28 novembre 2009 - 12:10
I cant say for sure but according to toolset, normal deathroot should have 10% chance to stun and concentrated: 15%.
They use same effect, but conc. has higher power value
normal:
eEffect = EffectEnchantment(ENCHANTMENT_DEATHROOT_EXTRACT, 1);
concentrated:
eEffect = EffectEnchantment(ENCHANTMENT_DEATHROOT_EXTRACT, 2);
Chance to stun should be 5% base + 5%*power:
(RandomFloat()*100 > (1+nPower) * 5.0f)
Also power is supposed to affect damage in very simple way:
fFloat0 = fFloat0 * nPower;
So concentrated should do 2 times more dmg than normal.
They use same effect, but conc. has higher power value
normal:
eEffect = EffectEnchantment(ENCHANTMENT_DEATHROOT_EXTRACT, 1);
concentrated:
eEffect = EffectEnchantment(ENCHANTMENT_DEATHROOT_EXTRACT, 2);
Chance to stun should be 5% base + 5%*power:
(RandomFloat()*100 > (1+nPower) * 5.0f)
Also power is supposed to affect damage in very simple way:
fFloat0 = fFloat0 * nPower;
So concentrated should do 2 times more dmg than normal.
Modifié par hilfazer, 28 novembre 2009 - 12:11 .





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