I've been writing a script for what I felt should have happened during the ending 20 minutes of Mass Effect 3, because quite frankly, the lack of closure, the rushedness of the ending, and the overall vagueness of what your final decision means after the credits roll was almost enough to make me condemn the franchise.
I didn't lose hope, however. I started to write a script detailing how the ending should have gone. My revisions include:
Which squad mates you bring to the final struggle with you, one of whom will die saving you from one of Harbinger's attacks, depending on the combination of your squad mates and whether or not you brought a love interest with you.
Your decisions in past ME games and the ones made up to this point. Instead of a war assets system, there is a rallied forces points system. Whether or not you saved the Citadel, saved the Krogan, Turians, Salarians, Quarians, Geth, any of the somewhat lesser groups like Rachni or Aria's mercs, etc. I will have scripted a scene for each, each one providing a force to distract Harbinger a little longer for Shepard to get closer to the Catalyst, provided they are helping your war effort.
A scene where if you didn't have enough distractions for Harbinger, (In essence, having made enough proper choices throughout the series) Shepard is struck by an attack and dies on the spot, and simiarly to Mass Effect 2, the game is over there and than, with a fully written epilogue for the destruction of Earth and the beginning of a new cycle.
A completely redone ending structure should Shepard reach the Catalyst, where Shepard learns that the Reapers were created by the civilizations of varied organic species millions of years ago, designed to harvest all organic life every 50,000 years to quell their thoughts of making artificial intelligence, and thus prolong the time that the galaxy would be run by chaos and war, and that reaching the Catalyst was a test for the organics of future cycles. That he/she that could make it to the catalyst would have proven that organics and AI's could either live in harmony in a successful cycle, or that organics were ready to abandon the thought of artificial intelligence altogether.
A new penultimate choice with a revised structure. Shepard learns that the Crucible is a design that has been worked on by several hundreds of cycles of organics, its original concept provided by the very same group that created the Reapers. That when built correctly, it is capable of two things. The first is that the Crucible is actually a Mass Relay capable of sending one to an uncharted star system, and that it was a relay that the reapers could not utilize at all, effectively allowing organics to use it and travel to a star system free of the cycle process of the reapers to grow and prosper. The other is that the relay within the Crucible could be detonated, destroying all synthetic life in the galaxy ala the "destroy" ending in the original ME3.
The choices that Shepard could activate the relay, and warn the ships at war with the reapers about the Crucible relay, effectively allowing the reapers to continue their assault on this cycle, which could result in some of Shepard's other allies still being at risk from the reapers on their way to the relay, yet Shepard will survive, but allowing any ships that can make it to the Crucible relay into the new star system to rebuild galactic society from scratch, free from future reaper invasions, OR destroy all synthetic life in the galaxy, allowing the galaxy to maintain everything they still have and effectively killing the reapers immediately and sparing the galaxy of future invasions. Shepard dies in this ending because of his/her synthetics, but pretty much all of his remaining allies will live.
My script also contains all the dialogues Shepard and his allies would say during the appropiate scenes, and even contains choices and "what if" branches if certain choices were made by the player. My goal is to create a script that actually caters to the choices the player has been making these past five years, rather than settle for the single ending, and completely nullifying the choices we have made over the past years.
I havn't written much of it yet, (still scripting what characters that die saving Shepard in the run against Harbinger say) but I do plan to finish it, and would love to possibly recruit fellow fans with artistic, animation, voice-acting, or musical skill sets to possibly help create a fan-made ending that could be put up on youtube for fans to ponder about, rather than settle for waiting for inevitable ending-chaning dlc that still has to abide by the lore that is now messed up.
If you'd like a preview of what I've got, send me a PM, and I'd love to hear any ideas or discussions. Us fans have to Hold the Line between what we as fans expected from the ending, and what we deserved, and what Mass Effect 3 did to us was hardly what we deserved.
Proposal for a fan project to create our true ending
Débuté par
Azuresquall
, mars 11 2012 07:50
#1
Posté 11 mars 2012 - 07:50
#2
Posté 11 mars 2012 - 02:41
No one would be willing at all to even attempt a fan-made ending? We're okay with this ending?
