I dislike the ending more now than when I finished the game.
I went in expecting to enjoy the interpersonal relationships and some of the conversations I'd overhear and I did enjoy those parts of the game a lot. But I didn't expect much from the rest of the game. I think that going back to at least DAO, Bioware has had a problem of building a world and a history that promises more than the game actually delivers. For example, human racism against elves and the anti-mage animus in Kirkwall laid out in the back-story had no effect on the game itself if you played an elf in Origins or a mage in Kirkwall. Once I saw Anderson on Earth and heard his whole rally the galaxy speech with no mention that he was humanity's first councilor and then saw that that worm Udina had taken over for him, I knew the ending was just going to ignore choices to make the game easier to make.
The lowered expectations kept me from being really upset when I saw the ending but the longer it's sat the dumber the whole thing feels. Even if you accept the word of the small blue god that organic and synthetic life cannot coexist, it still doesn't make much sense. The 50,000-year pruning cycle is just some arbitrary number. If the Geth had been aggressive, they had 300 years to eliminate organic life; so, the Reapers could have arrived to find all organic life gone already. And synthesis doesn't break the cycle. Organic/synthetic hybrid life is still capable of creating purely synthetic life that would view the organic component of the creators as a weakness to be eliminated. Nevermind that Shepard can spend three games arguing and showing that the Geth and EDI can live and work with organics and then there's the whole laziness of the ending (resurrected squad members from the Earth mission stepping off the Normandy, etc.).
I think Bioware is at a point where some decisions about the company's focus need to be made. They can make smaller games with fewer choices that focus on what they do well (character development, relationships, emotional attachment) or they can continue to promise huge games with so many choices that it's impossible to deliver them profitably because each game would need to play as two or three different games.
Modifié par gubaru, 11 mars 2012 - 10:31 .