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Asari Adept gold run builds


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#1
defaultNoob

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What are some gold run builds people have? The build i currently have has stasis, throw and fitness maxed and share between warp and justicar.

However, i've been noticing that people just max stasis, warp, throw and fitness. I was wondering what people's gold run builds are for level 4 5 6's.

#2
saili

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justicar 5
fitness 4

shield delay -15% is meh compare to the combos that you can do

#3
BioTick

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Stasis maxed (Bubble is a must)
Warp maxed (Combo+, Duration, Damage to armor)
Throw maxed (Combo +, Maximum punch)
Asari Justicar (+Power Dam & Force, -30% Heavy Pistol Weight)

The Asari Adept is the very definition of a glass canon to begin with. Why invest in Fitness to get a marginal boost to Health & Shields? If you plan on playing your part on Gold as a crowd control agent & ranged DPS, you'll most likely stick to the trenches anyway.

I figure the best defense is a good offense: invest in Justicar to boost your Power Damage and Force even further!!! Biotic Explosions for the win!

Stasis went from a 8 sec base cooldown to a 12 sec base cooldown with the Multiplayer Release Update, so you'll want to do everything you can to keep that delay as short as possible. Carry around a modded Carnifex or Paladin & you can even snipe a few troopers between cooldowns. But honestly, I rarely if ever fire my gun...

#4
IAmASpaceship

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On any gold build but Drell (and I don't recommend using Drell anything on gold), you always want fitness maxed.

Max stasis - bubble
Max warp - spec it for combination detonations
Leave throw at 0 - You can invest 1-3 points in throw just as a way of setting off your warps on barrier or shielded targets, but if you have a team worthy of taking on gold, they should know to set off your warps on bosses anyway.
Max Justicar - obviously weight reduction. You need to always have 200%. To that end, I recommend passing up your beloved carnifex if you haven't levelled it up to the point where you can use it and still have 200%.
Fitness - maxing this for survivability is extremely important for gold, especially if you're running w/ pubs.

#5
ZeroDivision

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IAmASpaceship wrote...

On any gold build but Drell (and I don't recommend using Drell anything on gold), you always want fitness maxed.

Max stasis - bubble
Max warp - spec it for combination detonations
Leave throw at 0 - You can invest 1-3 points in throw just as a way of setting off your warps on barrier or shielded targets, but if you have a team worthy of taking on gold, they should know to set off your warps on bosses anyway.
Max Justicar - obviously weight reduction. You need to always have 200%. To that end, I recommend passing up your beloved carnifex if you haven't levelled it up to the point where you can use it and still have 200%.
Fitness - maxing this for survivability is extremely important for gold, especially if you're running w/ pubs.


After running Asari Adept in gold for nearly 2 weeks in the demo and a week in thee main game so far, I can safely say that fitness is completely useless on her. Things that 1-shot her on gold do so regardless of fitness, same with things that 2-shot her and so on. You're MUCH better off specing into throw and going max damage/force with detonate especially considering that warp+throw 2-combos ravagers and 3-combos brutes on gold if both are built for damage and detonations.

#6
Raxxman

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okay, so you have lots of squishy people + non retarded support.

you spam stasis until you win.

If your cooldowns are not ticking you're doing it wrong.

But something stasis immune comes?

either:
A: Stasis eveything else and assume your non retard squadmates can do something
B: combine warp+throw to do do decent damage while being in cover 99% of the time.

Thats really it you will boss gold if you follow this. By all means go beyond, this is not the ultimate gold build it's the basics.

#7
BioTick

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ZeroDivision wrote...

...fitness is completely useless on her. Things that 1-shot her on gold do so regardless of fitness, same with things that 2-shot her and so on. You're MUCH better off specing into throw and going max damage/force with detonate especially considering that warp+throw 2-combos ravagers and 3-combos brutes on gold if both are built for damage and detonations.


This.

Also, -200% cooldown is overrated. Carrying an upgraded Carnifex / Paladin might drop you in the -170% to -190% ballpark, which translates to something like 0.2 seconds on this build. I'll trade one less Stasis every minute for the ability to headshot any trooper with a single bullet any day of the week.

But hey, that's just nitpicking. You'll more than likely kick major butt anyway.Image IPB

#8
ZeroDivision

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BioTick wrote...

Also, -200% cooldown is overrated. Carrying an upgraded Carnifex / Paladin might drop you in the -170% to -190% ballpark, which translates to something like 0.2 seconds on this build. I'll trade one less Stasis every minute for the ability to headshot any trooper with a single bullet any day of the week.

