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People who are criticizing the endings: A couple of things to note


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#176
Biotic Sage

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Pandaman102 wrote...

It doesn't have to go into an epilogue about how the decisions affected the other races, so plenty of room can be left for discussion about the fate of the galaxy, but it would be a much more personalized ending that actually reflects fives years of investment into the story. The trick would be having enough variation to leave people satisfied for the most part without causing the cinematics department from hurling themselves off the roof in despair.


LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.

#177
philippe willaume

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hawat333 wrote...

I like that they don't spoonfeed the outcomes. You cane make up what you think will happen after the the endings. That's a good thing, as long as people still have some imagination.



Hello

The premises or those games are that you influence the outcome by your actions.
So it really is not a matter of spoon feeding it is a matter of influencing the story telling by making you decision count. i.e. somewhat matching what you imagined with what is being told/shown for that play through.

It was quite well done in ME2.
It does not need to be and exact match and there can be some lose ends. In that I agree with you on the other end it is the wrap up of that part of the serie, so the conclusion should be a tad more assertive.

Phil

#178
UnbornLeviathan

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 The cutscene was masterfully done, the 'tron meets avatar' synthesis ending and 'old guy turns game into him telling a story to a kid' are not.

#179
Power2ouse

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ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.

#180
knightnblu

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Biotic Sage wrote...

knightnblu wrote...

I see your points, but I ask you to consider the following:
 
Both the control and destruction options result in the destruction of the mass relays and this will lead to the termination of life on Earth, Palavin, Thessia, and any other occupied planet where there are sentients living. That spells the deaths of trillions and the possible destruction of the attendant civilizations.
 
The synthesis option presents an entirely new dilemma. One of Shepard subverting the will of the individuals and species in the galaxy. What gives Shepard the right to take that option? How can he, in good conscience, force such a change on the citizenry of the galaxy both known and unknown? The mass relays are destroyed in order to obtain the energy to re-write the organic genome to one of both organic and synthetic a la Battlestar Galactica's solution to the problem of the Cylons.
 
Then there are the issues of why couldn't the AI stop the Reapers himself? It was his solution, therefore he created the Reapers to implement that solution and he comes right out and says that the solution is no longer a good one. At that point, why does he not order his servants to stand down? Once the AI has reached that conclusion, then what is the point of the continued slaughter unless it is merely for the sake of slaughter itself? Why does he force Shepard to destroy himself in an effort to solve a problem that the AI could easily solve?
 
Those who praise the ending never answer any of these questions and I wonder if they truly understand the implications of the endings.


As to your first point, I think it should have been clarified in the scene with the Catalyst that the Relays being "destroyed" actually means they are being deactivated, their energy being negated.  I never got the impression that it's another Arrival incident where an asteroid is slamming into them.  Bioware obviously didn't intend for us to think that all life on Earth was destroyed.  They showed people cheering and the Reapers defeated.  Like I said, this could have been clarified with more dialogue between the Catalyst and Shepard, and the question definitely should have been asked by Shepard, who has first hand experience with relays being "destroyed" and is still haunted by it.

For your second point, that's why I chose not to take the Synthesis ending.  If you are a transhumanist or you accept the fact that organics will inevitably be destroyed by their synthetic creations, however, it is quite appealing.  See the bottom part of my original post for my take on the endings.

For your final point, I didn't think that the Catalyst was an AI personally, but it's open to interpretation so that's a completely valid inference.  I liked that ambiguity.  I thought of the Catalyst as a being that was neither organic or synthetic, perhaps one of pure energy, but definitely completely alien to all that we know about "life" and with a much different way of thinking.  It almost seems godlike to us, much as the Protheans seemed godlike to the Hanar because they were so far beyond the Hanar.  Anyway, it seemed to me that for whatever reason, the Catalyst was operating under strict parameters.  It had no control of anything and could not alter those parameters.  It couldn't move the Citadel itself even though it is a part of the Citadel, it needed the Illusive Man to do that.  And even with the Crucible, which allows for modification of its prime directive, it cannot step outside its parameters.  In fact, it even says that "I can't and won't."  So take that how you will.  It is a bit ambiguous, but we can't pretend to understand this being's nature from that brief interaction.



The AI says that the Reapers were his solution to the problem of chaos. In order for him to have formed a solution he had to first recognize a problem. Once he arrived at the solution he would then need to implement that solution. Hence he constructed the first Reapers. He also admits that he is in fact in control of the Reapers.
 
