Why didn't shepard call out the reaper child on the monstrocities commited by the reapers?
#1
Posté 11 mars 2012 - 07:45
#2
Posté 11 mars 2012 - 07:47
Shepard: "Durrr ok."
#3
Posté 11 mars 2012 - 07:47
#4
Posté 11 mars 2012 - 07:47
#5
Posté 11 mars 2012 - 07:51
#6
Posté 11 mars 2012 - 07:52
wetnasty wrote...
That whole blasted by a laser/beaten to a pulp/waking up being spoken to by a cloudy figure thing would make me just want to go with the flow as well tbh. Can't fault Shep there.
It'd make a normal person go with the flow.
Shepard is not a normal person. Shepard. Would not. Give up.
#7
Posté 11 mars 2012 - 07:58
#8
Posté 11 mars 2012 - 08:13
#9
Posté 11 mars 2012 - 08:15
The Angry One wrote...
Idiot Child: "Everything that the Reapers do must be done because I say so."
Shepard: "Durrr ok."
And therein lies the problem with the auto-dialogue that was bothering me all game. But then again, the catalyst plot should never have seen the light of day.
#10
Posté 11 mars 2012 - 08:20
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed by EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry when Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
Modifié par Citizen Q, 11 mars 2012 - 08:45 .
#11
Posté 11 mars 2012 - 08:22
\\Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed be EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry as Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
I would like to state that your emergent experiance was analogous to mine.
Tl;Dr, Motto.
#12
Posté 11 mars 2012 - 08:24
LotharanAeron wrote...
I found it even more crazy because just a minute earlier with The Illusive Man, Anderson tells him that "there is always another way", which has rather been the sentiment of the heroes through the entire series. There are other examples of dialogue given during the last leg of the game that prove Shepard would never give in to the star-child-thing. It is as if the writers of the game were told they worked on it enough and some random person came up with the star-child scenario and the three endings without looking at the rest of the game or even the series.
Indeed, that's also what Harbinger itself, a Reaper, says word-by-word at the end of ME2 to the Collector: « You have failed. We will find another way. »
#13
Posté 11 mars 2012 - 08:24
Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed be EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry as Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
Wow. Someone needs to email this to Mac. Short, sweet, powerful, to the point, and right.
#14
Posté 11 mars 2012 - 08:28
Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed be EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry as Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
Epic post is epic.
#15
Posté 11 mars 2012 - 08:41
Almostfaceman wrote...
Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed be EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry as Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
Wow. Someone needs to email this to Mac. Short, sweet, powerful, to the point, and right.
Feel free to do so if you want, I am so dissapointed with the whole situation I just had to get that off my chest.
Really hope that all the talk on these forums and across the net gets something done, but I am doubtful given Bioware's current trends.
#16
Posté 11 mars 2012 - 08:42
#17
Posté 11 mars 2012 - 08:43
#18
Posté 11 mars 2012 - 08:43
Me thinks something foul is afoot on the Citadel.
#19
Posté 11 mars 2012 - 08:44
#20
Posté 11 mars 2012 - 08:47
Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed by EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry when Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
I was pretty much the same. I had the intended emotional reactions throughout. I had exactly the opposite reaction that I should have had in the end.
#21
Posté 11 mars 2012 - 08:49
#22
Posté 11 mars 2012 - 08:52
Reaper God Child: "Everything that the Reapers do must be done because I say so."
Shepard: "Yeah, well, you know that's just like.. ahh your opinion, man"
#23
Posté 11 mars 2012 - 09:04
Citizen Q wrote...
Bad writing is the answer to your question.
They railroaded Shepard, and through Shepard, the player, into trusting a mega-genocidal little douchebag monster and just going along with whatever he tells you in order to force some kind of contrived emotional connection, as though we had no emotional connections to the game up until that point.
I was terrified when Ash was almost killed by EVA on Mars.
I shouted with joy as Kalros killed that Reaper on Tuchanka.
I almost cried when Mordin sacrificed himself while humming his little song to cure the genophage.
I felt Honored when Wrex called me his Brother.
I raged at Kai Leng when he stabbed Thane and got away, then I actually DID cry when Thane prayed for Shepard as he died.
But the only emotion that they dragged out of me with that contrived "choice" at the end was fury at Bioware for ruining what was one of the best games I had ever played up until that point.
QFT
This game made me laugh and cry more than any other game has ever done (I'm nearly 60 and have been playing video games for around 30 years, so I have played a few) - but the ending of this one just left me feeling betrayed.
Before these endings I was thinking how amazing a combined edition would be - with all 3 games and all the dlc in one box set - and I would have bought it without any reservations.... but not now Bioware, not now.
#24
Posté 11 mars 2012 - 09:05





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