#3
Posté 11 mars 2012 - 02:43
I'd like to but I'm... less then artistically talented in the art department. I could perhaps write/philosophize(fun word)
Modifié par Militarized, 11 mars 2012 - 02:44 .
#4
Posté 11 mars 2012 - 02:45
what about the original dark energy ending?...
http://social.biowar...ndex/9731514/11
As in, by the writer who did ME1 and 2...
http://social.biowar...ndex/9731514/11
As in, by the writer who did ME1 and 2...
#5
Posté 11 mars 2012 - 02:45
Meaningless, no original voice-cast will do this, and it is merely more of an attempt to rationalize the mistake Bioware has done. Best we can do is either wait until Bioware does something about it, or move on from this series and never forget the history of what Bioware has done to the Mass Effect.
#6
Posté 11 mars 2012 - 02:49
It think we should wait for a bit until Bioware say something. And then act based on that.
#7
Posté 11 mars 2012 - 03:00
HKR148 wrote...
Meaningless, no original voice-cast will do this, and it is merely more of an attempt to rationalize the mistake Bioware has done. Best we can do is either wait until Bioware does something about it, or move on from this series and never forget the history of what Bioware has done to the Mass Effect.
I suppose not, but what history can we say Mass Effect made on the gaming industry if after it was all over, no choice you made ever meant a damn? If the only outcome that really mattered is if Shepard survived the suicide mission? (Which once you read the logic of how it works, isn't really that hard to do) You play through Mass Effect 3 to completion before London and no matter what choices you made, you'll end up at the same spot, making the same lackluster choices to get the same color swapped ending with no closure to any of the characters we've invested this time with.
Mass Effect can't claim having made history if they nullified the point of the series to begin with.
I'll still write this script for whatever its worth. I'm convinced that though I may not write the entirety of Mass Effect better than the sum of its parts, I can write a far superior ending to the ones availible. I'm sure anyone can.
#8
Posté 11 mars 2012 - 03:10
I've said this before in another post and I'll say this again:
There are several problems to the endings that need to be addressed.
1. The catalyst should never have been that kid Shepard kept on seeing. That kid is supposed to represent all the people he couldn't save. That kid appeared on earth, and died on Earth. That kid has no relation to the Citadel whatsoever.
If there should be a master AI within the citadel, it should have been Avina.
She could be a AI like EDI pretending to be a simple VI during the times when she's guiding people on the Citadels. (It is possible as EDI also pretended to be a simple VI when Joker asked her to.) Why would she do that? You dont need to know.
Sometimes things are better left unexplained, and this would be the perfect time for that.
2. The cataylst should not explain the purpose of the Reapers to Shepard. Why would he needs to? Reapers are supposed to be incomprehensible. The whole deal with the cycle of destruction can be explained in 2 sentence, therefore it is not incomprehensible. On the contrary it is actually very stupid.
Instead, the catalyst should explain only what happens when you fire the crucible. The catalyst should warn Shepard about what would happen when the crucible is fired ( that not only reapers will be destroyed but all the synthetics including the good ones like ED ). The catalyst should also explain the control option.
Instead of silly choice like synergy, you have three end outcomes:
1. Fire the crucible and destroy all synthetic including geth and EDI as well as the relays. Desite the destruction of the relays, the aliens returned to their homeworlds safely and from there on the entire galaxy united as one, trying to achieve the same goal: to rebuild and regain communications with each other. Shepard lives and return to Earth with his LI to rebuild the planet.
And yes, it is still possible to space travel without mass relay. It just takes a bloody long time. (26 years to 1 end of galaxy to the other I think)
2. Instead of sacrificing the synthetics, Shepard sacrificed himself to become the consciousness of the reapers so synthetic races like geth and good AI like EDI could live. Mass Relays remain fully functional. Instead of machine of mass destruction, the reapers become the new guardian of the galaxy, watching over the entire galaxy from dark spaces.
Like how Shepard told Garrus he'd be watching over him if he should die. Except in this option he's REALLY watching over everyone.
