I loved the ending
#1
Posté 11 mars 2012 - 06:42
Also, this opens up the series for continuation, with throw back references to the 'ancient days' (this case referring to the time period of the events of ME1-3) when the way the species of the universe forever changed!
Think about the reports you get in regards to how you united the galaxy (assuming you weren't a complete jerk). You would read messages and reports of species helping each other out, imagine systems without the ME Relays, with mixes of different alien races being left on them. How do the develop together now? Do the Krogan play nice on the planets that they are stranded on? Do the species create camps and war against each other or unify? There is a lot of room, in my humble opinion.
#2
Posté 11 mars 2012 - 06:43
ME has always been about choices and none of them mattered in the end. That's what ruined the entire series for me.
#3
Posté 11 mars 2012 - 06:44
They are all the same ending, with zero closure. Your choice is green, red or blue.
#4
Posté 11 mars 2012 - 06:44
The only parts that really bother me are the..randomness of the normandy at the end, and the fact that the galaxy is again divided, and that entire god damn fleet just what, survived? or were destroyed like the normandy?
#5
Posté 11 mars 2012 - 06:45
#6
Posté 11 mars 2012 - 06:45
#7
Posté 11 mars 2012 - 06:46
Exactly. Why did I have to send the Reapers back into Darkspace when I controlled them? It would've been great, if a high reputation Shepard could've turned to Star Child and said, "there's a fourth choice," and proceeded to control the Reapers and send them all flying into the Sun.Sywen wrote...
I think what many are asking for is a choice. You keep the ending you want, let me choose mine.
ME has always been about choices and none of them mattered in the end. That's what ruined the entire series for me.
#8
Posté 11 mars 2012 - 06:46
#9
Posté 11 mars 2012 - 06:46
I don't care that it's bittersweet. I care that it's unfounded in any real prior mythology given us in ME's universe.
Sorry if that came off as rude. But it grows wearying to be told why I feel the way I do over and over again.
#10
Posté 11 mars 2012 - 06:46
#11
Posté 11 mars 2012 - 06:46
/winLexagg wrote...
"I am the very model of an internet contrarian"
#12
Posté 11 mars 2012 - 06:47
gunsagogo wrote...
I think the ending was pretty good. It gives it a solid sense of finality that would have been hard to achieve otherwise. If you didn't get the "perfect" ending and anderson ends up dead, it can be a somewhat emotional ending, what with the illusive man essentially saying "I cant fight it, make things right shepherd", andersons death, etc.
The only parts that really bother me are the..randomness of the normandy at the end, and the fact that the galaxy is again divided, and that entire god damn fleet just what, survived? or were destroyed like the normandy?
The thing about these endings is there is not a sence of finality, there is no sense at all. All 3 endings nullify everything we've been shown in previous 2 games, along with every choice we've made.
We don't want ponies and butterflies. We want something that isn't space magic deus ex machina and at least makes some sense.
#13
Posté 11 mars 2012 - 06:48
gunsagogo wrote...
I think the ending was pretty good. It gives it a solid sense of finality that would have been hard to achieve otherwise. If you didn't get the "perfect" ending and anderson ends up dead, it can be a somewhat emotional ending, what with the illusive man essentially saying "I cant fight it, make things right shepherd", andersons death, etc.
The only parts that really bother me are the..randomness of the normandy at the end, and the fact that the galaxy is again divided, and that entire god damn fleet just what, survived? or were destroyed like the normandy?
it resolves nothing, answers no questions and leaves a lot of plotholes, if nothing else the plotholes and green space magic should bother you.
#14
Posté 11 mars 2012 - 06:50
Scratch that, the most confusing part was of how my squad mates from the ground strike ended up on the Normandy unharmed. That was just magical.
#15
Posté 11 mars 2012 - 06:56
They didn't use copy pasta'd cutscenes with different color filters.
They followed some semblance of continuity with the canon.
The Normandy scene actually made sense.
They weren't reached through deus ex machina.
There was some form of epilogue revealing the consequences of how you interacted with the galaxy in the following years, exactly like in DA:O.
They didn't leave us with more quesitons than answers.
Modifié par Umbrellamage, 11 mars 2012 - 06:58 .
#16
Posté 11 mars 2012 - 06:56
Umbrellamage wrote...
The endings provided would be fine if:
They didn't use copy pasta'd cutscenes with different color filters.
They followed some semblance of continuity with the canon.
The Normandy scene actually made sense.
They weren't reached through deus ex machina.
There was some form of epilogue revealing the consequences of how you interacted with the galaxy in the following years, exactly like in DA:O.
