Edited: 2 new questions here. Thanks for help so far. Coming along.
I'm experimenting with these 2 things at the moment. I've had limited success with 1, and none with 2.
1. Is there some way to mark lines of a conversation "show once?" Not all lines in a conversation, but some lines? It gets more complex, but let's start from the beginning.
2. Is there a way to trigger a slide from some kind of tripwire as you walk across it? Any links to info related to that?
Hi.
Firstly. Just trying to generate a character who is female and wearing templar armour. This script generates a woman with no hair and commoner clothes. (What I have entered next to "EquipItem" seems to be Templar armour in the inventory selector, but it's not showing templar armour.)
I've been searching for a solution for hair (can you select a face morph in here somehow, I really just want any female head with hair for now, I ain't picky) but thought someone might just be able to look at this and go, "Oh, easy, you need x." I'll keep searching.

Secondly. I have 5 actors on a stage. The play you participate in is started by talking to Accuse. (He's actually a rage demon, dressed up as a Templar, don't ask.) Anyway, I was doing this thing where, if you talk to the other actors first, they say "Hi" and direct you to Accuse. Then, after they've said "Hi", and if you talk to them again, they say, "Go talk to Accuse" more directly. Then, after you have talked to Accuse, they start up with their main dialogue.
For all characters except Pride, this three step beginning to the conversation works. I set the first line of dialogue to be Condition False, met_(whichever character it is), then at the end of the "Hi" dialogue, an action to set met_(whichever character it is). The second line is set to be Condition False, find_blood_mage, which is the main quest triggered at the end of Accuse's first conversation.
Something else that is working is that, during Accuse's first 4 lines, I made actions set to met_(all other four characters) and now their first two lines of dialogue don't trigger at all unless you meet them before Accuse. (Which is nifty. I like it.) The only person who seems to be totally stuck on their first little run of dialogue is Pride. She doesn't progress past the first bit at all. Here is a screenshot. Any ideas?
Modifié par Firky, 08 mai 2012 - 06:04 .





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