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Making each other feel better about the endings!...with THEORIES!


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#1
Luigitornado

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 The purpose of this thread is for us to try and make sense of the endings in a way that doesn't seem as bad as we thought. Please don't be angry or cynical. We are a community, it's time that we start acting like one.

I feel as if we are lacking any sort of thread devoted to theories about the ending because everything always dissolves into a hating Bioware thread.

Anyway, here is my theory:

I believe everything up to the point where Hacket radios Shepard is in fact totally real, but everything after that point happens in a VR within the Citadel.

It could be explained as a call back from that one mission with Legion where Shepard enters the Geths' Consensus and there are certain instances where Shepard uses his own memories to make sense of what he is witnessing.

It starts with Shepard at his end and not knowing how to activate the the Crucible and loosing consciousness. I know a lot of people are saying "The Crucible didn't work! Shepard dreamt that it did!" but that doesn't sit well with me. If you plug a flash drive into a computer, and you want to run a program from it, you still need to activate the program, but that doesn't mean the computer doesn't recognize whatever you plugged into it. Anyway..w/e

So when the floor panel elevates Shepard into that "secret room" it gets very surreal very quickly. First we are introduced to this Guardian/Catalyst character who has taken the form of the little boy that has been haunting Shepard since the intro. Now I do believe that Shepard is actually conversing with this entity, but it is something more than that: it is taking place in a VR world similar to where Shepard was taken by Legion...except this time he is within the Citadel's operating network, and Shepard is projecting his memory of the boy to make sense of this program/catalyst/guardian so he can converse to it.

Then there is the finale, and the infamous three choices. Did anyone stop and think that how the choices were presented to us? It was very informal. I get that it is cinematic and everything, but it almost felt either like a typical video-gamey writing or that indeed Shepard was in a VR world. 

I mean really now? 

"Shoot this to destroy the Reapers, jump into this beam to mesh organics with synthetics, grab this to take control of the Reapers."

I do believe that Shepard was giving those options, I just wouldn't be surprised if Shepard was using his consciousness to make the choices appear physical, so it is something he can comprehend while within Citadels...network., which is again a call back to the time with Legion where you are using a gun to destroy the programs.

Then there is the Normandy crash scene. I know this is a reach, but I've been thinking a lot about why Bioware decided to include it. I really don't think it was just some last minute after thought, and it was suppose to be symbolic of something. I've came to the conclusion that it's Shepard final thoughts of his actions, and it is symbolic of him giving a second chance to galatic life and that he succeeded in what he sent out to accomplish. 

I'm content with this, and it kind of brought me peace as far as the Normandy goes. This also takes care of that silly plot of hole having squad mates, who we thought died by Harbinger's laser... miraculously appearing back on the Normandy in that final scene.

I'm not posting this so people can disprove me, I thought I'd just share my thoughts.


#2
Deltateam Elcor

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Nope the destroy reaper option + 4000/5000 Readiness end clearly shows shepard in rubble, starting to breath.

Ofcourse this can happen at 3 times in the period, though probably only one, right after the reaper beam hits, on the station, after falling unconscious with the Admiral.

I can only see the first being the most plausible, since the infinite ammo makes it rather strange and yes back to the Geth VR which also had the same sort of thing.

Basically its a near death experience down to the letter, Ascension to heaven = Beam, Im not sure how the middle part fits into it, but the Child god AI figure is quite obvious and since none of the options bring any real hope its obviously the entire point of it, the only one that makes sure the reapers die, also puts you at the disadvantage of killing your new found allies EDI and the Geth, it is different to the others, its forcing you away, yet its only one choice that has the wake up sequence?

Shepard has been haunted since the start of the series by his choices, which bear fruit in ME3, up to Earths little boy and Thessia, he breaks down, willing to just give in at the last moment.

You control the reapers, they win, you create synthesis, they win, you destroy them and yes apparently the other AI, you win, you made a hard choice.

The hard one is usually the right one after all, it forced a paragon to kill his companions and rewarded a renegade, but even paragons have to make these decisions from time to time.

Modifié par Deltateam Elcor, 11 mars 2012 - 05:39 .


#3
Der Estr Bune

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I personally like to think that everything after the Anderson scene is a hallucination, and is Shepard working out what he will do. He has a great chance to sit and reflect on what he thinks to be best: Destruction of the Reapers (paragon), Controlling them (Renegade), or Synthesis, which would end all organic/synthetic conflict FOREVER. The God-Child is a psychic manifestion of Shepard's own understanding of the Reapers, and the whole thing is just him making his decision before he has to act. It's reflected in the fact that Shepard hobbles toward his option at first, but once you're locked into it (and, say, start shooting for "Destruction") he walks quickly and runs: He is no longer taking his time, he is ready to act and face the consequences.

I think everything else could honestly be fixed with a few nicely placed cutscenes after that.

#4
Deltateam Elcor

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Der Estr Bune wrote...

I personally like to think that everything after the Anderson scene is a hallucination, and is Shepard working out what he will do. He has a great chance to sit and reflect on what he thinks to be best: Destruction of the Reapers (paragon), Controlling them (Renegade), or Synthesis, which would end all organic/synthetic conflict FOREVER. The God-Child is a psychic manifestion of Shepard's own understanding of the Reapers, and the whole thing is just him making his decision before he has to act. It's reflected in the fact that Shepard hobbles toward his option at first, but once you're locked into it (and, say, start shooting for "Destruction") he walks quickly and runs: He is no longer taking his time, he is ready to act and face the consequences.

I think everything else could honestly be fixed with a few nicely placed cutscenes after that.


Doesnt really explain the rubble on top of him afterwards though?

#5
Der Estr Bune

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Deltateam Elcor wrote...

Doesnt really explain the rubble on top of him afterwards though?

Much like the issue of, "How did the Normandy get where it got?", a cutscene between me shooting the thing and that point would do it, I think, which would detail: me shaking off my death next to Anderson, getting up and punching whatever needs to be punched in to make the Crucible work, and the subsequent massive aftermath of that whole thing. I fall back to earth with the Citadel, and am buried under rubble. It's like a parallel of the beginning of 2, except I'm still alive (barely).