Suggestions for Krogan Sentinel builds?
#1
Posté 11 mars 2012 - 12:05
I have just unlocked the Krogan Sentinel with the first Spectre pack of this day and I wonder what is the best build for that class.
Personally I'm not sure about the choice of the class powers.
Do you suggest to invest in tech armor, reducing the use of powers, and going for close quaters battles?
Or do you suggest to make use of the class powers more frequently?
What do you think about Lift Grenade?
Do you suggest to evolve Krogan Berserke and Rage like the Krogan Soldier or do you suggest a different approach?
Thanks very much for your assistance.
#2
Posté 11 mars 2012 - 12:22
#3
Posté 11 mars 2012 - 12:29
Stardusk wrote...
Forget powers; invest in everything except incinerate, no more powers, take heavy ass powerful weapons, max out shields and health, you have a bad ass!
How do suggest to evolve tech armor? What bonuses should I select?
Is the Krogan Sentinel more "bad ass" than Krogan Soldier?
I heard some players praise the lift grenades. Are them more useful than Krogan soldier inferno grenades?
#4
Posté 11 mars 2012 - 12:36
D.Shepard wrote...
Stardusk wrote...
Forget powers; invest in everything except incinerate, no more powers, take heavy ass powerful weapons, max out shields and health, you have a bad ass!
How do suggest to evolve tech armor? What bonuses should I select?
Is the Krogan Sentinel more "bad ass" than Krogan Soldier?
I heard some players praise the lift grenades. Are them more useful than Krogan soldier inferno grenades?
Lift grenades are better, yes, max out tech armor for damage resistance, go full tank.
#5
Posté 11 mars 2012 - 12:44
Stardusk wrote...
Forget powers; invest in everything except incinerate, no more powers, take heavy ass powerful weapons, max out shields and health, you have a bad ass!
Does this work on gold? I need more gold builds.
#6
Posté 11 mars 2012 - 12:49
On bronze you can run around just smashing things up in melee - nothing more fun than one shotting Nemesis with a charge. Brutes, Atlases, Phantoms and Banshees are still a concern, but with rage up you can charge an Atlas and take a huge chunk of its armour off. Though if you aren't careful they will stomp you.
#7
Posté 11 mars 2012 - 01:14
#8
Posté 11 mars 2012 - 04:40
My sentinel hasn't reach level 20 yet but this krogan is incredibly resistent. I just played a couple of matches and I heard a lot of players' comments about his resistent.
I was playing bronze with some friends, they have still low level characters.
Enemy was Cerberus. I was surrounded by about 5/6 troopers and I was able to kill them all in no time. First with a Claymore shot the other with melee. Impressive, most impressive even for a Krogan class. I should try some sivler/gold.
Sadly I'm not having a lot of luck in finding good weapons (apart form level 2 claymore). I'm getting a lot of characters/characters upgrades....and I need very good weapons for gold.
#9
Posté 11 mars 2012 - 04:41
#10
Posté 11 mars 2012 - 04:49
#11
Posté 11 mars 2012 - 06:44
D.Shepard wrote...
Greetings,
I have just unlocked the Krogan Sentinel with the first Spectre pack of this day and I wonder what is the best build for that class.
Personally I'm not sure about the choice of the class powers.
Do you suggest to invest in tech armor, reducing the use of powers, and going for close quaters battles?
Or do you suggest to make use of the class powers more frequently?
What do you think about Lift Grenade?
Do you suggest to evolve Krogan Berserke and Rage like the Krogan Soldier or do you suggest a different approach?
Thanks very much for your assistance.
Just go max Tank/Melee and carry a Falcon.
#12
Posté 11 mars 2012 - 07:14
now alot of people make the mistake for going for more melle damage over sheilds and damage reduction on the rage tree (dont do this) take increased sheild, 75% melle damage after a heavy kill increased sheild as choices, for tech armor take increased damage reduction and increased melle while active with this and rage active you have a whopping 70% damage reduction and a ton of health and sheild (you will need this on silver/gold) yet still have the melle ability with rage active to oneshot a phantom 7 hits to kill a fully sheilded atlas (you know if it dont turn round to own you while you slapping the thing to death) the only thing to note is you are weak while your rage is down and you NEED to kill a standard mob, trooper/cannibal to get that 75% melle going and then you can take out the rocket troopers/marauders/centurians to build your chain up till god mode
you can use lift grenades and spam the falcon when you need to guard points, the spike thrower is also amazing at taking out banshees etc if you have it fully charged (really dont even try to slap these to death)
Modifié par STARSBarry, 11 mars 2012 - 07:15 .
#13
Posté 11 mars 2012 - 07:32
#14
Posté 11 mars 2012 - 07:33
Also this. I just made a Krogan who took all the melee bonuses instead of the shield ones and he is too soft.STARSBarry wrote...
