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What's so bad about the endings? And how did Bioware destroyed the series?


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#1
Patriota125

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What's so wrong about killing Shepard, having the entire galaxy without mass relays and tech, and stranding the crew in an random planet? 

I mean, what's so wrong about it? Choices DID matter in the course of the series, is just that facing the Reapers and trying to beat them without making huge sacrifices was almost impossible.

#2
QuirkyGroundhog

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Well, I'll put all of the answers in one paragraph. Mind you, I liked the ending.

"Because I wanted every choice to matter and I believe that they didn't" - objectively false, but ok.

"I wanted personal closure in Shepards' relationships" - A weird reason, but if that's what you wanted, that's what you wanted.

"The Normandy scene makes no sense" - If that ruined the ending then it's a bit of an overreaction, but it is either a plothole an editing problem or a technical glitch.

"Everyone dies! All the endings are sad!" - again, objectively false, but sure.

"They introduced a plot element at the end with no lead up!" - This one is interesting. If Harbinger had done the exposition/choices instead of Star Kid, I think half of the forums would be chill with the ending.

There are probably others but those are the biggies.

#3
KainrycKarr

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how many accounts is this now?

#4
HKR148

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This guy's been making the same post over and over again. Don't even bother responding.

#5
Dreogan

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Even with the choices presented, the variation in the endings is nothing more than a color changes and/or a techno-overlay on some leaves.

Asspull with the godchild.

Asspull with the Normandy.

Asspull with space magic.

All of the above violate the reader-writer contract. Bioware "signed" an agreement with its players when they created the very first Mass Effect, then strengthened their commitment when they created sequels. The entire reason people are so furious about the last 10 minutes, when the rest of the "game" is well-made, is the ending is simply out of place. It's akin to duct taping the end of Star Wars to the end of Lord of the Rings.

Readers can appreciate a tragic end: Hamlet, any number of "classic" tragedies. Readers reject an ending that simply does not fit, however. Considering how Bioware "agreed" in Mass Effect 2 that Shepard could not only die in the last mission but could be revived at the start of Mass Effect 2, a Shepard Lives ending could very well be required of them as well. Just not with sunshine and rainbows, probably.

Modifié par Dreogan, 11 mars 2012 - 05:53 .


#6
AxisEvolve

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Patriota125 wrote...

What's so wrong about killing Shepard, having the entire galaxy without mass relays and tech, and stranding the crew in an random planet? 

Get a load of this guy ^

#7
Kloborgg711

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Dreogan wrote...

Even with the choices presented, the variation in the endings is nothing more than a color changes and/or a techno-overlay on some leaves.

Asspull with the godchild.

Asspull with the Normandy.

Asspull with space magic.

All of the above violate the reader-writer contract. Bioware "signed" an agreement with its players when they created the very first Mass Effect, then strengthened their commitment when they created sequels. The entire reason people are so furious about the last 10 minutes, when the rest of the "game" is good is the ending is simply out of place. It's akin to duct taping the end of Star Wars to the end of Lord of the Rings.


It's akin to having a giant explosive reaction when Frodo's ring meets the firey depths of Mount Doom that scourges the entire landscape of Middle Earth and kills every character in a 100 mile radius.