They were alright, but could have been vastly greater. Didn't understand why the final choice basically didn't matter and why the kid was the Citadels way to communicate to Shephard.
The endings. The way I think they should have happened.
Ending 1) - High Paragon (meaning a lot of "good" choices) + high number of allies:
Harbinger gets blasted and crashes nearby, and your armour scars but doesn't break, and everyone, except your companions, Anderson, and a few soldiers, die from how close the impact was. Only you and Anderson make it into the elevator/teleporter.
During TIM's confrontation you convince him to kill himself, but he doesn't force you to shoot Anderson.
When transported up a giant booming voice talks, instead of the little kid appearing, and tries to stop you by sending in some husks, while you rush over to the center where there are two choices that will be presented, where a controversy starts between Shephard and Anderson. Anderson talks to shephard that this is the choice they were waiting for and not to hesitate.
If you support him walk to the right (option 1). IF you want to turn the Reapers good then it's all decided on a quick draw. The paragon symbol flashes to click the right mouse button for about two or three seconds. (Option 2)
1) Destroy the reapers, and all synthetics that have the reaper code in them, including the Citadel, the single mass relay in the solar system, along with all forces in the system. Andersons choices.
2) Try and control the reapers, and use them to rebuild and to improve life over the whole galaxy. BUT since high paragon and allies you end up surviving.
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Ending 2) - High Paragon:
Same thing as above, but Harbinger does get a shot off and damages you. Anderson bleeds out after you convinced TIM to kill himself.
1) Try and control reapers and use them to rebuild and stuff... But since you don't have a huge amount of forces, the Citadel tries to take over you and the paragon symbol appears three times, during specific scenes when you think that you're actually getting control back, for a couple seconds as you fight its attacks.
1a)If it was only hit twice and you missed one click you minds are both united and then Shephards head explodes, and the reapers in the galaxy will stand as empty lifeless husks with nothing to sontrol them. And that way they remain forever.
1b) If hit only once during those three times, the Citadel takes over and the war rages on and the reapers eventually win.
1c) The citadel dies in the attack and causes severe damage to your brain making you lose all functions except thinking and you become a vegetable. Then you get absorbed into the Citadel and become the new mind for the reapers. You appear in the same form the kid does, transparent and blue with your form being restriced only to the Citadel.
2) Destroy the reapers, and all synthetics that have the reaper code in
them, including the Citadel, the single mass relay in the solar system,
along with all forces in the system.
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Ending 3 - High Renegade (meaning a lot of "evil" choices) + high number of allies
Harbinger gets destroyed and its body falls near. You, your companions, a few soldiers, and Anderson survive its crash. Again, only he and thee make it into the elevator/teleporter.
Conforntation between TIM, Anderson, and you. Time pulls out gun and kills Anderson, but you end up being somewhat controlled by him.
You both go up and face the booming Citadel voice and fight off its attacks as you try and run for the center. Option is presented. If you don't agree you break his control over you and a quick draw moment appears and you have to shoot TIM. This time the Paragon icon appears.
1) Take all the races into the future, combining robotics and organics, and blow up the reapers in the galaxy. TIM's choice. BUT as TIM steps into the light his grip of you is released and you have a chance to shoot him.
1a) If you miss the one shot, he jumps in and you jump in after him and try to kill him, only for both of you to be vaporized and the Citadel blows up, but the war rages on and organics eventually win over reapers as the Citadel exploded limiting the pwoer of the reapers.
1b) If you kill him, his body falls back and onto the platform, and you have a choice of walking into the light or just destroying the citadel.
1ba) if jumping in, you have to hit the renegade button three times when it appears. If hit all three times the future happens and as the Citadel blows up the energy blast destroys the minds inside the reapers but not the reapers themselves leaving them as statues.
1bb) if missed any one time, the reapers minds are blown up, but the organics are taken into the next step of evolution. And the mass relay is blown up in the solar system, but causing a small explosion that was overtaken by the bigger Citadel blast.
2) You decide to blow everything up and not focus on the consequence. Basically hitting the self destruct button... reapers through out the galaxy are weakend immensely, and only have simple functions of flight and fight, no tactics involved and are eventually destroyed. The citadel only causes a small explosion that affects the solar system killing the reaper minds there instantely. All synthetics that have reaper code in them are automatically wiped. Geth are downgraded back to normal if have been upgraded
2a) if you forces are past 4000 you survive and escape the explosion.
2b) if below 4000 you die in the explosion along with the small rescue party that was sent to help.
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Ending 4 - High Renegade
Harbinger lands and does get a shot off.
As you enter the room you end up shooting Anderson by accident as you can't see with the blood in your eyes, and as TIM approaches from behind and you quickly get a shot off and kill him before he starts controlling you.
As you reach the top the husks are sent in hoping to deal with you, then the choice is presented.
1) Send organics into the future but disables all synthetics that are reapers or have reaper code in them. As you step inot the light the Citadel mind attacks you three times mentally.
1a) If the renegade button is hit all three times humanity goes into the future but the citadel overloads and sends out the wave as a blast rather then a signal. The blasts blows up the mass relay in the Solar system, but it doesn't explode properly and dies down without an intense solar system killing explosion.
1b) if hit only twice the you die and the signal to transform all organics is sent. But those organics will be controlled by the Citadel.
1c) if hit only once or not at all, organics are not sent into the future and you die. The war rages on and reapers eventually win.
2) You cause a massive chain reaction of explosions and destroy the whole solar system along with anything in it. But a signal is sent out deactivating all reapers, but turning all other synthetics with reaper code in them to the control of the Citadel mind.
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END
Well those are my thoughts on possible endings. What do you guys think, do they seem better?
My personal thoughts about the endings.
Débuté par
Norick0
, mars 11 2012 08:39
#1
Posté 11 mars 2012 - 08:39





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