This, plus the flashback properly reflecting your LI.
#17
Posté 11 mars 2012 - 06:58
What's harsh about destroying a Reaper, having part of it crash on you, and walking out like a boss (the end of ME1?)? What's harsh about doing a literal suicide mission, destroying another reaper, and having everyone survive and then do a Hulk Hogan stare in space towards the reaper LIKE A BOSS? (ME2 ending)
This is a sci fi fantasy game. Everything about the endings of the last two games have been completely heroic, and now it's supposed to be "the harsh nature of reality" all of a sudden in ME3. Forget all that heroic stuff before.
Also, space magic.
#18
Posté 11 mars 2012 - 06:58
#19
Posté 11 mars 2012 - 07:02
Foehamer1 wrote...
I'm confused as to why you loved a plot
hole filled ending. The most confusing part for me was as to why the
Galaxy wasn't wiped out. We already saw that an exploding Mass Relay
wipes out a solar system from previous DLC in Mass Effect 2.
Scratch
that, the most confusing part was of how my squad mates from the ground
strike ended up on the Normandy unharmed. That was just
magical.
I don't know how to explain the squaddies
teleporting, but my guess as to why the mass Relays didn't explode like
in Arrival is because the Crucible used up all the energy in the mass relays, thus making it impossible for them to explode at the magnitude.
Modifié par LethesDeep, 11 mars 2012 - 07:07 .
#20
Posté 11 mars 2012 - 07:03
KainrycKarr wrote...
Umbrellamage wrote...
The endings provided would be fine if:
They didn't use copy pasta'd cutscenes with different color filters.
They followed some semblance of continuity with the canon.
The Normandy scene actually made sense.
They weren't reached through deus ex machina.
There was some form of epilogue revealing the consequences of how you interacted with the galaxy in the following years, exactly like in DA:O.
This, plus the flashback properly reflecting your LI.
Pretty much these. I really didn't like how all our choices in the end didn't make much of an impact. It's all the same ending regardless of any of the choices you make. It wouldn't of stung as much if Bioware didn't keep raving on the idea that choice matters.
#21
Posté 11 mars 2012 - 07:06
Honest to god, I'm so sick of people who support the ending just because they can rationalize it a bit more and think it makes them edgy or more intellectual. You like the ending, we get that, but don't try to say it's good and that you're superior for liking it.
#22
Posté 11 mars 2012 - 07:08
Sywen wrote...
I think what many are asking for is a choice. You keep the ending you want, let me choose mine.
ME has always been about choices and none of them mattered in the end. That's what ruined the entire series for me.
This all the way. Couldn't have said it better myself.
#23
Posté 11 mars 2012 - 07:08
Brahlis wrote...
Are you kidding me? "The harsh nature of reality"?
What's harsh about destroying a Reaper, having part of it crash on you, and walking out like a boss (the end of ME1?)? What's harsh about doing a literal suicide mission, destroying another reaper, and having everyone survive and then do a Hulk Hogan stare in space towards the reaper LIKE A BOSS? (ME2 ending)
This is a sci fi fantasy game. Everything about the endings of the last two games have been completely heroic, and now it's supposed to be "the harsh nature of reality" all of a sudden in ME3. Forget all that heroic stuff before.
Also, space magic.
This as well. The overall tone established in the first two games was that while the reapers were incredibly powerful, they could be conventionally defeated with sufficient force, and Shepard was a badass that didn't believe in no win scenarios. The third turned them from overwhelmingly powerful machines into plot armored pets for a god child, and sheperd was plot neutered. Many inferred that by the tone established in the first two games, uniting the entire galaxy against the reapers would result in a climactic final battle with the Normandy, the most advanced ship in the galaxy (another commonly appearing plot point), front and center, as in both the battle of the citadel and the raid on the collector base.
Instead what did we get? Forced choices, meaningless allies, and space magic.
Modifié par Umbrellamage, 11 mars 2012 - 07:13 .
#24
Posté 11 mars 2012 - 07:11
VerdantSF wrote...
Exactly. Why did I have to send the Reapers back into Darkspace when I controlled them? It would've been great, if a high reputation Shepard could've turned to Star Child and said, "there's a fourth choice," and proceeded to control the Reapers and send them all flying into the Sun.Sywen wrote...
I think what many are asking for is a choice. You keep the ending you want, let me choose mine.
ME has always been about choices and none of them mattered in the end. That's what ruined the entire series for me.
That would be epic. I want that ending, the one I got and the ridiculously unrealistic happily ever after ending.
#25
Posté 11 mars 2012 - 07:14





Retour en haut







