Bugs:
1) When talking to Engineer Adams for the first time, there are a few scenes where he is talking to Shepard, but he's not actually visible on-screen because he's busy doing something so it looks like Shepard is communicating with Adams' disembodied voice.
2) When talking to Liara in her office after retrieving the Primarch on Palaven's moon, Shepard and Liara are focused on Glyph as it moves around the room as they talk rather than focusing on each other. It was a little weird to see Shepard talk to Liara without even looking at her as she does so...not to mention at one point during the conversation Shepard was so intent on tracking Glyph that she kinda snapped her head quickly from one side to the other.
3) Maybe this was a design flaw, but I would like to think of it as a bug. The menus in this game are a pain. It used to be you can click on something to select it and then confirm your choice. However, in ME3, you have to hover your mouse over your selection to select it and then you have to move your cursor off of the selections before confirming it because otherwise your selection won't stay selected.
Suggestions:
1) When Shepard is strolling around in their casual clothes, I've noticed that they have some rather heavy footfalls. With the way my FemShep has been stomping around the Citadel (or anywhere she wears her casuals), you think she was packing heavy artillery or something because the footfalls sound so unnatural for what she was wearing.
2) One suggestion that someone came up with for Mass Effect 2 and was trying to get support for it was the idea of collapsible helmets. I think it would make for a nice transition effect because it'd certainly be better than just having them miraculously appear out of thin air when you're getting ready to start a mission (for instance, setting foot on Eden Prime after getting out of the shuttle) or having to black out the screen for a few seconds so that the helmet can reappear (like on Mars when you have to exit out onto the surface as you make your way to the tram). This person even drew up a schematic for how the collapsible helmets would work, so why not make it happen?
Modifié par TurianRenegade, 11 mars 2012 - 06:24 .





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