Therefore, if he has recognized that his solution to the problem of chaos has failed, i.e. that the Reapers can no longer stem the tide of entropy, then what is the point of the slaughter? If there is no point to the slaughter, then why would you continue it? Why not stand down the Reapers until you could arrive at another viable solution to the problem of entropy?
 
It seems to me that organic life is being forced to comply with the synthetic ideal of order when organic life is in reality a component of entropy. In short, the AI seeks to control nature by imposing arbitrary rules on reality in order to create a universe in violation of the laws of nature. By definition, that is unsustainable and the AI could logically foresee the end of his plan. Therefore, why implement it in the first place? Why was the cycles of death and destruction necessary when it was obvious that it was an unsustainable solution?
 
From the machine perspective, the only viable solution to the problem of entropy represented by organics is the extermination of all life. But the machine seems to have a moral objection to this path and one could infer from that, that an argument could be constructed that would convince the machine that it is indeed in error. That didn't happen.
 
As to the negation of energy in the mass relays, had they imploded I might have been persuaded by your assertion. But they did not implode, they exploded indicating a massive release of energy. On the galaxy map in the cut, one can witness the wave of energy expanding out from the starting point of the relay. Our last experience with such an event was the Arrival DLC and as we all know, it didn't end well for the Batarians. As for the cheering humans, I would suppose there would be quite a bit of celebrating as the energy released would be limited by the speed of light and would therefore not arrive at Earth for about 20 minutes or so and the party would be over forever.
 
The world where we see the crashed SR2 is supposed to represent the re-emergence of life on the ashes of the old. A sort of new beginning, again like BSG. They must really have loved that show.

#181
Militarized

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Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 

#182
Power2ouse

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Militarized wrote...

Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 


Not in those games. I had to wait till the next game to see any impact that my desicions made. Also all those end desicions never matter anyway it would seem.

Modifié par Power2ouse, 11 mars 2012 - 02:45 .


#183
BrotherFluffy

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Just a quick note for people who keep bringing up the "real life" argument. If you want to use that, then there shouldn't even have been an ME3. Shepard should have died at the end of 2 and stayed dead, because in real life, you can't bring people back who've been dead that long.

#184
Pandaman102

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Biotic Sage wrote...

LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.

Well, can't spell "longevity" without "levity" ;)

That's the thing about Mass Effect's ending, it may be more appropriate as an interactive movie, but the franchise started off being hyped as an RPG and the limited impact of ME1 decisions in ME2 was justified as an attempt to keep ME3's beginning state from becoming too complicated. This may have changed somewhere between ME1 and ME2, but the marketing certainly didn't.

It's like being promised an amazing spaghetti and receiving an amazing pizza instead. I won't be happy about it, but that won't change the fact the pizza tastes good.

Still wish I got spaghetti though.

(And yes, second time today I used this silly analogy)

#185
Militarized

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Power2ouse wrote...

Militarized wrote...

Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 


Not in those games. I had to wait till the next game to see any impact that my desicions made. Also all those end desicions never matter anyway it would seem.


ME1 has the excuse of being the first, but it does have a sort of epilogue at the end. ME2 took everything from ME1 and included it, small or large part you did hear about it. The end of ME2 also culminated in everything you did having an effect on the ending.. ship upgrades, loyalty missions, loyaly not just being based on those missions but interactions between you and the crew while on the ship. Like the Jack vs Miranda scene. There is a huge cut scene before being in the collector base about your choices. After the battle, depending on what you choose, you are rewarded with an obvious sort of epilogue through dialogue with the illusive man + your squad on the normandy, information tablet about Reapers.. yadda yadda. 

Essentially ME3 takes away that entire culmination of the ending scene where everything you did effects that ending scene and threw it out the window. 