But hey, that's just nitpicking. You'll more than likely kick major butt anyway.Image IPB


Well, if you go for Pistols at 6 on Asari Justicar a rank 3 Carnifex will still give you 200%. Best of both worlds if you ask me. If my math is correct, the Arc Pistol would actually give her 195% at rank 10 with Pistol Spec, and that's the most versatile pistol in the game. It does the second highest DPS of any pistol when spam-firing, highest is the talon but it's basically a shotgun so good luck sniping stasised heads with it, and more headshot damage than the Paladin when charged up.

#9
BioTick

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ZeroDivision wrote...

If my math is correct, the Arc Pistol would actually give her 195% at rank 10 with Pistol Spec, and that's the most versatile pistol in the game. It does the second highest DPS of any pistol when spam-firing, highest is the talon but it's basically a shotgun so good luck sniping stasised heads with it, and more headshot damage than the Paladin when charged up.


Interesting... I'm curious (and more than a little jealous!) as to where you got all those stats! I have yet to unlock either the Arc Pistol, the Talon or even the Paladin. So far, I find that single shot damage usually serves me better than all around DPS. But that really comes down to your minute-to-minute play style and personal preference.

And besides, I think we both agree that packing a heavier pistol with enough firepower is still preferable to getting an absolute -200% cooldown.

#10
ZeroDivision

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BioTick wrote...

Interesting... I'm curious (and more than a little jealous!) as to where you got all those stats! I have yet to unlock either the Arc Pistol, the Talon or even the Paladin. So far, I find that single shot damage usually serves me better than all around DPS. But that really comes down to your minute-to-minute play style and personal preference.

And besides, I think we both agree that packing a heavier pistol with enough firepower is still preferable to getting an absolute -200% cooldown.


Yeah, anything 175% it better is perfectly fine IMO.

As to the stats, let's just say that my team are a bunch of huge nerds who do a lot of testing while we're leveling classes back to 20 after promoting them. Bronze is mind-numbing if we aren't testing weapons, but total-random 10-15 minute bronze clears are the best and fastest XP.

#11
The Spamming Troll

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i invest fully in everything except warp. i dont understand why id ever want to use warp, when i can use throw instead.

also the asaris heavy melee is like having a free nova ability.

yeah it seems impossible to screw up the asari adept. im waiting to see how OP that asari vangaurd is gonna be for me too. once i unlock it in maybe 15 or 16 more spectre pack unlocks, yay.......

Modifié par The Spamming Troll, 11 mars 2012 - 05:40 .


#12
Huttj509

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The Spamming Troll wrote...

i invest fully in everything except warp. i dont understand why id ever want to use warp, when i can use throw instead.


Because warp can set up combo detonations as well as detonate them, on foes immune to stasis.

And I think warp's combo booster is better than throws (same damage and force, better range)

#13
ZeroDivision

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The Spamming Troll wrote...

i invest fully in everything except warp. i dont understand why id ever want to use warp, when i can use throw instead.

also the asaris heavy melee is like having a free nova ability.

yeah it seems impossible to screw up the asari adept. im waiting to see how OP that asari vangaurd is gonna be for me too. once i unlock it in maybe 15 or 16 more spectre pack unlocks, yay.......


Warp allows you to biotic combo targets that statis doesn't affect. A.K.A. Armored targets. Biotic explosions are also based on the rank of the 2 powers that trigger them.  This means that a 6/6 warp+throw explosion will do more damage than a 1/6 warp + throw explosion regardless of the actual power damage.

Also, getting close enough to use your heavy melee on silver or gold is a death-sentence, so I wouldn't even consider using it in any situation.

The Asari Vanguard is interesing.  She's very powerful with her charge + lift grenade + asari-dodges.  Stasis seems out of place on her. It doesn't really fit the playstyle that they seem to have set her up for.  I personally think she'd have been better off with throw instead of stasis.


Edit - Forgot to mention that the Asari Vanguard is also Silver, so buy veteran packs if you want to unlock her.

Modifié par ZeroDivision, 11 mars 2012 - 06:18 .


#14
Makora7

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@ZeroDivision

I can confirm the Arc Pistol probably is the most versatile pistol in the game. I have used it on my asari adept and quarian engineer.

Question: Do you think the Disciple is a good choice for gold as an asari adept? It's the lightest shotgun and very accurate with a smart choke attached.

Modifié par Makora7, 11 mars 2012 - 06:43 .


#15
ZeroDivision

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Makora7 wrote...

@ZeroDivision

I can confirm the Arc Pistol probably is the most versatile pistol in the game. I have used it on my asari adept and quarian engineer.

Question: Do you think the Disciple is a good choice for gold as an asari adept? It's the lightest shotgun and very accurate with a smart choke attached.