I play korgan sentinal alot, what people have said aka max out everything but insinrate is the best idea, reason why you want to be carrying a Falcon and a Spike thrower (or claymore if you prefere) make sure the shotgun has the blade attachment for increased melle
now alot of people make the mistake for going for more melle damage over sheilds and damage reduction on the rage tree (dont do this) take increased sheild, 75% melle damage after a heavy kill increased sheild as choices, for tech armor take increased damage reduction and increased melle while active with this and rage active you have a whopping 70% damage reduction and a ton of health and sheild (you will need this on silver/gold) yet still have the melle ability with rage active to oneshot a phantom 7 hits to kill a fully sheilded atlas (you know if it dont turn round to own you while you slapping the thing to death) the only thing to note is you are weak while your rage is down and you NEED to kill a standard mob, trooper/cannibal to get that 75% melle going and then you can take out the rocket troopers/marauders/centurians to build your chain up till god mode
you can use lift grenades and spam the falcon when you need to guard points, the spike thrower is also amazing at taking out banshees etc if you have it fully charged (really dont even try to slap these to death)
#15
Posté 11 mars 2012 - 07:46
I am planing on pure rage to get rage faster. I plan on having a shotgun with blade (probably Graal with high caliber) and a (Black) Widow with scope and barel (for gaurdians). How should I evolve the first 2 evolutions of rage to meet this goal?
#16
Posté 11 mars 2012 - 07:54
PimpingPanda wrote...
Stardusk wrote...
Forget powers; invest in everything except incinerate, no more powers, take heavy ass powerful weapons, max out shields and health, you have a bad ass!
Does this work on gold? I need more gold builds.
Yes and no.
I played on gold pure Krogan tank, however am still stuck with base weapons.
So melee was the most damage I could cause, not good vs reapers.
However you do make a damn good bullet shield for a few minutes.
If you have a good weapon selection and upgrades I'm sure it would.
Build as above tank, tank, tank.
On Bronze you can take on an atlas in melee with a good chance of winning.. Especially with a vanguard player on team.
#17
Guest_FUS ROH DAH FTW_*
Posté 11 mars 2012 - 07:54
Guest_FUS ROH DAH FTW_*
#18
Posté 11 mars 2012 - 08:08
Just to be different and annoy powergamers.
#19
Posté 11 mars 2012 - 08:15
Sereaph502 wrote...
I'm maxing out everything BUT lift greades, which means I'm maxing out incinerate.
Just to be different and annoy powergamers.
thats fine as long as your only using one heavy wep but with a falcon and spike thrower i have a +167% cooldown.... so you can never use it, if there cooldown was not an option incinerate would be much more usefull than lift grenade
#20
Posté 11 mars 2012 - 08:41
#21
Posté 11 mars 2012 - 08:54
STARSBarry wrote...
Sereaph502 wrote...
I'm maxing out everything BUT lift greades, which means I'm maxing out incinerate.
Just to be different and annoy powergamers.
thats fine as long as your only using one heavy wep but with a falcon and spike thrower i have a +167% cooldown.... so you can never use it, if there cooldown was not an option incinerate would be much more usefull than lift grenade
With my Claymore and my +67% power recharge I can pop out incenerate very fast. Just like how my quarian engineer with the eviscerator and phalanx pistol with something like +120% recharge can pop out incenerates (oh snap, I took incenerate instead of Cryo. Personally, I think that was a bad idea, but I wanted to try something different than from the demo. I'll go back to cryo when I promote her) and the turrets just fine.
You don't need +200% power recharge to use powers effectively. As long as you aren't in the red with -power recharge% than you're fine, regardless of how little or how large the boost is.
----
You can be a melee built Krogan and still be effective in silver/gold. The difference being unlike in bronze you can't just rush ahead spamming heavy melee. You're still a beast in melee in silver/gold; you just can't rush into a group of 50 geth rocket troopers and expect to survive. That doesn't mean "MELEE IS USELESS!" it means you have to play differently.
Modifié par Sereaph502, 11 mars 2012 - 08:56 .
#22
Posté 11 mars 2012 - 08:59
The falcon staggers and gives melee opportunities. Make sure you go for the 2 kills for rage because it's better to get rage up easily than to get that 5% dmg reduction bonus.
For secondary I'd go with something that can also stagger because sometimes its better to use a shotgun in close quarters for single enemies.
#23
Posté 11 mars 2012 - 09:39
How awesome?
I just one shot charged a Phantom at full barriers
#24
Posté 12 mars 2012 - 12:39
#25
Posté 12 mars 2012 - 01:01
Modifié par Ender1221, 12 mars 2012 - 01:02 .





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