All they had to do... ALL THEY HAD TO DO FOR CRIPES SAKES... Was copy the ME2 ending into a more epic war assest based form.. it would be win x9000000 

#186
Genera1Nemesis

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I have no problem with where the galaxy ends up (mass relays gone, all Reaper tech gone) so that life can evolve free of the cycle; that isn't the problem with the ending. The problem is that the overall motive of everything that was happening was a silly one,and they turned the Reapers into nothing more than just another controlled, synthetic/organic hybrid. The logic is silly as well; you'll destroy yourselves with AI, so I'll prevent that by destroying you first with my AI. Huh? It's such circular logic that being given that as the entire motivation for the story was just to simple and unjustified. That, and Shep would never agree that the kid was right; "We fight or we die!" as it were. He just gave up because Bioware couldn't figure out how to pidgeon hole into where they obviously want to story to go for the fourth one (the rebuilding of galactic civilization without the influence of galaxy destroying reapers) Plus, Harbinger became nothing more than yet another controlled machine, which did disservice to him as a villain. If they would have given an different motive that made more sense (ie the Dark Matter theory ending there supposedly was supposed to be) then it would have made more sense, and wouldn't have felt cheap if you disproved everything the kid said when you freed the Geth and they opted for peace.

#187
SandTrout

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Biotic Sage wrote...

What I'm saying is that there's no conclusive proof for either side of the argument.  Did you read my entire original post?  All I'm saying is that the Catalyst itself believes this premise to be true and is operating from the basis of that premise: when operating from that basis, everything it does is logical.  And while we can disagree with the premise, as you and I both do, we still do not have conclusive proof.  Even if the Protheans did end up winning the Metacon War, they could still eventually be destroyed by synthetics.  This is an unknown, and something Shepard must make a judgment call on.

Yes, you are correct that there is no conclusive proof. That is actually the problem, because we are FORCED to accept the Catalyst's point of view and its ultimatum regardless.

We don't get to make a judgment call, such as "Just blow send the Reapers into the Sun without blowing up the relays, because you're wrong." We are not given the option of rejecting the Catalyst's premise, only accepting its ultimatum based on its unproven premise.

That is the biggest damn problem with the Catalyst that you seem to not recognize.

#188
Diazizit1500

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Militarized wrote...

Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 


This

My problem isn't the endings themselves or the god child scene (although I do thing that scene wouldve benefited from more conversation and exposition).  It's also not whether or not they are dark.

My problem is the fact that for all 3 of the choices we make, we get essentially the same epilogues.  In all 3 cases Joker lands on a deserted planet and in all 3 we get the story being told to a child about Shepard on that same planet.
So the only two datapoints we have tell you that no matter what your choice, it all turns out the same in the end. 

Throughout the Mass Effect series you as Shephard make a meaningful number of choices that have a profound impact on both people around you and the entire galaxy (including the final choice) and we never get to see how those choices play out.

I personally dont feel any sense of closure and would like to know how those turn out (similar to how most RPGs end).  What happens to both these civilizations and people that I have come to care deeply about (because Bioware has done such an excellent job of telling the story).

This is my personal view of why people believe their choice doesn't matter.  Essentially if they stopped the ending before the Normandy crash (which just made no sense, why was Joker running away?) and moved into a real epilogue that went through how my choices in the previous games impacted the characters I was close to and the galaxy at large the ending would've been excellent.

#189
UnbornLeviathan

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Power2ouse wrote...

Militarized wrote...

Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 


Not in those games. I had to wait till the next game to see any impact that my desicions made. Also all those end desicions never matter anyway it would seem.


They made an immediate impact to your character and the people with him. In ME we get a dialoge free CUT SCENE that's nearly identical EVERY SINGLE TIME. >=|

#190
WatchTheGrass

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Biotic Sage wrote...

Pandaman102 wrote...

It doesn't have to go into an epilogue about how the decisions affected the other races, so plenty of room can be left for discussion about the fate of the galaxy, but it would be a much more personalized ending that actually reflects fives years of investment into the story. The trick would be having enough variation to leave people satisfied for the most part without causing the cinematics department from hurling themselves off the roof in despair.


LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.

I agree.

I just wish there was more impact, realisation of everything you went through to reach that point and finally closure. What we got was unsatisfying.

#191
Power2ouse

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Militarized wrote...

Power2ouse wrote...

Militarized wrote...

Power2ouse wrote...

ME1, save the council or not and elect counsel member
ME2, destroy/save collector base and die or not
ME3, combine, kill, or control synthetics and wipe out the earth or not

I wouldn't really call any of the endings of the series better than the other.


You can boil anything down to make it sound stupid, at least you got to see what the first 2 endings did. 


Not in those games. I had to wait till the next game to see any impact that my desicions made. Also all those end desicions never matter anyway it would seem.


