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DPS Warrior - Dual Wield or Two Hander? (possible spoilers inside)


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#26
menasure

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Edge32 wrote...

...

No one is saying that dex won't make you more accurate as you raise it, putting 3 points into dex will give you the exact same increase to accuracy as putting 3 points in strength.


that is what was said but i consider that a broken game mechanic principle. dexterity and strength should have a different nature if you want a more realistic game. guess i overestimated the complexity of this game :?

Modifié par menasure, 27 novembre 2009 - 01:27 .


#27
Zilod

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menasure wrote...

Edge32 wrote...

...

No one is saying that dex won't make you more accurate as you raise it, putting 3 points into dex will give you the exact same increase to accuracy as putting 3 points in strength.


that is what was said but i consider that a broken game mechanic principle. dexterity and strength should have a different nature if you want a more realistic game. guess i overestimated the complexity of this game :?


is not broken at all, this way you can chose if to allocate more dex for defense or more str for dmg (well on most weapons), if you have only dex working for accuracy then you will force all the templates to focus on it, ending in subpar dmg with some weapons and you will have no chance to build a non dagger dps template

this way you can chose... want to boost dmg... go str... want more defence go dex , mix them as you liike or just focus for the weapons you chose (2h/daggers) anyway you will be able to hit the mobs

#28
Edge32

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menasure wrote...

Edge32 wrote...

...

No one is saying that dex won't make you more accurate as you raise it, putting 3 points into dex will give you the exact same increase to accuracy as putting 3 points in strength.


that is what was said but i consider that a broken game mechanic principle. dexterity and strength should have a different nature if you want a more realistic game. guess i overestimated the complexity of this game :?


They do have a different nature, just not when it comes to accuracy with melee weapons. It is a pretty common mechanic for strength to play such a role in fantasy games, particularly ones made by Bioware like NWN and KotOR.

Zilod wrote...

my char is reaver/zerker, very bad spec choice as i discovered,
reaver/champion or even reaver/templar are way better... but even with
the poor spec it seem to me a veeery viable route, you just need good
action regeneration and you are kinda set...


I agree, 2handers are perfectly viable and I enjoyed my playthrough as one.

for runes is it true that you can put there a crapload of runes, but
dual wield with fast attack benefit more from dmg (and paralysis :) )
runes than 2h so the loss is higher


I actually only need one rune slot to get my phys resist to 100, that still leaves 5 slots for paralysis and damage. ;)

#29
GilgameshXD

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Dual Wielders are better in every way. Especially dagger using ones of all things. Slightly annoying to be honest.

#30
Zilod

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Edge32 wrote...

for runes is it true that you can put there a crapload of runes, but
dual wield with fast attack benefit more from dmg (and paralysis :) )
runes than 2h so the loss is higher


I actually only need one rune slot to get my phys resist to 100, that still leaves 5 slots for paralysis and damage. ;)


true with honor helm 1 is enought, but i dont like it very much... so Honnleth helm ftw! it suit to well with Evon armor and wade heavy dragon boots/gloves... Image IPBImage IPB

#31
DragoonKain3

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Fact of the matter is, there are a LOT of static +x damage bonus in the game. Since all these bonuses aren't normalize for your attack speed, the faster you swing, the better these bonuses scale.



As such, DW have an immense DPS advantage over 2H, especially dagger/dagger builds. This is true if you go max DEX after the dex hotfix, and especially true if you go max STR before dex hotfix.



Add in Momentum (+43% dps) and Dual striking (even if it whiffs every 3rd attack, its still +33% dps), and DW pulls farther away. Heck, with the above two skills and +x bonus damage like Berserk and Blood Frenzy, using activated abilities actually hurt your DPS. That's how powerful DW builds are lol.

#32
Nooneyouknow13

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Momentum+Blood Thirst+Berserk is just stupidly good to be honest. It is however a bit annoying that the damage over time effect from dual weapon expertise is applied to yourself from the self damage from blood thirst though.



Two hand gets some amazing passives, and very good sustained skills. The activated attacks outside of Sunder Armor and Two handed Sweep are generally wastes of stamina.



Query: Why does Pommel Strike do no damage when it's almost identical to Shield Bash, which does normal damage?

#33
GilgameshXD

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Nerf daggers!

#34
Zilod

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DragoonKain3 wrote...

Fact of the matter is, there are a LOT of static +x damage bonus in the game. Since all these bonuses aren't normalize for your attack speed, the faster you swing, the better these bonuses scale.

