I've completed the game not long ago and would like to share my thoughts about its
plot.
You remember Contra: Hard Corps, right? That 16-bit Sega Genesis game?
Well, it has non-linear story. Literally, in some stages you are allowed to choose between 2
options how to continue the game. Depending on your choise there is DIFFERENT
STAGES, DIFFEREFT BOSSES and DIFFERENT ENDINGS. I mean completely different. Five
completely different endings.
Imagine a binary tree with five leaf nodes and you'll get the idea.
Moving on to ME3. Can we find that stuff here? No. No different levels, no branching
story and no different endings.
And dont tell me there is. IMO there is only one ending: "to die in vain".
Maybe with some variety of how to die in vain.
So, the plot is completely linear with the same thing happening in the end.
We have also got this "War assets" system, which at first seems like a good
idea. But only in theory. When you see all your epic decisions being devaluated
merely to numbers you know they f***d this up pretty hard. Who cares if I cured
the geno****e? Krogan army is just a number! Who cares if I brought peace to geth
and quarians? Their fleets is just a number!
No offense Bioware, but in matter of non-linear story your big franchise, mammoth-tank of
player-driven RPGs is beaten by 16-bit Genesis shoot'em up game.
Ok, maybe I expected too much from ME3. I can live with lacking of different levels and
stuff, but... no various endings? In the final game of the trilogy? Really?
There is no words to express my dissapointment.
Bottom line: scrap that "war assets" idea and make many various endings that
will depend on MY decisions, not on some damn number!
Thanks for reading my little rant. Sorry for my bad english.
Modifié par JohnBes, 11 mars 2012 - 11:56 .





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