I know how dumb this sounds, but I'm thinking about selling my xbox and giving up on games.
The thing is, when the credits rolled, I put down my controller and said to myself,"alright, I can live with that." It was a mature, bitersweet ending. They doesn't always have to have a fairytale ending. I don't like them always having a fairytale ending.
The thing is though, I realized that how YOU decided to play the series didn't matter in the end.
The more time passes though, I feel like I'm going through the five stages of grief:
1.Denial"No, I must have done something wrong! The game glitched out and gave me the wrong ending."
2.Anger"What the hell?! What does any of it matter?! My Choices didn't affect anything at all!"
3. Bargaining"Please Bioware *Throws money at screen* give me ending dlc!"
4. Depression (This is the one I'm at)Honestly, running toward the teleport beam-thingy my two thought were this "Holy Sh#t this is awesome,' and "I can't wait to load up ME1 tomorrow and start again!" Now, I'm thinking about selling my xbox. I can't even think about restarting Mass Effect or even playing any other game without feeling a bit sick
5. AcceptanceI can only hope that this comes stage with time...
Honestly, In my opinion, the Mass Effect Series has better lore than sagas such as Star Wars. Let's be honest - we all cared about Shepard's stand against a galactic extinction cycle more than the story of some farmboy with daddy issues.
There was a chance to be something trully amazing. Instead, after a fantastic conclusion game (some elements withstanding - I'm looking at you Tali romance - I am not at all satisfied in that department!) bioware goes and gets it all wrong in the last few precious moments.
Why? Why would Shepard, a man (or women) who has built a career out of doing the impossible decide to bow to the wishes of a completely new alien element (starchild).
The ending doesn't have to be perfect, bioware. I never really expected to see Shepard and Tali's home on Rannoch. What I wanted was the chance to see a conclusion to MY story.
You gave us YOUR conclusion. I don't want it. When it comes down to it - this isn't YOUR game, it's OURS. Why then should we be forced to have YOUR ending? Leave them in, sure; But also give us the chance to end OUR story the way WE want to.
Thank you for your time
The Five Stages of Grief
Débuté par
xPandaHunterx
, mars 11 2012 07:04
#1
Posté 11 mars 2012 - 07:04
#2
Posté 11 mars 2012 - 07:05
There was at least one post like this already. Probably more.
#3
Posté 11 mars 2012 - 07:11
I'm exactly like you... It doesnt make any sense to replay anything at all if I´ll get the same result.
#4
Posté 11 mars 2012 - 07:13
I'm at the acceptance stage.
I accept that if Bioware doesn't rewrite the endings and fix the logical inconsistencies with the AI star child god, I will not be buying another game from them because of how they are willing to lead you on for 5 years and destroying the franchise in 10 minutes.
I accept that if Bioware doesn't rewrite the endings and fix the logical inconsistencies with the AI star child god, I will not be buying another game from them because of how they are willing to lead you on for 5 years and destroying the franchise in 10 minutes.
#5
Posté 11 mars 2012 - 07:15
Lol, just lol, people need to realise it was simply a near death experience.
I dont care if it sounds like hope, its a fact thats solidified by the nonsense in that final few moments.
I dont care if it sounds like hope, its a fact thats solidified by the nonsense in that final few moments.
#6
Posté 11 mars 2012 - 07:15
We absolutely cannot afford to allow ourselves to hit stage 5. Make sure Bioware understands this is just not acceptable.
#7
Posté 11 mars 2012 - 07:20
I don't think denial is accurate. In Bioware games, I think most of us were confused (if we didn't do spoilers beforehand) and thought we got the bad ending not realizing it. So I basically was confused and then pissed off angry when I learned the truth.
#8
Posté 11 mars 2012 - 07:20
There have been three topics like this already and this type of psychological evaluation has been widely criticized, please stop making topics like this.
#9
Posté 11 mars 2012 - 07:22
Which is ironic because I replayed ME2 at least 10 times for the same effing result.Johnnatan wrote...
I'm exactly like you... It doesnt make any sense to replay anything at all if I´ll get the same result.
#10
Posté 11 mars 2012 - 02:56
But it is not the fact that Shepard dies or not that upsets people out there... It is the fact of the ending... that it is the same no matter what. Leaving you th equestion.. What was the whole point of doing what I was expected to do in the game if I'll get the same result?. Mass Effect was never like this before. In ME2 it was your decision to do or not to do the loyalty missions... However, if you did them, it wont necessarily granted you that all your squad would or not survive at all. So you had to be careful selecting your attack teams, etc. You decide to help or kill a lot of characters like in ME1 that you were hoping to see back again the next games of the franchise. Depending on how you finished ME1 you get something new in ME2... ME3 started pretty good... it kept in my seat a lot of time. It is an awesome game. But the misinformation and the retarded end is what killed the game and thats what the players are critisizing. They sold me the idea of the latest game to be epic, with an epic ending... and yeah... it was really epic the ending that got more than a half of the buyers complaining about... an epic failure, if you ask!
And even worst than the final was equal for each thing... your paragon bonuses do not count at all. Your reputation does not count at all (I got full bars for each)... and didnt see a glimpse of their effect in the game at all apart from a few dialogues.
And finally, the fact that the ending leaves the door opened. And as it is an end ... you will never get answers to them. Which is a slap in your face. I mean what happened with everyone. My guess is that everyone died anyway... so what was the point? In Bethesda they did the same with Fallout 3 and had to invent a way to revive the player, in order to sell more dlcs and because players demanded it. It was outrageous.
And even worst than the final was equal for each thing... your paragon bonuses do not count at all. Your reputation does not count at all (I got full bars for each)... and didnt see a glimpse of their effect in the game at all apart from a few dialogues.
And finally, the fact that the ending leaves the door opened. And as it is an end ... you will never get answers to them. Which is a slap in your face. I mean what happened with everyone. My guess is that everyone died anyway... so what was the point? In Bethesda they did the same with Fallout 3 and had to invent a way to revive the player, in order to sell more dlcs and because players demanded it. It was outrageous.
Modifié par Johnnatan, 11 mars 2012 - 03:02 .





Retour en haut