As such, DW have an immense DPS advantage over 2H, especially dagger/dagger builds. This is true if you go max DEX after the dex hotfix, and especially true if you go max STR before dex hotfix.

Add in Momentum (+43% dps) and Dual striking (even if it whiffs every 3rd attack, its still +33% dps), and DW pulls farther away. Heck, with the above two skills and +x bonus damage like Berserk and Blood Frenzy, using activated abilities actually hurt your DPS. That's how powerful DW builds are lol.


i agree with that (and i think that to normalize dmg in reguard of weapon type had to be a better choice) but just 1 thing... momentum is extremely good, but both 2h and 1h+shield can get similar benefit from the haste spell (that doesnt stack with momentum)... so is it true that momentum is a fantastic skill but you can actually have the same benefits if you put a mage with haste in your group (that will benefit all the chars not just yours)

#35
Edge32

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Zilod wrote...

Edge32 wrote...

for runes is it true that you can put there a crapload of runes, but
dual wield with fast attack benefit more from dmg (and paralysis :) )
runes than 2h so the loss is higher


I actually only need one rune slot to get my phys resist to 100, that still leaves 5 slots for paralysis and damage. ;)


true with honor helm 1 is enought, but i dont like it very much... so Honnleth helm ftw! it suit to well with Evon armor and wade heavy dragon boots/gloves... Image IPBImage IPB


Have you seen it with the correct graphic? http://www.dragonage...file.php?id=146

It has wings! :D

#36
Zilod

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Edge32 wrote...

Zilod wrote...

Edge32 wrote...

for runes is it true that you can put there a crapload of runes, but
dual wield with fast attack benefit more from dmg (and paralysis :) )
runes than 2h so the loss is higher


I actually only need one rune slot to get my phys resist to 100, that still leaves 5 slots for paralysis and damage. ;)


true with honor helm 1 is enought, but i dont like it very much... so Honnleth helm ftw! it suit to well with Evon armor and wade heavy dragon boots/gloves... Image IPBImage IPB


Have you seen it with the correct graphic? http://www.dragonage...file.php?id=146

It has wings! :D


eheh yup :) sad is not red :P it goes well with blood dragon and jug but is too shiny and massive for my heavy dragon armor :(

#37
Yummyclaw

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The real difference to me is:



A very high damage dealing, high defense, lower armor, auto attacker who sometimes randomly dies.

VS

A high damage dealing, hiigh armor, low defense, activated attacker who benefits for poisons and runes less



I'd also go with high willpower and a mage with haste for 2her too.

#38
Edge32

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Yummyclaw wrote...

The real difference to me is:

A very high damage dealing, high defense, lower armor, auto attacker who sometimes randomly dies.
VS
A high damage dealing, hiigh armor, low defense, activated attacker who benefits for poisons and runes less

I'd also go with high willpower and a mage with haste for 2her too.


Uhh, where are you getting the lower armor and random death from?

#39
GilgameshXD

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Yummyclaw wrote...

The real difference to me is:

A very high damage dealing, high defense, lower armor, auto attacker who sometimes randomly dies.
VS
A high damage dealing, hiigh armor, low defense, activated attacker who benefits for poisons and runes less

I'd also go with high willpower and a mage with haste for 2her too.


Well the real difference is:
A very high damage dealing, high defense, same armor, auto attacked who last longer and has insane aoe capability
VS
A crap damage dealing, same armor, low defense, activated talents attacker who has limited utility done better by others anyway, and that dies on a pretty consistent basis.

#40
Nooneyouknow13

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Edge32 wrote...

Yummyclaw wrote...

The real difference to me is:

A very high damage dealing, high defense, lower armor, auto attacker who sometimes randomly dies.
VS
A high damage dealing, hiigh armor, low defense, activated attacker who benefits for poisons and runes less

I'd also go with high willpower and a mage with haste for 2her too.


Uhh, where are you getting the lower armor and random death from?


Perhaps he didn't notice that dual weapon expertise works on yourself with blood thirst and that the damage over time from it becomes unhealable over a long fight?

#41
Love-Buzz

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GilgameshXD wrote...
Nerf daggers!


They are only OP for warriors if you don't have the dex hotfix so they get 100% dmg from strength.

It's funny cuz ppl might read this topic and think dual wield warriors are really good, when actually their DPS is nowhere near a dual wield rogue's.

Modifié par Love-Buzz, 27 novembre 2009 - 08:30 .