Honestly, no.  On the Asari Vanguard it's great because she's usually at mid/close range allowing her to really use a shotgun well. The asari adept should be at long range whenever possible thus removing the usefulness of a shotgun.  I'd say Paladin/Carnifex until you can manage to get an Arc to 5+.  If my math is correct, a 5 arc will have 170 power recharge and thus tip the scales into being more useful than the Paladin/Carnifex of similar ranks.  Obviously if your Paladin/Carnifex is MUCH higher rank, use it instead.

Modifié par ZeroDivision, 11 mars 2012 - 06:50 .


#16
Makora7

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Thanks for the input. My arc has reached X already as I got it several times in a row... same for the Disciple. In the same time I've never unlocked a Paladin. Seems impossible to bring any N7 weapon higher than rank 1-2 without selling your soul.

Modifié par Makora7, 11 mars 2012 - 07:02 .


#17
ZeroDivision

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Makora7 wrote...

Thanks for the input. My arc has reached X already as I got it several times in a row... same for the Disciple. In the same time I've never unlocked a Paladin. Seems impossible to bring any N7 weapon higher than rank 1-2 without selling your soul.


The funny thing is that I have a Paladin 4, but an Arc 3.  More proof that the system really IS random.

#18
Makora7

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Then you can consider yourself very lucky. Did you get those in a row too? I'm going to test the Asari vanguard + disciple once that item glitch is fixed.

Modifié par Makora7, 11 mars 2012 - 07:30 .


#19
The Spamming Troll

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ZeroDivision wrote...

The Spamming Troll wrote...

i invest fully in everything except warp. i dont understand why id ever want to use warp, when i can use throw instead.

also the asaris heavy melee is like having a free nova ability.

yeah it seems impossible to screw up the asari adept. im waiting to see how OP that asari vangaurd is gonna be for me too. once i unlock it in maybe 15 or 16 more spectre pack unlocks, yay.......


Warp allows you to biotic combo targets that statis doesn't affect. A.K.A. Armored targets. Biotic explosions are also based on the rank of the 2 powers that trigger them.  This means that a 6/6 warp+throw explosion will do more damage than a 1/6 warp + throw explosion regardless of the actual power damage.

Also, getting close enough to use your heavy melee on silver or gold is a death-sentence, so I wouldn't even consider using it in any situation.

The Asari Vanguard is interesing.  She's very powerful with her charge + lift grenade + asari-dodges.  Stasis seems out of place on her. It doesn't really fit the playstyle that they seem to have set her up for.  I personally think she'd have been better off with throw instead of stasis.


Edit - Forgot to mention that the Asari Vanguard is also Silver, so buy veteran packs if you want to unlock her.


yeah but i can spam the hell out of throw, as well as accomplish similar amounts of CC that warp explosions accomplish anyways. i played a human adept and used warp and singularity alot, but i havent tried warp+trow that much. i wasnt getting the impresion that warp was active over protections so i dont think i tried using throw while warp was warping protections. i know warp+throw is great on health, but throw is already exactly what i need on health in the first place. i dont need to setup throwsplosions, they happen frequently enough with my adept. alot of that has to do with hotkey limitations on console. meaning i only use three abilities, singularity, throw, and marksman. w/e im gonna go replay 95% of ME3.

#20
BioTick

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Not only will Warp will let you set up Biotic Explosions faster than Stasis, it can affect litterally any target as well.

So basically, anything that can be put in Stasis, should be put in Stasis then Thrown.
Anything else should be Warped, then Thrown.

Gotta love Biotic Explosions...Image IPB

#21
KainD

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The Spamming Troll wrote...

yeah but i can spam the hell out of throw, as well as accomplish similar amounts of CC that warp explosions accomplish anyways. i played a human adept and used warp and singularity alot, but i havent tried warp+trow that much. i wasnt getting the impresion that warp was active over protections so i dont think i tried using throw while warp was warping protections. i know warp+throw is great on health, but throw is already exactly what i need on health in the first place. i dont need to setup throwsplosions, they happen frequently enough with my adept. alot of that has to do with hotkey limitations on console. meaning i only use three abilities, singularity, throw, and marksman. w/e im gonna go replay 95% of ME3.


You use warp/throw on armored targets. throw doesn't exactly do much to armored targets, but a warp does better, a warp+throw 3x better. 

#22
Bourne Endeavor

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Which is better for Stasis fourth evolution: Duration or Stasis Strength?

#23
Mandolin

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I prefer strength because typically it will be detonated before the duration runs out.

#24
BraveLToaster

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I always go duration, since any detonation will knock a target out of stasis, and leaving the bubble active for others to walk into is useful.

#25
Mandolin

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I can see the appeal of duration now that the recharge time has been increased but I find the extra damage just too good to pass particularly when needing to finish off a phantom in a hurry.