ME1 has the excuse of being the first, but it does have a sort of epilogue at the end. ME2 took everything from ME1 and included it, small or large part you did hear about it. The end of ME2 also culminated in everything you did having an effect on the ending.. ship upgrades, loyalty missions, loyaly not just being based on those missions but interactions between you and the crew while on the ship. Like the Jack vs Miranda scene. There is a huge cut scene before being in the collector base about your choices. After the battle, depending on what you choose, you are rewarded with an obvious sort of epilogue through dialogue with the illusive man + your squad on the normandy, information tablet about Reapers.. yadda yadda. 

Essentially ME3 takes away that entire culmination of the ending scene where everything you did effects that ending scene and threw it out the window. 

All they had to do... ALL THEY HAD TO DO FOR CRIPES SAKES... Was copy the ME2 ending into a more epic war assest based form.. it would be win x9000000 


ME1 had no epilogue, it just ended with you picking the consel member. You never got to see what happened after. DA:O had an epilogue.

ME2 showed choices at the begining of the battle just like ME3 showed the impact of you choices before the end. None of you choices save the slightly different coversation with the illusive man were reflected after the end deisicion.

All choices effected what happened before the game ended. ME never had an epilogue. You were always left to speculate what your desicions meant for the future. That was till they made the next game and the series and they told you what you desicions did.

Modifié par Power2ouse, 11 mars 2012 - 03:13 .


#192
Nekroso22

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1.) Complete and total personal assumption based on whatever imaginary plot you could come up with. I could just as easily claim that the Geth and the Quarians got along fine, the point is that we don't know. "Show, don't tell" is the basic mantra of storytelling. You claim to like ambiguous endings, but the ending to Mass Effect 3 isn't ambiguous at all. It's confusing. Ambiguity implies that there are definite options presented to the audience of how the story could progress. Ambiguity doesn't reveal, but it hints strongly at. The ending to Mass Effect 3 didn't hint strongly at anything. It leaves us with a jungle planet and a cliche "It was all a dream/story" ending.

2.) You're right, we saw our actions have consequences for the last two games. That's the whole reason why people are upset with this game. The ending does not adequately address the various story plots that were introduced in the game. I'm happy for you if you're comfortable with imagining how everything turned out, but the lack of information and a definite denouement was off-putting to me and most of the player base.

3.) I wouldn't go nearly as far as to call Mass Effect 3 "masterfully crafted," but I wouldn't go so far as to call Bioware lazy either. It was a missed note, one that ruined the playing experience of the vast majority of players. It's not like they did it on purpose.

#193
philippe willaume

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Biotic Sage wrote...
supre snip

(I numbered your points so I can address them in a friendly format)

1. I guess the better wording would have been "implies to me."  All works are ultimately subject to what the reader/viewer/player brings to the table.  I like your interpretations as well, and it just further convinces me that the ending was brilliant, because there are so many facets to it.  It has so much depth.

2. I definitely agree.  I saw the "Control" ending as the one that most closely maintains the status quo of the Mass Effect universe.  Of course, the status quo is completely disrupted in all endings because of the destruction of the relays, but the Control ending most closely maintains the status quo.  I would have loved to choose this ending but the Reapers still being around was unacceptable to me, which is why, with a heavy heart, chose the "Destroy" ending.

3. I didn't feel the disjointedness that you felt.  Maybe what you saw as "disjointed" I saw as "distinct."  I always thought that Mass Effect should have a "distinct" ending, one that is a huge revelation and really stands out from the rest of the narrative, but also is supported by the rest of the narrative. 

4. I don't like the Normandy suddenly ending up in the shockwave either.  It was jarring because there's no context given.  The editing was poorly done and we don't see enough of the continuity as to how it ended up in that situation.  And of course no one you took on the final mission should show up in the final scene exiting the Normandy.  I don't even know what that's about, I hope its a glitch or unintentional.

5. Haha like I said!  It may seem hypocritical, but I felt it was the most acceptable sacrifice.  I really wish I didn't have to do it, but when presented with a Sophie's choice like that, what am I to do?



Hello
Semantic aside I think we are on the same line.
 
For point 3
I am fine with the redirection of purpose. From “let save the galaxy once more and kick some reaper asses” to “your done but how bad and what will come next is your choice, mortal” (I think that is what you mean by distinct). Because of that I like being presented with the 2 or 3 options at then end.
 
IE I choose the symbioses ending and the result felt connected to my decisions throughout the series with of course the caveat we presented (Normandy and companion on the ground). In the 3 episodes of the series I have full paragon and almost no renegade. So I sided with legion in 2 and 3 and helped the quarian-geth reconciliation, helped EDI as much as I could and hated Cerberus left right and centre.
 