#42
specter7237

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menasure wrote...

the strength of a 2h warrior is mainly the effects in their passive skills which unfortunately you only mainly get at the high end of their skills. as a result players start to build pure strength characters because of the (probably too high) strength requirements however since you're neglecting dex then you'll miss a LOT and their passives will be useless as a result. if you manage to get their hitrate up then they're useful in all sorts of situations.

2h warriors are not useless by itself, that's if you don't forget to give them also dex. i've played a party with 2 of them: Ohgren and Sten. Ohgren was autoleveled while Sten was leveled by me early on and it turned out that Sten hitted 25% more of the time and when a 2H hits it's comparable to the damage a mage does on a single target when not talking about overpowered spells like manaclash.

however there are lots of different team combinations and if you want a tank then you're more or less obliged to have a shield and the dw option is probably somewhat easier so the options to include a 2h warrior are often slim to start with. if you do then you better put some thought into it.

Wrong.  Pumping Strength will give you the same amount of attack bonus as if you were pumping Dex.  You don't really want to be pumping Dex as a 2hander.

#43
GilgameshXD

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Love-Buzz wrote...

GilgameshXD wrote...
Nerf daggers!


They are only OP for warriors if you don't have the dex hotfix so they get 100% dmg from strength.

It's funny cuz ppl might read this topic and think dual wield warriors are really good, when actually their DPS is nowhere near a dual wield rogue's.


Without the hotfix they sare stupid silly. With it, daggers are still the best weapons in the game due to their attack speed, for any class.

#44
menasure

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specter7237 wrote...

menasure wrote...

the strength of a 2h warrior is mainly the effects in their passive skills which unfortunately you only mainly get at the high end of their skills. as a result players start to build pure strength characters because of the (probably too high) strength requirements however since you're neglecting dex then you'll miss a LOT and their passives will be useless as a result. if you manage to get their hitrate up then they're useful in all sorts of situations.

2h warriors are not useless by itself, that's if you don't forget to give them also dex. i've played a party with 2 of them: Ohgren and Sten. Ohgren was autoleveled while Sten was leveled by me early on and it turned out that Sten hitted 25% more of the time and when a 2H hits it's comparable to the damage a mage does on a single target when not talking about overpowered spells like manaclash.

however there are lots of different team combinations and if you want a tank then you're more or less obliged to have a shield and the dw option is probably somewhat easier so the options to include a 2h warrior are often slim to start with. if you do then you better put some thought into it.

Wrong.  Pumping Strength will give you the same amount of attack bonus as if you were pumping Dex.  You don't really want to be pumping Dex as a 2hander.


mm and i have yet to find a reason why i should not do that as a 2H when i read this topic because oddly enough it would mainly influence my weapon choice. :blink: so start of with nothing but dex and you gain a less damaging but faster hittting weapon, add some poison, some runes and some magical damage buff and who knows where you will end up with or without specific attack skills :lol:.

Modifié par menasure, 27 novembre 2009 - 11:14 .


#45
JJM152

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menasure wrote...
mm and i have yet to find a reason why i should not do that as a 2H when i read this topic because oddly enough it would mainly influence my weapon choice. :blink: so start of with nothing but dex and you gain a less damaging but faster hittting weapon, add some poison, some runes and some magical damage buff and who knows where you will end up with or without specific attack skills :lol:.


People are really missing the point of a two handed warrior.

Really, their activated skills are more important than anything.

- Both sunder abilities interupt the normal swing timer and have a double attack animation (2x hits).
- 2h sweep attack is on a 20 sec cool down and is a full 360 degree aoe strike with knock back.

If you just measure the different specializations about how much damage they can output in against a fictional enemy that sits still, doesn't do any status effects and has an infinate amount of HP, then yes - they might appear lacking. But in practice, when you combine 2h with specs like Champion, you get a character that can just run around knocking everything on it's ass all day with impunity.

#46
Darth_Shizz

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JJM152 wrote...

menasure wrote...
mm and i have yet to find a reason why i should not do that as a 2H when i read this topic because oddly enough it would mainly influence my weapon choice. :blink: so start of with nothing but dex and you gain a less damaging but faster hittting weapon, add some poison, some runes and some magical damage buff and who knows where you will end up with or without specific attack skills :lol:.


People are really missing the point of a two handed warrior.

Really, their activated skills are more important than anything.

- Both sunder abilities interupt the normal swing timer and have a double attack animation (2x hits).
- 2h sweep attack is on a 20 sec cool down and is a full 360 degree aoe strike with knock back.