3. You don't have enough war asset. You screwed up. Right before Shepard could make a choice, the reapers destroyed the crucibles. Citadel remains intact to ensure future harvest would continue without fail. The final armada was wiped out and those who didn't participate were slowly consumed by the reapers.
A final confrontation with Harbringer would be unneccessary, since he is not the prime antagonist of ME 3. The prime antagonists of ME 3 are the reapers as a whole and Illusive Man. For the reapers, we have the armada and crucible. It all boils down to whether we have enough war asset to win. As for the Illusive man, Bioware's handling of him is pretty satisfactory.
Any other endings would've been too cheesy because, as much as I hate to admit, Bioware is right not to have an absolutely 'perfect' ending where everyone walks away grinning.
The whole crucible deal is a deu ex machina introduced at the beginning of ME3, and if we are to use it there must be sacrifices. What Bioware really screwed up is the convo with the catalyst, and the normandy crushland.
The ending themselves - whether its shepard dying or mass relay getting destroyed ( not with all three endings though.That's stupid) are all acceptable in my opinions.
There are several problems to the endings that need to be addressed.
1. The catalyst should never have been that kid Shepard kept on seeing. That kid is supposed to represent all the people he couldn't save. That kid appeared on earth, and died on Earth. That kid has no relation to the Citadel whatsoever.
If there should be a master AI within the citadel, it should have been Avina.
She could be a AI like EDI pretending to be a simple VI during the times when she's guiding people on the Citadels. (It is possible as EDI also pretended to be a simple VI when Joker asked her to.) Why would she do that? You dont need to know.
Sometimes things are better left unexplained, and this would be the perfect time for that.
2. The cataylst should not explain the purpose of the Reapers to Shepard. Why would he needs to? Reapers are supposed to be incomprehensible. The whole deal with the cycle of destruction can be explained in 2 sentence, therefore it is not incomprehensible. On the contrary it is actually very stupid.
Instead, the catalyst should explain only what happens when you fire the crucible. The catalyst should warn Shepard about what would happen when the crucible is fired ( that not only reapers will be destroyed but all the synthetics including the good ones like ED ). The catalyst should also explain the control option.
Instead of silly choice like synergy, you have three end outcomes:
1. Fire the crucible and destroy all synthetic including geth and EDI as well as the relays. Desite the destruction of the relays, the aliens returned to their homeworlds safely and from there on the entire galaxy united as one, trying to achieve the same goal: to rebuild and regain communications with each other. Shepard lives and return to Earth with his LI to rebuild the planet.
And yes, it is still possible to space travel without mass relay. It just takes a bloody long time. (26 years to 1 end of galaxy to the other I think)
2. Instead of sacrificing the synthetics, Shepard sacrificed himself to become the consciousness of the reapers so synthetic races like geth and good AI like EDI could live. Mass Relays remain fully functional. Instead of machine of mass destruction, the reapers become the new guardian of the galaxy, watching over the entire galaxy from dark spaces.
Like how Shepard told Garrus he'd be watching over him if he should die. Except in this option he's REALLY watching over everyone.
3. You don't have enough war asset. You screwed up. Right before Shepard could make a choice, the reapers destroyed the crucibles. Citadel remains intact to ensure future harvest would continue without fail. The final armada was wiped out and those who didn't participate were slowly consumed by the reapers.
A final confrontation with Harbringer would be unneccessary, since he is not the prime antagonist of ME 3. The prime antagonists of ME 3 are the reapers as a whole and Illusive Man. For the reapers, we have the armada and crucible. It all boils down to whether we have enough war asset to win. As for the Illusive man, Bioware's handling of him is pretty satisfactory.
Any other endings would've been too cheesy because, as much as I hate to admit, Bioware is right not to have an absolutely 'perfect' ending where everyone walks away grinning.
The whole crucible deal is a deu ex machina introduced at the beginning of ME3, and if we are to use it there must be sacrifices. What Bioware really screwed up is the convo with the catalyst, and the normandy crushland.
The ending themselves - whether its shepard dying or mass relay getting destroyed ( not with all three endings though.That's stupid) are all acceptable in my opinions.
Modifié par killnoob, 11 mars 2012 - 03:14 .





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