But by the same token, it makes destroy and control less relevant.
So either there is way to make the consequence relevant to your actions
 
 or may be we should not be presented with other choices.
 
Or according to your paragon/renegade level and the number of companion and the action you took in the last instalments
You could have cut-scene with memories of companion re-telling why should not take that pass and either dialog like choice of memories as a counter argument to continue to move forward.
Phil

#194
philippe willaume

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Genera1Nemesis wrote...

I have no problem with where the galaxy ends up (mass relays gone, all Reaper tech gone) so that life can evolve free of the cycle; that isn't the problem with the ending. The problem is that the overall motive of everything that was happening was a silly one,and they turned the Reapers into nothing more than just another controlled, synthetic/organic hybrid. The logic is silly as well; you'll destroy yourselves with AI, so I'll prevent that by destroying you first with my AI. Huh? It's such circular logic that being given that as the entire motivation for the story was just to simple and unjustified. That, and Shep would never agree that the kid was right; "We fight or we die!" as it were. He just gave up because Bioware couldn't figure out how to pidgeon hole into where they obviously want to story to go for the fourth one (the rebuilding of galactic civilization without the influence of galaxy destroying reapers) Plus, Harbinger became nothing more than yet another controlled machine, which did disservice to him as a villain. If they would have given an different motive that made more sense (ie the Dark Matter theory ending there supposedly was supposed to be) then it would have made more sense, and wouldn't have felt cheap if you disproved everything the kid said when you freed the Geth and they opted for peace.



Hello,
The catalyst plan is to cull on the most advanced organics life form so that they do not cause the destruction of every single organic somewhat sapient life form when they inevitably go to war with the IE they have created.
 
I.e. if thing are left unchecked all sapient organic life form are destroyed

The catalyst plan is to destroy only the technologically advanced sapient life form leaving some soon to be sapient organic life form alive.
 
So no it is quite the same thing and it is not a circular logic, that being said, provided that you managed the quarian-geth entente cordiale, helped EDI or legion, you should have been able to use that as an argument.
That would have been better than Shepard’s  Alfa romeo add argument.
(I.e. we would be mere machine)
 
It did not have to influence the events to come, the kid/the catalyst could have used examples from the previous cycle where that was only a temporary respite before it all starts again or a pointer to the symbiosis ending, as you pointed out, Some Geth are even trying to help the quarian biology by inhabiting their suits).
 
phil

#195
Kloborgg711

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Biotic Sage wrote...

The Angry One wrote...

Nothing matters because the galaxy is, whatever you do, toasted. That's why nothing matters.
You save nothing. You preserve nothing. Everything and everyone you know is going to die alone in the night because Shepard gave up.


That's really what you came away with?  Because the Mass Relays are gone society can't rebuild?  Sure there will be a lot of death and fallout, but it's better than complete extinction at the hands of the Reapers.  I honestly don't even know what to say to you.


I didn't guide this larger-than-life hero through an epic trilogy of adventure to get a fate slightly preferable to complete mass extinction. Does that explain things? 

Your comparison of "nothing matters" deals with absolutes. We obviously all know Shepard will EVENTUALLY die, we even know if he romances Tali he won't have kids, or if he romances Liara she'll outlive him by centuries. We think he deserves some rest, some reward for what he's gone through.

#196
Gruzmog

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The real eyeopener here I think is that they have created and ending that pissed off alot of people because it combined alot of different flaws. I greatly enjoyed the game up untill the ending. But somehow they managed to ****** off:

- people who want a happy ending (not me perse)
- people who did not want a deux ex machina or diablo ex machina however you want it
- people that can't live with obvious plotholes (that would be me), aka you're crew teleporting to the normandy, joker fleeing the scene, if the catalyst is the citadel why didn't he just open the relay to dark space in ME1 signal and keepers be damned.
- people that want an ending that makes sense as it is now there is no possible reason why you're war assets should effect the outcome at all, cept that they do.
- the impossibilty of the crucible ever reaching the citadel. unless they allied fleet ois defeating the reapers all it takes is one reaper to fire one shot to destroy the crucible. Either we don't need it or we should have lost, bad design
- people who would have liked closure
- people who would have liked an ending that connected to the theme of the series

and I am sure people can think up of more reasons. It's not that everyone wants ponys, its just a bad ending on so many levels

#197
JamieCOTC

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Biotic Sage wrote...


LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.


This is what I got out of it, but I still didn't like it.  I think people have it backwards.  It's not that the content that doesn't matter, but the ending that doesn’t matter. For me the whole reason for the Reapers is utterly insane and I just didn’t buy it, not even in the context of the game lore. Even if I did buy the idea that synthetics would ultimately rebel, doesn’t that logic dictate that the Reapers will ultimately rebel against the Catalyst? And who or what is the Catalyst?  Why does he care and so on and so on?  So the best thing to do is just accept that the final choices exist only to define who your Shepard is as a character and serve no other purpose. 


 

Modifié par JamieCOTC, 11 mars 2012 - 04:59 .


#198
Gruzmog

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JamieCOTC wrote...

Biotic Sage wrote...


LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.


This is what I got out of it, but I still didn't like it.  I think people have it backwards.  It's not that the content that doesn't matter, but the ending that doesn’t matter. For me the whole reason for the Reapers is utterly insane and I just didn’t buy it, not even in the context of the game lore. Even if I did buy the idea that synthetics would ultimately rebel, doesn’t that logic dictate that the Reapers will ultimately rebel against the Catalyst? And who or what is the Catalyst?  Why does he care and so on and so on?  So the best thing to do is just accept that the final choices exist only to define who your Shepard is as a character and serve no other purpose. 


doesn't help matters that that the godling bombards you with information. I did not chose control because I thought he said that that would destroy the relays (so in my mind, the other option did not) did not have the option of a synthesis ending.

I figured that killing the Geth and EDI was painfull but would not compare to the loss of life with the relays gone due too lack of food and alot of other things. You can understand me dismay when the relays blew up regardless. An option to ask the godling to repeat the options would be very welcome. Now my choise did not make sense for my Shepard at all anymore.

But I think that is of less import then the ending itsself. What actually bothers me the most as that I seem unable to just dismiss the ending and go back to the rest of the game, which I did like. :s

#199
JamieCOTC

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Gruzmog wrote...

JamieCOTC wrote...

Biotic Sage wrote...


LOL at "the roof of despair."  

While I like your paradigm for a pure role playing game like DA:O, I dislike it for Mass Effect.  Mass Effect has always been more of an interactive cinematic experience.  And also I like having the three gray choices at the end; if the "Destruction" ending just killed the Reapers, I would have chosen it without hesitation.  Since that's not all it did, I had to seriously consider every single ending.  There was sacrifice required in all 3 of the endings.  The climactic choice was one of true self-actualization, you are firmly solidifying who your Shepard is and what his/her fundamental nature is.  I wouldn't have it any other way.


This is what I got out of it, but I still didn't like it.  I think people have it backwards.  It's not that the content that doesn't matter, but the ending that doesn’t matter. For me the whole reason for the Reapers is utterly insane and I just didn’t buy it, not even in the context of the game lore. Even if I did buy the idea that synthetics would ultimately rebel, doesn’t that logic dictate that the Reapers will ultimately rebel against the Catalyst? And who or what is the Catalyst?  Why does he care and so on and so on?  So the best thing to do is just accept that the final choices exist only to define who your Shepard is as a character and serve no other purpose. 


doesn't help matters that that the godling bombards you with information. I did not chose control because I thought he said that that would destroy the relays (so in my mind, the other option did not) did not have the option of a synthesis ending.

I figured that killing the Geth and EDI was painfull but would not compare to the loss of life with the relays gone due too lack of food and alot of other things. You can understand me dismay when the relays blew up regardless. An option to ask the godling to repeat the options would be very welcome. Now my choise did not make sense for my Shepard at all anymore.

But I think that is of less import then the ending itsself. What actually bothers me the most as that I seem unable to just dismiss the ending and go back to the rest of the game, which I did like. :s


Sadly, the relays are destroyed no matter what choice you make. 

#200
Eksessive

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You first point, would make baby-Shepard cry.

But in all seriousness, hasn't Shepard spent the last 2.95 games saying their is no such thing as inevitability? The Reapers claim their culling of sentient life is inevitable, Shepard primarily fought against that notion. Paragon Shepard, Renegade Shepard or even shades of gray Shepard, railed against the notion that the future is set, that destruction is inevitible.

So, no, a genocide committed on organics by synthetics is most definitely NOT inevitable.