If you just measure the different specializations about how much damage they can output in against a fictional enemy that sits still, doesn't do any status effects and has an infinate amount of HP, then yes - they might appear lacking. But in practice, when you combine 2h with specs like Champion, you get a character that can just run around knocking everything on it's ass all day with impunity.




And this is before considering passives work alongside all hits. Are you sure about sweep being 360 degrees though? I assumed it was only 180 0_o

#47
JJM152

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Darth_Shizz wrote...
And this is before considering passives work alongside all hits. Are you sure about sweep being 360 degrees though? I assumed it was only 180 0_o



I always assumed it was 360 because I use it every time it's not on CD and I frequently see people behind me getting hit (via the knock down animation). Possibily it could just be clipping issues? I tend to have a bajillion enemies on me at any one given time so it's hard to keep track of them.

One thing I think that would be interesting to see for a 2h warrior build, would be to attempt to capitalize on their auto critical hit ability and the bigger base damage on their weapon by stacking +crit damage items on them. Someone said that there is a max of +50% that can be obtained (game engine restriction) but they were using gear that a rogue would use. I wonder if there is a way to get this up with a warrior as well.

#48
Crackseed

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I love how so many players are all about "AMG DPS" and ignore the control and tactical use that some builds present.

No 2H build will outdo a DW - it's simply how the game is designed, but having played both a DW and 2H warrior a significant way into the game, I prefer the 2H anyday.

I love the control and abilities of the 2H. It takes some work and it's a very tactical use, but being able to 2H sweep to knock everything on it's arse [it definitely will catch everything around you including behind you] and then following up as needed.

With Final Blow, I find that I regen stamina quite effectively coupled with the stamina spells from Wynne so that I can consistently dump massive abilities like Mighty Blow and Critical Strike on enemies. Pommel Strike is great to freeing people from any lockdown attacks and the passive armor reductions combined with the sexy double-attacks of Sunder Arms/Armor is great.

The other thing people seem to forget is that 2H warriors more then any other melee really need to have their attacks timed well so you don't kill your auto-swing. It's good to let an auto-swing through then wind up your special of choice, providing more DPS.

Calling the 2H warrior useless is shortsighted. While I still prefer my Archer [just cause I'm a bow fan anyway], my 2nd favorite playthrough/character thus far is my 2H warrior. I'm also pulling about 55% party DPS with it, though I have the advantage of Warden's Armor and Starfang thus far so am doing more damage then folks w/o the DLC.

In terms of damage numbers, with Zerking/Blood Thirst going, I've generally seen normal hits of about 80 with crits going up into the 140-150's w/o counting the Final Strike 4th tier zerker talent [looking forward to trying that]

Edit: In terms of comparison, I think my party damage contribution is a bit higher then norm for a 2H since I'm not using any offensive mage OR melee rogue in my party.

I wish 2H had a bit more "AOE" attacks as it seems silly that DW packs higher damage and can do more consistent AOE attacks.

Modifié par crackseed, 28 novembre 2009 - 01:52 .


#49
JJM152

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crackseed wrote...

I love how so many players are all about "AMG DPS" and ignore the control and tactical use that some builds present.


This pretty much sums up every single rogue dps thread I've ever read :) It's amazing to me that people will concoct elaborate scenarios that rarely if ever occur in the actual game just for the purpose of "theorycrafting" huge DPS numbers. It's like World of Warcraft all over again, but with twice as much stupid.

Single target damage in this game is practically useless. The vast majority of the combat, especially later in the game,  takes place in scenarios where you are out numbered 3 or 4 to one and the goal is to take as many enemies as possible out of the fight as quickly as possible and this means you use a combination of crowd control and aoe attacks to achieve this goal.

All of the large single encounter set pieces (dragons, bosses, etc) are simply endurance matches that a retarded monkey could win if they have enough potions.

That being said, 2h warriors are excellent combatatants because of their abilitiy to ignore common status effects (stun/knock down) and to inflict them upon other people and their very fast 20 sec cool down on their aoe/knockback ability is devistating to large groups of enemies, especially if combined with the Champion fully upgraded warcry ability.

They are marvelously good at controlling fights because of this and they can burst a heck of a lot of damage when needed to.

Personally, I really resent the number of locked chests in this game otherwise I would drop the guarenteed rogue slot and run 3 warriors and a mage. I know I don't need that loot, but dammit, what RPG player worth his salt can leave treasure alone???