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Constructive suggestion regarding loot tables


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2 réponses à ce sujet

#1
Ultrazennn

Ultrazennn
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Honestly, my biggest complaint with Bioware and bosses in general, is
loot and itemization.  There is a psychology that is being missed
here.  There is nothing worse as a player, than slogging through
30000000 minions, getting to a boss or mini boss, and being rewarded
with a medium health potion.  The first revanent you meet in the castle
is a perfect example of this.

As a constructive suggestion, I'd
say that Bioware games in general need deeper loot tables, with more
randomization.  There is no incentive to keep replaying the game, as
you *know* what the loot drops are going to be once you do a
playthrough, and the loot in general is all pretty lackluster.

There
was a study that was done a long time ago, if you give a monkey a
button to push, where food comes out every time, they will quickly lose
interest.  If you give a monkey a button to push where food comes out
randomly, they will forsake all else and push the button obsessively. 
Someone should read some BF skinner lol.

I've always felt there
was a fundamental lack of understanding of the psychology of loot, and
how to best implement it in Bioware games.

There is a reason
why people are *still* playing Diablo 2.  A deep and randomized loot
table.  It's one major point of contention for me in every single
Bioware game I've ever played.

#2
Sloth Of Doom

Sloth Of Doom
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So basically you are saying you are a freaking monkey who plays the game for digital goodies and expects a cookie every so often for playing a game and having fun. Silly things like plot and story are useless.



Gothcya.

#3
AntiGrav1ty

AntiGrav1ty
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you really have to jump on any criticism like that? srsly, people can't say anything bad about the game here...



I see where OP is comin from and I agree that the reward for slayin bossmonsters or completing certain quests just didn't feel right. Come on, your first revenant can't just drop a freakin lyrium potion or whatever...

I disagree with random drops tho. I really don't think that itemgrinding or bossruns belong into a game like Dragon Age. It completely destroys the atmosphere and the story aspect. Those kind of things belong into multiplayer games.

Personally I loved the way loot and rewards were handled in BG2 and was kinda disappointed with the loot in DAO from time to time.