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A fourth ending


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#1
Scott Sion

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Shepard refuses all the options the child AI puts in front of him. The child AI goes into a fit of rage and takes his true form, a reaper in a human like body. The reaper of grand epicossity (RGE) then unleashes a powerful biotic push that send him flying towards a wall. Shep quickly gets up and runs to a piece of cover. The situation turns separate when shep realizes he is equipped with nothing but a pistol and broken armor. Desperation takes Shep until he hears something that grabs his attention gun fire.

Sheps squadies that he thought were dead have managed to regain consciousness and follow him to the citadel. they manage to make their way to Shep while avoiding attacks from the powerful RGE. When Shep's squadies reach Shep and hand him the guns he lost on the way to the beam.

After an epic battle to end all epic battles the RGE is destroyed. The Reapers are then released from RGE's control and are completely disabled. The forces that Shep has brought against the reapers are confused until Shep sends a message to Hacket explaining what happened.

You then get a small scene with Shepard’s fate depending on various choices and love interests. After this scene ends you get epilogue text boxes like the ones in DAO describing the fate of your other squad members.
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Thoughts? Try not to be too harsh if you don't like it.

 

Modifié par plnero, 11 mars 2012 - 05:32 .


#2
Sireniankyle1

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This is way better than the other 3. lol I actually tried to refuse by walking away. it was a no go.

#3
Scott Sion

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Sireniankyle1 wrote...

This is way better than the other 3. lol I actually tried to refuse by walking away. it was a no go.


I was going to go with "Stop attacking us before I cut off your balls and sell them to a Krogan.". I kind of cured the genophage though so I don't think the threat would have done much.

#4
Grex11

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I actually wouldn't mind this.

#5
HighScore 2600

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 Ya know when you think about it, where does your galactic readiness really take effect? You hear little to know mention about the fleet and the Reaper forces. It did not have enough of a impact to make any real difference in the end. 

#6
Citizen Q

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At this point I would prefer to punch that genocidal little bast'ard in the face and go down fighting against the inevitable. All the other options go against everything my Shepard stands for and in many ways go against the message conveyed throughout the Mass Effect games.

Destroy -> Kills the Geth and EDI, unacceptable.

Control -> The Reapers and that little god-bas'****** are evil and need to die.

Synthesis -> Forcing all beings in the Galaxy to become part-synthetic part-organic is pure evil from my perspective. Violates the principles of self determination and freedom of choice.

Plus all options destroy the relays, which to me may be the worst part outside of sythesis. It destroys galactic civilization and strands a large portion of every major power in the galaxy in the Sol. system.

Better to go down fighting while trying to find a fourth option.

#7
Citizen Q

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HighScore 2600 wrote...

 Ya know when you think about it, where does your galactic readiness really take effect? You hear little to know mention about the fleet and the Reaper forces. It did not have enough of a impact to make any real difference in the end. 


You have less than 3 options if your readiness is too low. Plus with low readiness, destroy will also destroy earth as well.

#8
VerdantSF

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Citizen Q wrote...

Control -> The Reapers and that little god-bas'****** are evil and need to die.

I wish the Control Ending entailed taking control of those ****ers and flying them all into the Sun!

#9
Citizen Q

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VerdantSF wrote...

Citizen Q wrote...

Control -> The Reapers and that little god-bas'****** are evil and need to die.

I wish the Control Ending entailed taking control of those ****ers and flying them all into the Sun!


Still kills Shep and destroys the Mass Relays, both of which are bad, but together they make the situation untenable.